Player Matchup

Athena
Athena
Deftones753800
Athena
Level 109
God Stats
3W - 6L
1,481 SR
Queue Stats
107W - 127L
1,507 Elo+
Solo
King Arthur
King Arthur
ImRraccon
King Arthur
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,462 Elo+
Solo
Cernunnos
Cernunnos
Kingwerewolf9191
Cernunnos
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
281W - 277L
1,489 Elo+
Solo
Merlin
Merlin
PicaDourada
Merlin
Level 108
God Stats
5W - 8L
1,337 SR
Queue Stats
258W - 265L
1,461 Elo+
Solo
Sol
Sol
peanut1021
Sol
Level 84
God Stats
3W - 3L
1,670 SR
Queue Stats
148W - 181L
1,413 Elo+
Solo
Team Averages
Level 114
1,498 SR
1,466 Elo+

VS

Team Averages
Level 158
1,398 SR
1,479 Elo+
Ravana
Ravana
 
Ravana
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 249
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
BritoPMC
Scylla
Level 154
God Stats
3W - 3L
1,254 SR
Queue Stats
99W - 97L
1,467 Elo+
Solo
Hades
Hades
CrazyJo82
Hades
Level 100
God Stats
3W - 6L
1,253 SR
Queue Stats
751W - 751L
1,451 Elo+
Solo
Vulcan
Vulcan
ThePhantom2389
Vulcan
Level 157
God Stats
10W - 11L
1,484 SR
Queue Stats
293W - 315L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 4
6,930
866
2,467
8,264
5,441
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
ImRraccon
King Arthur
9
0 / 4 / 5
5,773
722
3,066
7,439
4,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cernunnos
13
4 / 2 / 3
7,274
909
6,188
6,417
2,023
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
12
4 / 4 / 4
7,375
922
4,248
6,414
1,958
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 2 / 4
6,821
853
5,286
6,221
1,850
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
3 / 2 / 8
7,081
885
2,735
5,591
5,253
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
 
Thanatos
12
2 / 3 / 7
6,783
848
3,192
6,997
2,506
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
BritoPMC
Scylla
14
2 / 1 / 6
7,592
949
7,476
4,193
1,493
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hades
CrazyJo82
Hades
10
0 / 2 / 12
6,362
795
4,300
4,489
2,561
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
6 / 2 / 4
8,028
1,004
14,104
4,714
1,831
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
50
10
Kills
13
13
Deaths
10
20
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
3
2
8
3.5
W
Thanatos
 
Thanatos
2
3
7
1.83
W
Scylla
BritoPMC
Scylla
2
1
6
5
W
Hades
CrazyJo82
Hades
0
2
12
3
L
1
1
4
3
L
King Arthur
ImRraccon
King Arthur
0
4
5
0.63
L
Cernunnos
4
2
3
2.75
L
Merlin
4
4
4
1.5
W
6
2
4
4
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,255
Damage
31,807
34,755
Taken
25,984
15,620
Mitigated
13,644
8,053
Healing
8,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
2,735
465
461
660
5,591
5,253
0
1,933
3,658
0
5,090
W
Thanatos
 
Thanatos
3,192
209
86
1,752
6,997
2,506
0
4,066
2,931
450
6,153
W
Scylla
BritoPMC
Scylla
7,476
631
564
1,190
4,193
1,493
165
2,531
1,662
20,761
0
W
Hades
CrazyJo82
Hades
4,300
59
1,065
1,422
4,489
2,561
0
1,997
2,492
6,617
0
L
2,467
629
1,958
2,098
8,264
5,441
0
6,217
2,047
5,723
1,115
L
King Arthur
ImRraccon
King Arthur
3,066
288
215
130
7,439
4,348
0
5,033
2,406
3,001
3,541
L
Cernunnos
6,188
1,975
0
677
6,417
2,023
0
5,532
885
0
15,903
L
Merlin
4,248
235
87
1,199
6,414
1,958
0
4,730
1,684
17,002
521
W
14,104
275
176
1,328
4,714
1,831
0
2,701
2,013
28,235
602
L
5,286
626
267
1,422
6,221
1,850
0
4,440
1,781
17,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,173
Gold Earned
35,846
97
Minions Killed
84
0
Camps Cleared
0
692,268
Distance Traveled
739,104
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,081
885
9
1
0
126,184
0
W
Thanatos
6,783
848
8
1
0
148,104
0
W
Scylla
7,592
949
40
5
0
136,652
0
W
Hades
6,362
795
3
0
0
139,648
0
L
Athena
6,930
866
6
1
0
170,610
0
L
King Arthur
5,773
722
2
0
0
104,442
0
L
Cernunnos
7,274
909
26
3
0
156,317
0
L
Merlin
7,375
922
28
4
0
129,964
0
W
Vulcan
8,028
1,004
24
3
0
188,516
0
L
Sol
6,821
853
35
4
0
130,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role