Player Matchup

Neith
Neith
BIGGY 0 BOY
Neith
Level 270
God Stats
21W - 21L
1,545 SR
Queue Stats
859W - 793L
1,590 Elo+
Solo
Bacchus
Bacchus
KhanjarTheSharp
Bacchus
Level 221
God Stats
3W - 4L
1,490 SR
Queue Stats
390W - 384L
1,472 Elo+
Solo
Discordia
Discordia
Muri0ofi
Discordia
Level 44
God Stats
2W - 2L
1,502 SR
Queue Stats
48W - 66L
1,359 Elo+
Solo
Pele
Pele
TheIovon
Pele
Level 185
God Stats
1W - 1L
1,510 SR
Queue Stats
142W - 135L
1,557 Elo+
Solo
Sol
Sol
weaselking3
Sol
Level 81
God Stats
92W - 73L
1,538 SR
Queue Stats
122W - 97L
1,475 Elo+
Solo
Team Averages
Level 160
1,517 SR
1,490 Elo+

VS

Team Averages
Level 97
1,556 SR
1,490 Elo+
Horus
Horus
BrazzleMcDazzle
Horus
Level 190
God Stats
18W - 17L
1,558 SR
Queue Stats
557W - 527L
1,493 Elo+
Solo
Baron Samedi
Baron Samedi
Dejeau
Baron Samedi
Level 129
God Stats
7W - 6L
1,616 SR
Queue Stats
494W - 442L
1,531 Elo+
Solo
Chiron
Chiron
RichDot006
Chiron
Level 34
God Stats
2W - 4L
1,568 SR
Queue Stats
13W - 23L
1,529 Elo+
Solo
Chaac
Chaac
Sloth5565834
Chaac
Level 88
God Stats
10W - 8L
1,535 SR
Queue Stats
335W - 359L
1,474 Elo+
Solo
Anubis
Anubis
dando-verdad123
Anubis
Level 45
God Stats
1W - 3L
1,504 SR
Queue Stats
9W - 14L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 2
5,677
568
4,723
5,509
1,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
2 / 1 / 3
5,413
541
4,803
5,913
4,416
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
Muri0ofi
Discordia
9
1 / 1 / 4
5,298
530
2,542
2,937
682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
12
6 / 0 / 2
6,731
673
6,224
6,585
1,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 1 / 1
6,470
647
5,033
7,230
1,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 1
6,117
612
4,004
5,063
1,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
Dejeau
Baron Samedi
9
1 / 4 / 2
5,229
523
1,512
8,539
5,500
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
RichDot006
Chiron
10
0 / 1 / 3
5,150
515
3,124
4,895
1,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 0
4,989
499
3,545
8,637
4,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

9
0 / 4 / 0
5,139
514
1,709
6,452
2,348
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
12
Kills
5
5
Deaths
12
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
2
2
1
L
4
0
1
4.5
L
Baron Samedi
Dejeau
Baron Samedi
1
4
2
0.5
W
2
1
3
3.5
W
Discordia
Muri0ofi
Discordia
1
1
4
3
L
Chiron
RichDot006
Chiron
0
1
3
1.5
L
0
3
0
0
W
Pele
6
0
2
7
L
0
4
0
0
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,325
Damage
13,894
28,174
Taken
33,586
10,447
Mitigated
16,141
12,325
Healing
13,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,723
985
0
1,295
5,509
1,518
0
298
5,211
0
41,283
L
4,004
2,084
240
3,205
5,063
1,824
18
835
4,228
0
35,479
L
Baron Samedi
Dejeau
Baron Samedi
1,512
199
153
2,593
8,539
5,500
0
2,248
6,291
15,157
496
W
4,803
726
0
1,436
5,913
4,416
15
1,071
4,842
11,247
3,070
W
Discordia
Muri0ofi
Discordia
2,542
99
0
250
2,937
682
0
1,191
1,746
23,662
0
L
Chiron
RichDot006
Chiron
3,124
1,019
254
2,178
4,895
1,486
0
890
4,005
0
33,016
L
3,545
521
0
2,600
8,637
4,983
0
4,636
4,001
0
29,677
W
Pele
6,224
1,721
0
4,453
6,585
1,962
0
539
6,046
0
59,542
L
1,709
84
0
1,937
6,452
2,348
0
3,305
3,147
29,614
0
W
5,033
1,408
0
4,891
7,230
1,869
507
0
7,230
39,510
1,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,589
Gold Earned
26,624
304
Minions Killed
264
0
Camps Cleared
0
1,018,112
Distance Traveled
1,020,353
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,677
568
67
7
0
193,524
2
L
Horus
6,117
612
71
7
0
226,442
0
L
Baron Samedi
5,229
523
21
2
0
202,545
2
W
Bacchus
5,413
541
20
2
0
209,606
2
W
Discordia
5,298
530
46
5
0
197,072
0
L
Chiron
5,150
515
60
6
0
190,158
5
L
Chaac
4,989
499
46
5
0
215,170
2
W
Pele
6,731
673
98
10
0
236,824
2
L
Anubis
5,139
514
66
7
0
186,038
0
W
Sol
6,470
647
73
7
0
181,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role