Player Matchup

Sylvanus
Sylvanus
Bobytics
Sylvanus
Level 171
God Stats
47W - 49L
1,458 SR
Queue Stats
681W - 714L
1,523 Elo+
Solo
Mercury
Mercury
LeMrGroms
Mercury
Level 122
God Stats
10W - 12L
1,504 SR
Queue Stats
104W - 104L
1,491 Elo+
Party 1
Ra
Ra
Sbs-hazem-Syr
Ra
Level 129
God Stats
134W - 117L
1,552 SR
Queue Stats
822W - 812L
1,475 Elo+
Solo
Cthulhu
Cthulhu
YungNgyn
Cthulhu
Level 124
God Stats
6W - 8L
1,468 SR
Queue Stats
138W - 148L
1,491 Elo+
Party 1
Chernobog
Chernobog
recruit main644
Chernobog
Level 59
God Stats
4W - 4L
1,500 SR
Queue Stats
151W - 160L
1,437 Elo+
Solo
Team Averages
Level 121
1,497 SR
1,484 Elo+

VS

Team Averages
Level 122
1,509 SR
1,454 Elo+
Sylvanus
Sylvanus
II ElZeus II
Sylvanus
Level 85
God Stats
1W - 0L
1,818 SR
Queue Stats
59W - 56L
1,499 Elo+
Solo
Loki
Loki
J1menito
Loki
Level 123
God Stats
13W - 14L
1,520 SR
Queue Stats
26W - 31L
1,430 Elo+
Solo
Surtr
Surtr
Serpent___Kings
Surtr
Level 140
God Stats
51W - 39L
1,530 SR
Queue Stats
244W - 226L
1,452 Elo+
Solo
Jing Wei
Jing Wei
joker153
Jing Wei
Level 136
God Stats
1W - 7L
1,197 SR
Queue Stats
83W - 90L
1,402 Elo+
Solo
Agni
Agni
xImCrush
Agni
Level 127
God Stats
9W - 9L
1,480 SR
Queue Stats
41W - 41L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bobytics
Sylvanus
13
0 / 3 / 5
7,666
403
8,619
13,034
11,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
LeMrGroms
Mercury
15
1 / 6 / 0
7,914
417
1,381
16,777
5,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

14
2 / 6 / 1
8,979
473
6,540
12,925
3,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
YungNgyn
Cthulhu
15
2 / 2 / 1
8,906
469
10,686
18,738
16,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chernobog
recruit main644
Chernobog
16
5 / 4 / 0
9,588
505
10,090
13,021
4,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
II ElZeus II
Sylvanus
13
0 / 2 / 4
8,174
430
3,073
21,013
15,101
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Loki
18
13 / 0 / 4
11,549
608
14,968
14,448
5,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
2 / 3 / 2
10,901
574
16,179
20,780
12,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Jing Wei
joker153
Jing Wei
15
1 / 3 / 2
8,463
445
1,602
6,616
1,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
18
5 / 2 / 8
11,572
609
18,772
8,003
2,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
10
Kills
21
21
Deaths
10
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Bobytics
Sylvanus
0
3
5
0.83
W
Sylvanus
II ElZeus II
Sylvanus
0
2
4
1
W
Loki
13
0
4
15
L
Mercury
LeMrGroms
Mercury
1
6
0
0.17
L
2
6
1
0.42
W
2
3
2
1
L
Cthulhu
YungNgyn
Cthulhu
2
2
1
1.25
W
Jing Wei
joker153
Jing Wei
1
3
2
0.67
L
Chernobog
recruit main644
Chernobog
5
4
0
1.25
W
Agni
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,316
Damage
54,594
74,495
Taken
70,860
42,793
Mitigated
36,881
16,220
Healing
28,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Bobytics
Sylvanus
8,619
1,788
297
2,153
13,034
11,518
0
5,479
7,323
29,764
9,741
W
Sylvanus
II ElZeus II
Sylvanus
3,073
1,109
3,785
7,944
21,013
15,101
429
5,331
15,598
28,702
0
W
Loki
14,968
3,604
0
5,154
14,448
5,163
695
5,741
8,357
0
88,127
L
Mercury
LeMrGroms
Mercury
1,381
951
52
1,660
16,777
5,997
0
4,225
12,102
0
64,701
L
6,540
481
329
3,455
12,925
3,847
0
6,482
5,881
60,858
974
W
16,179
7,580
0
8,333
20,780
12,383
518
8,650
11,177
2,698
93,732
L
Cthulhu
YungNgyn
Cthulhu
10,686
1,096
126
5,433
18,738
16,952
0
1,454
17,250
67,281
2,489
W
Jing Wei
joker153
Jing Wei
1,602
886
0
1,497
6,616
1,809
282
1,138
5,438
0
58,970
L
Chernobog
recruit main644
Chernobog
10,090
5,950
0
2,715
13,021
4,479
340
4,095
8,788
0
92,204
W
Agni
18,772
241
0
2,225
8,003
2,425
34
2,798
4,801
86,718
904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,053
Gold Earned
50,659
597
Minions Killed
563
0
Camps Cleared
0
1,809,293
Distance Traveled
1,698,654
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,666
403
82
4
0
352,279
3
W
Sylvanus
8,174
430
49
3
0
302,734
3
W
Loki
11,549
608
124
7
0
419,375
2
L
Mercury
7,914
417
102
5
0
404,410
0
L
Ra
8,979
473
132
7
0
321,840
5
W
Surtr
10,901
574
152
8
0
343,373
0
L
Cthulhu
8,906
469
128
7
0
370,520
0
W
Jing Wei
8,463
445
81
4
0
232,995
0
L
Chernobog
9,588
505
153
8
0
360,244
0
W
Agni
11,572
609
157
8
0
400,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role