Player Matchup

Medusa
Medusa
Chesh00
Medusa
Level 126
God Stats
2W - 0L
1,540 SR
Queue Stats
141W - 142L
1,395 Elo+
Party 1
Arachne
Arachne
Ghiddddy
Arachne
Level 28
God Stats
5W - 7L
1,430 SR
Queue Stats
73W - 68L
1,482 Elo+
Party 3
Sun Wukong
Sun Wukong
KidTrunksz
Sun Wukong
Level 157
God Stats
8W - 7L
1,605 SR
Queue Stats
184W - 191L
1,519 Elo+
Solo
Ymir
Ymir
NanmanQueen
Ymir
Level 128
God Stats
8W - 5L
1,460 SR
Queue Stats
547W - 521L
1,426 Elo+
Party 3
Anubis
Anubis
getjynxed99
Anubis
Level 68
God Stats
6W - 2L
1,570 SR
Queue Stats
30W - 32L
1,402 Elo+
Party 1
Team Averages
Level 101
1,521 SR
1,445 Elo+

VS

Team Averages
Level 108
1,582 SR
1,487 Elo+
Chang'e
Chang'e
Aurorakissa
Chang'e
Level 87
God Stats
6W - 17L
1,392 SR
Queue Stats
286W - 315L
1,508 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Imperialtuba287
Ah Muzen Cab
Level 158
God Stats
88W - 113L
1,500 SR
Queue Stats
299W - 350L
1,411 Elo+
Party 2
Medusa
Medusa
Mivi
Medusa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,592 Elo+
Party 2
Scylla
Scylla
MonkeyDLofi
Scylla
Level 89
God Stats
3W - 2L
1,906 SR
Queue Stats
107W - 98L
1,522 Elo+
Solo
Cu Chulainn
Cu Chulainn
killakobugi
Cu Chulainn
Level 178
God Stats
9W - 6L
1,611 SR
Queue Stats
147W - 152L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Chesh00
Medusa
16
5 / 2 / 9
11,186
621
11,843
12,310
4,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Ghiddddy
Arachne
15
4 / 2 / 4
9,778
543
7,618
15,806
5,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
KidTrunksz
Sun Wukong
19
8 / 0 / 4
12,555
698
11,966
15,080
9,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

20
9 / 2 / 3
12,118
673
8,805
17,908
9,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anubis
15
0 / 2 / 2
9,822
546
2,480
6,081
2,263
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Aurorakissa
Chang'e
3
0 / 3 / 0
5,108
284
452
3,413
480
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Muzen Cab
Imperialtuba287
Ah Muzen Cab
13
2 / 4 / 1
8,001
445
6,033
12,101
4,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
Mivi
Medusa
15
4 / 10 / 1
9,537
530
10,769
15,677
5,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
6
1 / 1 / 0
5,901
328
799
1,906
360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cu Chulainn
killakobugi
Cu Chulainn
13
1 / 8 / 0
7,943
441
8,402
19,812
12,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
26
Kills
8
8
Deaths
26
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Aurorakissa
Chang'e
0
3
0
0
W
Medusa
Chesh00
Medusa
5
2
9
4.75
W
Arachne
Ghiddddy
Arachne
4
2
4
3
L
Ah Muzen Cab
Imperialtuba287
Ah Muzen Cab
2
4
1
0.63
W
Sun Wukong
KidTrunksz
Sun Wukong
8
0
4
10
L
Medusa
Mivi
Medusa
4
10
1
0.45
L
Scylla
1
1
0
1
W
9
2
3
5.25
W
Anubis
0
2
2
0.5
L
Cu Chulainn
killakobugi
Cu Chulainn
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,712
Damage
26,455
67,185
Taken
52,909
31,177
Mitigated
22,814
20,696
Healing
4,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Aurorakissa
Chang'e
452
32
190
136
3,413
480
0
695
2,718
2,741
50
W
Medusa
Chesh00
Medusa
11,843
7,029
0
3,577
12,310
4,355
3,985
320
11,990
0
72,579
W
Arachne
Ghiddddy
Arachne
7,618
5,968
0
4,155
15,806
5,691
794
834
14,972
0
63,413
L
Ah Muzen Cab
Imperialtuba287
Ah Muzen Cab
6,033
3,065
0
2,355
12,101
4,197
0
849
11,252
0
55,667
W
Sun Wukong
KidTrunksz
Sun Wukong
11,966
2,365
0
3,763
15,080
9,156
404
1,222
13,858
186
100,331
L
Medusa
Mivi
Medusa
10,769
3,749
0
265
15,677
5,246
0
3,056
12,621
0
54,062
L
Scylla
799
215
0
392
1,906
360
0
326
1,580
9,787
1,360
W
8,805
3,548
0
6,003
17,908
9,712
1,062
894
17,014
105,629
0
W
Anubis
2,480
0
0
3,198
6,081
2,263
4,243
0
6,081
66,840
0
L
Cu Chulainn
killakobugi
Cu Chulainn
8,402
617
0
739
19,812
12,531
0
6,545
13,267
8,613
42,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,459
Gold Earned
36,490
676
Minions Killed
313
0
Camps Cleared
0
1,721,649
Distance Traveled
1,124,023
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,108
284
3
0
0
35,077
0
W
Medusa
11,186
621
112
6
0
352,720
0
W
Arachne
9,778
543
103
6
0
368,592
0
L
Ah Muzen Cab
8,001
445
93
5
0
355,198
0
W
Sun Wukong
12,555
698
161
9
0
382,064
2
L
Medusa
9,537
530
90
5
0
313,533
0
L
Scylla
5,901
328
27
2
0
90,290
0
W
Ymir
12,118
673
185
10
0
333,306
0
W
Anubis
9,822
546
115
6
0
284,967
2
L
Cu Chulainn
7,943
441
100
6
0
329,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role