Player Matchup

Anubis
Anubis
ActualAlligator
Anubis
Level 127
God Stats
14W - 4L
1,821 SR
Queue Stats
215W - 199L
1,499 Elo+
Party 3
Geb
Geb
EchoPunk
Geb
Level 149
God Stats
18W - 22L
1,488 SR
Queue Stats
159W - 163L
1,482 Elo+
Party 3
Sylvanus
Sylvanus
Kakapo918dancer
Sylvanus
Level 125
God Stats
30W - 26L
1,545 SR
Queue Stats
509W - 498L
1,513 Elo+
Party 1
Arachne
Arachne
KingSarch
Arachne
Level 165
God Stats
5W - 0L
1,989 SR
Queue Stats
237W - 234L
1,488 Elo+
Party 3
Charybdis
Charybdis
ひかぷまん
Charybdis
Level 18
God Stats
14W - 8L
1,820 SR
Queue Stats
14W - 11L
1,597 Elo+
Party 1
Team Averages
Level 117
1,732 SR
1,516 Elo+

VS

Team Averages
Level 128
1,561 SR
1,492 Elo+
Artio
Artio
CostDAVASTATER
Artio
Level 147
God Stats
6W - 6L
1,634 SR
Queue Stats
232W - 211L
1,464 Elo+
Party 2
Cabrakan
Cabrakan
SharpPlayer656
Cabrakan
Level 159
God Stats
14W - 9L
1,541 SR
Queue Stats
43W - 32L
1,510 Elo+
Solo
King Arthur
King Arthur
Very_Simple155
King Arthur
Level 65
God Stats
6W - 6L
1,556 SR
Queue Stats
185W - 172L
1,501 Elo+
Solo
Chaac
Chaac
akingjay
Chaac
Level 158
God Stats
0W - 2L
1,494 SR
Queue Stats
192W - 162L
1,479 Elo+
Party 2
Thanatos
Thanatos
tormet129
Thanatos
Level 111
God Stats
7W - 11L
1,582 SR
Queue Stats
188W - 163L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 2
6,920
692
6,040
4,919
1,916
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
1 / 0 / 4
5,793
579
2,735
6,008
3,464
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
11
1 / 1 / 0
6,054
605
3,846
7,404
6,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
KingSarch
Arachne
11
2 / 0 / 2
5,783
578
3,504
6,957
2,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charybdis
ひかぷまん
Charybdis
10
0 / 2 / 3
5,128
513
2,484
4,949
1,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 2
5,004
500
2,994
6,843
4,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
5
1 / 4 / 0
4,312
431
1,835
4,504
2,232
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
Very_Simple155
King Arthur
11
1 / 2 / 0
5,994
599
5,500
9,626
4,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chaac
akingjay
Chaac
9
2 / 1 / 0
5,346
535
4,289
6,416
2,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
tormet129
Thanatos
11
0 / 2 / 0
5,474
547
2,049
7,993
2,501
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
9
Kills
4
4
Deaths
9
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
1
2
6
L
0
0
2
1
W
1
0
4
3
W
Sylvanus
1
1
0
1
W
Arachne
KingSarch
Arachne
2
0
2
3
L
Cabrakan
1
4
0
0.25
L
King Arthur
Very_Simple155
King Arthur
1
2
0
0.5
L
Chaac
akingjay
Chaac
2
1
0
2
L
Thanatos
tormet129
Thanatos
0
2
0
0
W
Charybdis
ひかぷまん
Charybdis
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,609
Damage
16,667
30,237
Taken
35,382
15,229
Mitigated
15,310
12,087
Healing
14,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,040
758
0
3,000
4,919
1,916
102
1,959
2,870
47,847
1,258
L
2,994
155
120
2,883
6,843
4,438
0
1,201
5,642
20,009
0
W
2,735
137
0
2,152
6,008
3,464
20
606
5,102
12,155
0
W
Sylvanus
3,846
1,104
60
2,727
7,404
6,080
301
0
7,404
29,464
9,700
W
Arachne
KingSarch
Arachne
3,504
2,343
0
2,809
6,957
2,583
0
324
6,593
0
35,833
L
Cabrakan
1,835
391
0
924
4,504
2,232
0
1,983
2,521
11,446
0
L
King Arthur
Very_Simple155
King Arthur
5,500
199
0
2,395
9,626
4,119
0
4,301
5,325
0
39,548
L
Chaac
akingjay
Chaac
4,289
1,354
0
2,911
6,416
2,020
0
2,970
3,446
0
26,628
L
Thanatos
tormet129
Thanatos
2,049
653
0
5,594
7,993
2,501
0
1,878
6,115
0
45,330
W
Charybdis
ひかぷまん
Charybdis
2,484
939
0
1,339
4,949
1,186
0
1,360
3,316
0
32,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,678
Gold Earned
26,130
282
Minions Killed
277
0
Camps Cleared
0
1,038,878
Distance Traveled
938,249
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,920
692
68
7
0
204,901
0
L
Artio
5,004
500
39
4
0
228,747
0
W
Geb
5,793
579
9
1
0
228,151
3
W
Sylvanus
6,054
605
70
7
0
161,991
3
W
Arachne
5,783
578
66
7
0
254,907
0
L
Cabrakan
4,312
431
23
2
0
79,313
0
L
King Arthur
5,994
599
80
8
0
185,460
0
L
Chaac
5,346
535
37
4
0
219,088
0
L
Thanatos
5,474
547
98
10
0
225,641
0
W
Charybdis
5,128
513
69
7
0
188,928
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role