Player Matchup

Odin
Odin
Diamond III
 
Odin
Diamond III
Level 262
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xbalanque
Xbalanque
Platinum III
NukeIV
Xbalanque
Platinum III
Level 162
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 4L
1,776 MMR
Party 1
Aphrodite
Aphrodite
Diamond I
Viltrose
Aphrodite
Diamond I
Level 149
God Stats
19W - 4L
1,782 SR
Queue Stats
27W - 6L
2,241 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 191
1,594 SR
1,839 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 152
1,571 SR
2,000 MMR
Cthulhu
Cthulhu
Diamond IV
IIBansky
Cthulhu
Diamond IV
Level 197
God Stats
9W - 9L
1,716 SR
Queue Stats
158W - 161L
2,089 MMR
Solo
Nox
Nox
Platinum I
JoelxD3
Nox
Platinum I
Level 102
God Stats
7W - 6L
1,543 SR
Queue Stats
123W - 135L
2,032 MMR
Solo
Serqet
Serqet
Platinum I
The_OneWhoWins1
Serqet
Platinum I
Level 157
God Stats
2W - 4L
1,454 SR
Queue Stats
490W - 485L
1,880 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
16
4 / 0 / 8
10,234
930
9,383
11,734
7,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Xbalanque
NukeIV
Xbalanque
17
7 / 1 / 6
10,660
969
14,379
10,489
3,575
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Aphrodite
Viltrose
Aphrodite
15
2 / 0 / 10
9,492
863
8,683
7,987
3,361
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
KuzenboAnhurSobekBacchusNe Zha

VS

Bans
UllrAchillesBastetHou YiRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IIBansky
Cthulhu
15
1 / 2 / 0
9,204
837
12,338
16,485
14,731
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Nox
13
0 / 5 / 0
7,601
691
4,001
8,419
2,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 6 / 1
7,945
722
4,666
11,640
6,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
2
13
Kills
1
1
Deaths
13
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
4
0
8
8
L
Cthulhu
IIBansky
Cthulhu
1
2
0
0.5
L
Nox
0
5
0
0
W
Xbalanque
NukeIV
Xbalanque
7
1
6
10
L
0
6
1
0.08
W
Aphrodite
Viltrose
Aphrodite
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,445
Damage
21,005
30,210
Taken
36,544
14,206
Mitigated
24,381
16,483
Healing
6,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
9,383
2,150
0
2,903
11,734
7,270
871
4,535
6,881
0
41,221
L
Cthulhu
IIBansky
Cthulhu
12,338
501
213
5,404
16,485
14,731
0
4,713
11,418
39,149
2,421
L
Nox
4,001
409
0
255
8,419
2,772
0
855
7,275
21,992
0
W
Xbalanque
NukeIV
Xbalanque
14,379
8,223
0
3,686
10,489
3,575
2,155
5,670
4,101
0
51,056
L
4,666
538
0
652
11,640
6,878
0
3,193
8,178
463
14,697
W
Aphrodite
Viltrose
Aphrodite
8,683
1,567
4,702
5,192
7,987
3,361
992
5,597
2,141
22,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,386
Gold Earned
24,750
169
Minions Killed
132
0
Camps Cleared
0
670,794
Distance Traveled
620,803
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,234
930
62
6
0
242,613
0
L
Cthulhu
9,204
837
57
5
0
225,701
0
L
Nox
7,601
691
47
4
0
196,993
4
W
Xbalanque
10,660
969
78
7
0
197,801
0
L
Serqet
7,945
722
28
3
0
198,109
0
W
Aphrodite
9,492
863
29
3
0
230,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role