Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Burrpz
Zhong Kui
Level 49
God Stats
6W - 2L
1,569 SR
Queue Stats
108W - 140L
1,328 Elo+
Solo
Janus
Janus
DMEZZ001
Janus
Level 119
God Stats
18W - 18L
1,589 SR
Queue Stats
138W - 132L
1,595 Elo+
Party 1
Achilles
Achilles
StaynGang
Achilles
Level 163
God Stats
5W - 1L
1,581 SR
Queue Stats
303W - 265L
1,557 Elo+
Party 1
Charybdis
Charybdis
VexDCLXVI
Charybdis
Level 159
God Stats
14W - 23L
1,605 SR
Queue Stats
325W - 306L
1,660 Elo+
Party 1
Team Averages
Level 130
1,569 SR
1,528 Elo+

VS

Team Averages
Level 127
1,447 SR
1,471 Elo+
Terra
Terra
AsunaXKazuto
Terra
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 57L
1,434 Elo+
Party 2
Awilix
Awilix
StarsGalaxy420
Awilix
Level 127
God Stats
1W - 4L
1,161 SR
Queue Stats
60W - 77L
1,420 Elo+
Party 2
Charybdis
Charybdis
StarsGod420
Charybdis
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 23L
1,395 Elo+
Party 2
Vulcan
Vulcan
StarsShadow420
Vulcan
Level 69
God Stats
3W - 4L
1,526 SR
Queue Stats
25W - 27L
1,517 Elo+
Party 2
Apollo
Apollo
killerelite155
Apollo
Level 235
God Stats
5W - 15L
1,546 SR
Queue Stats
307W - 272L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
4 / 1 / 2
7,424
619
5,682
9,719
3,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Zhong Kui
Burrpz
Zhong Kui
12
4 / 0 / 4
6,952
579
5,172
6,538
4,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
DMEZZ001
Janus
13
5 / 2 / 1
7,658
638
5,019
4,727
1,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
StaynGang
Achilles
13
3 / 2 / 2
7,590
633
10,279
13,463
7,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
VexDCLXVI
Charybdis
12
3 / 0 / 4
6,816
568
7,647
5,984
1,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
5,106
426
2,177
8,327
4,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 4 / 2
5,971
498
4,568
9,803
3,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
StarsGod420
Charybdis
10
0 / 3 / 0
5,371
448
3,817
7,439
1,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 5 / 0
5,449
454
1,786
5,858
1,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 4 / 1
7,455
621
8,995
13,669
10,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
19
Kills
5
5
Deaths
19
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
1
2
5
L
0
3
0
0
W
Zhong Kui
Burrpz
Zhong Kui
4
0
4
6
W
Janus
DMEZZ001
Janus
5
2
1
2.75
L
1
4
2
0.5
L
Charybdis
StarsGod420
Charybdis
0
3
0
0
L
0
5
0
0
W
Achilles
StaynGang
Achilles
3
2
2
2
W
Charybdis
VexDCLXVI
Charybdis
3
0
4
5
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,799
Damage
21,343
40,431
Taken
45,096
17,626
Mitigated
21,663
20,255
Healing
11,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
5,682
4,096
0
7,415
9,719
3,250
6
898
8,751
0
46,863
L
2,177
359
300
2,115
8,327
4,379
0
3,114
5,173
13,005
0
W
Zhong Kui
Burrpz
Zhong Kui
5,172
910
0
2,943
6,538
4,059
1,694
1,066
5,472
31,593
942
W
Janus
DMEZZ001
Janus
5,019
145
0
1,362
4,727
1,390
0
700
3,865
37,455
845
L
4,568
1,740
0
1,338
9,803
3,270
0
1,290
7,876
0
38,244
L
Charybdis
StarsGod420
Charybdis
3,817
2,024
0
2,067
7,439
1,780
0
1,279
6,160
0
33,749
L
1,786
47
0
915
5,858
1,595
0
2,539
2,916
29,010
0
W
Achilles
StaynGang
Achilles
10,279
2,840
0
4,071
13,463
7,190
0
267
12,235
0
49,243
W
Charybdis
VexDCLXVI
Charybdis
7,647
4,143
0
4,464
5,984
1,737
1,987
1,032
4,952
0
53,769
L
8,995
4,213
0
5,031
13,669
10,639
0
1,374
11,925
0
45,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,440
Gold Earned
29,352
426
Minions Killed
288
0
Camps Cleared
0
1,261,297
Distance Traveled
1,203,471
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,424
619
113
9
0
309,835
0
L
Terra
5,106
426
19
2
0
211,810
0
W
Zhong Kui
6,952
579
80
7
0
232,318
0
W
Janus
7,658
638
83
7
0
269,753
3
L
Awilix
5,971
498
72
6
0
269,562
0
L
Charybdis
5,371
448
53
4
0
228,149
3
L
Vulcan
5,449
454
54
5
0
278,746
0
W
Achilles
7,590
633
77
6
0
251,360
0
W
Charybdis
6,816
568
73
6
0
198,031
1
L
Apollo
7,455
621
90
8
0
215,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role