Player Matchup

Sol
Sol
 
Sol
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
ChinoMXM1
Hou Yi
Level 139
God Stats
5W - 2L
1,612 SR
Queue Stats
214W - 197L
1,482 Elo+
Solo
Charon
Charon
Creekeeed
Charon
Level 43
God Stats
4W - 2L
1,544 SR
Queue Stats
52W - 65L
1,445 Elo+
Solo
King Arthur
King Arthur
Minotairo
King Arthur
Level 169
God Stats
10W - 12L
1,483 SR
Queue Stats
58W - 58L
1,534 Elo+
Solo
Danzaburou
Danzaburou
TriFeathers
Danzaburou
Level 114
God Stats
430W - 323L
1,615 SR
Queue Stats
840W - 795L
1,506 Elo+
Solo
Team Averages
Level 123
1,551 SR
1,494 Elo+

VS

Team Averages
Level 125
1,530 SR
1,460 Elo+
Cerberus
Cerberus
 
Cerberus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Belial2232
Neith
Level 83
God Stats
14W - 14L
1,510 SR
Queue Stats
359W - 355L
1,499 Elo+
Solo
Anubis
Anubis
BuutyWarrior220
Anubis
Level 43
God Stats
1W - 1L
1,445 SR
Queue Stats
6W - 20L
1,274 Elo+
Solo
Cupid
Cupid
StandbyIowa664
Cupid
Level 145
God Stats
14W - 10L
1,503 SR
Queue Stats
365W - 400L
1,429 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Zikune
Morgan Le Fay
Level 198
God Stats
12W - 5L
1,692 SR
Queue Stats
276W - 242L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 8 / 3
6,494
500
5,759
11,336
2,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
ChinoMXM1
Hou Yi
10
2 / 2 / 3
6,154
473
4,807
7,369
2,040
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charon
Creekeeed
Charon
10
3 / 1 / 4
7,090
545
5,799
8,711
6,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
Minotairo
King Arthur
14
5 / 1 / 1
8,310
639
8,512
11,911
7,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Danzaburou
TriFeathers
Danzaburou
13
1 / 5 / 0
6,850
527
2,794
9,624
2,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 2 / 2
5,885
453
4,480
11,024
8,474
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Neith
11
2 / 3 / 1
6,521
502
5,926
8,185
2,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 4 / 0
6,151
473
3,290
8,085
3,153
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 1 / 4
7,585
583
3,967
6,208
2,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Zikune
Morgan Le Fay
14
12 / 2 / 2
8,785
676
13,536
8,416
3,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
26
12
Kills
17
17
Deaths
12
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
8
3
0.31
L
Cerberus
 
Cerberus
0
2
2
0.5
L
Neith
2
3
1
0.83
L
1
4
0
0.25
W
Hou Yi
ChinoMXM1
Hou Yi
2
2
3
1.75
W
Charon
Creekeeed
Charon
3
1
4
5
W
King Arthur
Minotairo
King Arthur
5
1
1
5.5
L
2
1
4
4
W
Danzaburou
TriFeathers
Danzaburou
1
5
0
0.2
L
Morgan Le Fay
Zikune
Morgan Le Fay
12
2
2
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,671
Damage
31,199
48,951
Taken
41,918
20,497
Mitigated
19,173
12,250
Healing
12,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,759
854
0
3,548
11,336
2,467
0
5,987
4,784
36,076
0
L
Cerberus
 
Cerberus
4,480
61
0
2,825
11,024
8,474
0
4,329
6,635
17,465
0
L
Neith
5,926
1,217
0
1,914
8,185
2,388
198
3,698
4,317
0
38,931
L
3,290
431
0
2,837
8,085
3,153
0
0
8,085
32,640
0
W
Hou Yi
ChinoMXM1
Hou Yi
4,807
2,210
0
1,107
7,369
2,040
0
3,297
3,940
0
26,743
W
Charon
Creekeeed
Charon
5,799
1,844
0
1,196
8,711
6,067
0
1,687
6,940
19,193
0
W
King Arthur
Minotairo
King Arthur
8,512
1,616
0
3,647
11,911
7,568
0
4,167
7,702
0
59,192
L
3,967
1,678
45
2,679
6,208
2,115
356
691
5,499
0
60,846
W
Danzaburou
TriFeathers
Danzaburou
2,794
1,117
0
2,752
9,624
2,355
0
4,990
4,310
0
53,120
L
Morgan Le Fay
Zikune
Morgan Le Fay
13,536
995
0
2,067
8,416
3,043
660
2,286
5,824
48,350
242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,898
Gold Earned
34,927
312
Minions Killed
362
0
Camps Cleared
0
1,269,897
Distance Traveled
1,233,162
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,494
500
61
5
0
229,906
0
L
Cerberus
5,885
453
36
3
0
266,471
0
L
Neith
6,521
502
67
5
0
243,680
4
L
Anubis
6,151
473
55
4
0
177,406
0
W
Hou Yi
6,154
473
46
4
0
249,588
0
W
Charon
7,090
545
21
2
0
269,899
3
W
King Arthur
8,310
639
91
7
0
272,118
3
L
Cupid
7,585
583
110
8
0
274,505
0
W
Danzaburou
6,850
527
93
7
0
248,386
0
L
Morgan Le Fay
8,785
676
94
7
0
271,100
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role