Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
DakSkeet
Amaterasu
Level 27
God Stats
10W - 16L
1,388 SR
Queue Stats
38W - 53L
1,423 Elo+
Party 1
Artemis
Artemis
Devinator1016
Artemis
Level 85
God Stats
1W - 1L
1,709 SR
Queue Stats
40W - 55L
1,426 Elo+
Party 1
Atlas
Atlas
Roguelander
Atlas
Level 16
God Stats
1W - 4L
1,232 SR
Queue Stats
15W - 25L
1,392 Elo+
Party 1
Ao Kuang
Ao Kuang
ripjericho
Ao Kuang
Level 128
God Stats
24W - 31L
1,538 SR
Queue Stats
169W - 160L
1,534 Elo+
Solo
Team Averages
Level 85
1,473 SR
1,455 Elo+

VS

Team Averages
Level 140
1,528 SR
1,470 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
 
Olorun
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Bobmarely420420
Cthulhu
Level 84
God Stats
3W - 9L
1,494 SR
Queue Stats
32W - 28L
1,483 Elo+
Solo
Scylla
Scylla
JayAspen32
Scylla
Level 142
God Stats
2W - 1L
1,399 SR
Queue Stats
178W - 177L
1,402 Elo+
Solo
Skadi
Skadi
OmegaIronSpidey
Skadi
Level 159
God Stats
9W - 2L
1,750 SR
Queue Stats
340W - 325L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
4 / 1 / 3
6,906
628
8,826
5,263
1,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
DakSkeet
Amaterasu
11
1 / 1 / 0
5,669
515
3,294
8,085
3,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
9
0 / 2 / 1
4,859
442
1,556
5,842
1,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
1 / 2 / 0
4,880
444
1,495
7,206
4,801
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
ripjericho
Ao Kuang
12
6 / 3 / 0
6,519
593
6,419
9,831
2,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 1 / 3
7,398
673
7,844
5,029
1,408
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
 
Olorun
11
2 / 0 / 3
6,379
580
4,057
5,093
1,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

11
3 / 3 / 1
6,385
580
3,221
8,383
2,563
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
JayAspen32
Scylla
8
0 / 6 / 0
4,943
449
2,025
9,235
2,110
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 2 / 0
6,415
583
4,035
4,326
1,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
16
12
Kills
9
9
Deaths
12
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
4
1
3
5.5
W
Nu Wa
 
Nu Wa
2
1
3
3.5
W
Olorun
 
Olorun
2
0
3
3.5
W
3
3
1
1.17
L
Amaterasu
DakSkeet
Amaterasu
1
1
0
1
L
Artemis
0
2
1
0.25
W
Scylla
JayAspen32
Scylla
0
6
0
0
W
2
2
0
1
L
1
2
0
0.5
L
Ao Kuang
ripjericho
Ao Kuang
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,590
Damage
21,182
36,227
Taken
32,066
13,915
Mitigated
8,585
10,342
Healing
13,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
8,826
319
0
1,616
5,263
1,112
0
4,238
1,025
36,076
0
W
Nu Wa
 
Nu Wa
7,844
2,582
45
2,842
5,029
1,408
380
815
3,967
47,336
1,907
W
Olorun
 
Olorun
4,057
958
160
3,512
5,093
1,353
589
1,978
3,095
34,229
1,262
W
3,221
427
0
3,506
8,383
2,563
0
3,810
4,477
40,618
1,069
L
Amaterasu
DakSkeet
Amaterasu
3,294
720
0
1,881
8,085
3,603
0
3,970
4,115
0
35,158
L
Artemis
1,556
300
0
773
5,842
1,620
0
2,453
3,389
0
26,790
W
Scylla
JayAspen32
Scylla
2,025
289
22
2,655
9,235
2,110
0
7,471
1,014
19,743
59
W
4,035
846
0
756
4,326
1,151
232
1,625
2,701
0
46,417
L
1,495
489
196
1,542
7,206
4,801
0
2,495
4,711
20,859
403
L
Ao Kuang
ripjericho
Ao Kuang
6,419
1,273
0
4,334
9,831
2,779
0
3,473
6,358
44,279
1,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,833
Gold Earned
31,520
287
Minions Killed
340
0
Camps Cleared
0
1,063,059
Distance Traveled
1,053,996
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,906
628
61
6
0
218,685
6
W
Nu Wa
7,398
673
84
8
0
187,076
5
W
Olorun
6,379
580
65
6
0
200,445
0
W
Cthulhu
6,385
580
70
6
0
264,508
0
L
Amaterasu
5,669
515
65
6
0
222,080
0
L
Artemis
4,859
442
41
4
0
183,136
0
W
Scylla
4,943
449
37
3
0
195,378
0
W
Skadi
6,415
583
84
8
0
206,589
0
L
Atlas
4,880
444
38
3
0
182,361
0
L
Ao Kuang
6,519
593
82
7
0
256,797
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role