Player Matchup

Bastet
Bastet
Abhorsen6789
Bastet
Level 146
God Stats
6W - 1L
1,943 SR
Queue Stats
63W - 52L
1,560 Elo+
Party 2
Hercules
Hercules
DanteNeos
Hercules
Level 110
God Stats
0W - 2L
1,173 SR
Queue Stats
255W - 233L
1,484 Elo+
Solo
Thoth
Thoth
TRICERACOP1443
Thoth
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 90L
1,531 Elo+
Party 2
Zeus
Zeus
db flo
Zeus
Level 124
God Stats
5W - 2L
1,784 SR
Queue Stats
167W - 157L
1,517 Elo+
Solo
Chaac
Chaac
gothicferret7
Chaac
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 80L
1,558 Elo+
Solo
Team Averages
Level 125
1,580 SR
1,530 Elo+

VS

Team Averages
Level 149
1,516 SR
1,544 Elo+
Discordia
Discordia
 
Discordia
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Sangfire
King Arthur
Level 143
God Stats
1W - 1L
1,705 SR
Queue Stats
110W - 51L
1,671 Elo+
Party 1
Maui
Maui
Vagrantwinner
Maui
Level 154
God Stats
1W - 3L
1,084 SR
Queue Stats
279W - 281L
1,444 Elo+
Solo
Cernunnos
Cernunnos
aSpaz
Cernunnos
Level 110
God Stats
3W - 2L
1,449 SR
Queue Stats
138W - 88L
1,636 Elo+
Party 1
Apollo
Apollo
redsima015
Apollo
Level 148
God Stats
3W - 0L
1,841 SR
Queue Stats
96W - 105L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
12
1 / 4 / 5
6,246
781
5,103
8,083
2,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
DanteNeos
Hercules
9
1 / 1 / 1
6,109
764
480
2,197
1,883
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
3 / 1 / 2
6,920
865
3,800
4,030
1,285
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zeus
db flo
Zeus
13
1 / 3 / 4
6,700
838
6,184
4,516
1,258
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 5 / 4
6,819
852
8,711
9,785
7,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
2 / 3 / 8
7,291
911
5,801
5,395
2,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Sangfire
King Arthur
12
4 / 2 / 8
7,626
953
5,610
8,738
8,538
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
3 / 0 / 10
8,635
1,079
4,944
6,462
4,553
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cernunnos
aSpaz
Cernunnos
14
1 / 0 / 12
7,523
940
7,917
5,261
2,126
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Apollo
redsima015
Apollo
13
4 / 2 / 9
7,584
948
2,885
6,362
2,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
61
7
Kills
14
14
Deaths
7
16
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
3
8
2
L
Bastet
1
4
5
0.88
L
Hercules
DanteNeos
Hercules
1
1
1
1.5
W
King Arthur
Sangfire
King Arthur
4
2
8
4
L
3
1
2
4
W
3
0
10
8
W
Cernunnos
aSpaz
Cernunnos
1
0
12
7
L
Zeus
db flo
Zeus
1
3
4
1
L
1
5
4
0.6
W
Apollo
redsima015
Apollo
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,278
Damage
27,157
28,611
Taken
32,218
13,881
Mitigated
19,977
6,523
Healing
16,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
5,801
0
488
412
5,395
2,017
870
1,159
4,236
12,817
353
L
Bastet
5,103
511
419
1,255
8,083
2,369
0
3,554
4,529
0
9,734
L
Hercules
DanteNeos
Hercules
480
208
162
569
2,197
1,883
0
363
1,834
0
1,737
W
King Arthur
Sangfire
King Arthur
5,610
436
2,462
1,852
8,738
8,538
52
3,384
5,354
901
10,480
L
3,800
174
192
774
4,030
1,285
0
2,419
1,611
13,885
133
W
4,944
442
1,682
2,311
6,462
4,553
272
1,947
4,515
10,315
131
W
Cernunnos
aSpaz
Cernunnos
7,917
2,854
2,367
2,657
5,261
2,126
2,432
1,489
3,772
0
21,362
L
Zeus
db flo
Zeus
6,184
461
574
776
4,516
1,258
0
1,931
2,585
16,461
22
L
8,711
83
130
1,672
9,785
7,086
0
2,983
6,802
0
16,895
W
Apollo
redsima015
Apollo
2,885
1,539
891
1,544
6,362
2,743
1,094
2,005
4,357
0
9,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,794
Gold Earned
38,659
80
Minions Killed
99
0
Camps Cleared
0
648,396
Distance Traveled
791,920
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,291
911
22
3
0
146,880
0
L
Bastet
6,246
781
10
1
0
176,041
0
L
Hercules
6,109
764
2
0
0
59,058
0
W
King Arthur
7,626
953
11
1
0
163,900
0
L
Thoth
6,920
865
19
2
0
149,348
0
W
Maui
8,635
1,079
16
2
0
182,731
0
W
Cernunnos
7,523
940
35
4
0
153,691
0
L
Zeus
6,700
838
17
2
0
122,468
0
L
Chaac
6,819
852
32
4
0
141,481
0
W
Apollo
7,584
948
15
2
0
144,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role