Player Matchup

Thor
Thor
 
Thor
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
CopsKillKids
Baron Samedi
Level 159
God Stats
4W - 1L
1,854 SR
Queue Stats
286W - 260L
1,540 Elo+
Party 2
Anubis
Anubis
PandaCastro
Anubis
Level 120
God Stats
4W - 8L
1,372 SR
Queue Stats
148W - 140L
1,546 Elo+
Party 2
Skadi
Skadi
RedPanda5155
Skadi
Level 28
God Stats
1W - 2L
1,578 SR
Queue Stats
9W - 12L
1,416 Elo+
Party 2
Charon
Charon
vXAch1llesXv
Charon
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,509 Elo+
Solo
Team Averages
Level 86
1,561 SR
1,502 Elo+

VS

Team Averages
Level 144
1,593 SR
1,525 Elo+
Mercury
Mercury
CroixSensei
Mercury
Level 169
God Stats
3W - 1L
1,671 SR
Queue Stats
32W - 22L
1,514 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Lucifer9712
Cu Chulainn
Level 159
God Stats
52W - 32L
1,606 SR
Queue Stats
511W - 478L
1,564 Elo+
Solo
Nu Wa
Nu Wa
S4d1stikPorcm3at
Nu Wa
Level 134
God Stats
3W - 1L
1,515 SR
Queue Stats
51W - 29L
1,532 Elo+
Party 1
Hades
Hades
Tuca Mote8761
Hades
Level 121
God Stats
21W - 8L
1,702 SR
Queue Stats
615W - 627L
1,505 Elo+
Solo
Kumbhakarna
Kumbhakarna
WWxStark33
Kumbhakarna
Level 136
God Stats
5W - 4L
1,469 SR
Queue Stats
312W - 297L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
2 / 2 / 6
7,758
554
5,623
13,282
4,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
CopsKillKids
Baron Samedi
14
6 / 2 / 3
8,501
607
8,581
6,877
3,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Anubis
12
0 / 6 / 0
7,412
529
3,622
9,018
3,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 5 / 1
6,056
433
4,661
8,556
2,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charon
11
2 / 0 / 1
7,127
509
4,803
10,165
6,274
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CroixSensei
Mercury
15
5 / 3 / 1
8,228
588
8,624
12,428
4,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cu Chulainn
Lucifer9712
Cu Chulainn
11
4 / 0 / 0
7,283
520
3,477
6,144
2,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
0 / 4 / 4
6,320
451
4,803
5,928
1,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
4 / 0 / 4
8,325
595
10,056
8,437
3,859
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kumbhakarna
WWxStark33
Kumbhakarna
12
2 / 3 / 2
7,219
516
4,209
13,081
9,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
26
10
Kills
15
15
Deaths
10
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
2
6
2.5
L
Baron Samedi
CopsKillKids
Baron Samedi
6
2
3
3.75
W
Mercury
CroixSensei
Mercury
5
3
1
1.83
W
Cu Chulainn
Lucifer9712
Cu Chulainn
4
0
0
4
L
Anubis
0
6
0
0
L
0
5
1
0.1
W
0
4
4
0.5
W
4
0
4
6
W
Kumbhakarna
WWxStark33
Kumbhakarna
2
3
2
1
L
Charon
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,290
Damage
31,169
47,898
Taken
46,018
20,750
Mitigated
22,381
13,055
Healing
16,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,623
1,460
0
5,614
13,282
4,787
0
1,758
11,524
0
58,915
L
Baron Samedi
CopsKillKids
Baron Samedi
8,581
578
313
1,878
6,877
3,589
172
3,091
3,786
60,925
302
W
Mercury
CroixSensei
Mercury
8,624
4,160
0
2,665
12,428
4,548
1,561
3,960
8,270
0
64,710
W
Cu Chulainn
Lucifer9712
Cu Chulainn
3,477
439
0
2,791
6,144
2,201
0
1,643
4,501
0
33,622
L
Anubis
3,622
331
0
2,698
9,018
3,568
395
1,259
7,759
50,127
877
L
4,661
1,243
0
413
8,556
2,532
0
7,557
999
0
37,756
W
4,803
1,069
0
276
5,928
1,782
0
3,832
1,695
36,022
738
W
10,056
597
640
6,922
8,437
3,859
410
1,685
6,714
63,872
1,256
W
Kumbhakarna
WWxStark33
Kumbhakarna
4,209
635
0
2,934
13,081
9,991
76
4,899
7,943
18,608
1,776
L
Charon
4,803
714
0
2,139
10,165
6,274
180
5,127
5,038
22,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,854
Gold Earned
37,375
419
Minions Killed
342
0
Camps Cleared
0
1,336,301
Distance Traveled
1,259,451
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,758
554
95
7
0
308,014
0
L
Baron Samedi
8,501
607
135
10
0
249,502
8
W
Mercury
8,228
588
104
7
0
330,370
1
W
Cu Chulainn
7,283
520
61
4
0
163,349
0
L
Anubis
7,412
529
107
8
0
243,109
7
L
Skadi
6,056
433
58
4
0
256,197
0
W
Nu Wa
6,320
451
55
4
0
227,748
3
W
Hades
8,325
595
98
7
0
259,552
4
W
Kumbhakarna
7,219
516
24
2
0
278,432
2
L
Charon
7,127
509
24
2
0
279,479
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role