Player Matchup

Tyr
Tyr
BlenFren
Tyr
Level 81
God Stats
4W - 3L
1,438 SR
Queue Stats
99W - 89L
1,563 Elo+
Party 1
Sol
Sol
CoochyCuddler
Sol
Level 108
God Stats
1W - 2L
1,240 SR
Queue Stats
54W - 61L
1,455 Elo+
Party 3
Eset
Eset
D8OX
Eset
Level 122
God Stats
2W - 3L
1,443 SR
Queue Stats
148W - 133L
1,556 Elo+
Party 1
Ah Puch
Ah Puch
Steviewonda
Ah Puch
Level 183
God Stats
3W - 1L
1,772 SR
Queue Stats
49W - 51L
1,464 Elo+
Party 3
Hachiman
Hachiman
thegerthquake
Hachiman
Level 69
God Stats
2W - 3L
1,259 SR
Queue Stats
95W - 96L
1,476 Elo+
Party 3
Team Averages
Level 113
1,430 SR
1,503 Elo+

VS

Team Averages
Level 134
1,566 SR
1,516 Elo+
Artemis
Artemis
 
Artemis
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
IcKyBoDPaINe
Baron Samedi
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 36L
1,571 Elo+
Solo
Cerberus
Cerberus
JackHuncho16
Cerberus
Level 119
God Stats
2W - 2L
1,536 SR
Queue Stats
60W - 55L
1,512 Elo+
Solo
Raijin
Raijin
SoldNebula
Raijin
Level 144
God Stats
1W - 1L
1,744 SR
Queue Stats
47W - 46L
1,478 Elo+
Party 2
Ymir
Ymir
joeeyash
Ymir
Level 187
God Stats
1W - 3L
1,550 SR
Queue Stats
86W - 94L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 11
9,189
835
6,076
11,652
11,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

18
5 / 2 / 12
10,461
951
11,236
9,540
3,266
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Eset
D8OX
Eset
16
5 / 3 / 12
9,648
877
12,658
10,488
3,560
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
Steviewonda
Ah Puch
16
5 / 2 / 11
9,876
898
19,475
7,696
2,826
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
thegerthquake
Hachiman
15
4 / 4 / 4
9,442
858
3,507
8,154
2,844
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
8 / 5 / 7
9,707
882
13,733
11,103
5,040
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
IcKyBoDPaINe
Baron Samedi
12
1 / 8 / 7
7,854
714
4,801
11,700
6,401
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
JackHuncho16
Cerberus
15
2 / 2 / 13
8,377
762
8,115
13,089
12,000
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
SoldNebula
Raijin
14
3 / 6 / 11
8,855
805
7,821
9,511
4,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Ymir
15
2 / 2 / 11
8,037
731
2,867
10,650
13,739
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
65
23
Kills
16
16
Deaths
23
50
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
8
5
7
2.3
W
4
5
11
1.9
W
5
2
12
5.5
W
Eset
D8OX
Eset
5
3
12
3.67
L
Baron Samedi
IcKyBoDPaINe
Baron Samedi
1
8
7
0.56
L
Cerberus
JackHuncho16
Cerberus
2
2
13
4.25
L
Raijin
SoldNebula
Raijin
3
6
11
1.42
W
Ah Puch
Steviewonda
Ah Puch
5
2
11
5.25
L
Ymir
2
2
11
3.75
W
Hachiman
thegerthquake
Hachiman
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,952
Damage
37,337
47,530
Taken
56,053
24,198
Mitigated
41,259
13,033
Healing
17,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
13,733
1,495
0
1,681
11,103
5,040
621
9,318
1,785
0
30,885
W
6,076
332
380
1,102
11,652
11,702
242
5,638
6,014
0
9,493
W
11,236
2,769
675
2,945
9,540
3,266
2,221
5,044
4,496
26,384
0
W
Eset
D8OX
Eset
12,658
678
1,617
2,900
10,488
3,560
561
5,822
4,666
24,072
0
L
Baron Samedi
IcKyBoDPaINe
Baron Samedi
4,801
177
1,325
1,615
11,700
6,401
0
9,597
2,103
12,850
0
L
Cerberus
JackHuncho16
Cerberus
8,115
343
2,592
6,456
13,089
12,000
65
10,509
2,580
14,717
0
L
Raijin
SoldNebula
Raijin
7,821
256
0
856
9,511
4,079
380
6,441
3,070
21,957
0
W
Ah Puch
Steviewonda
Ah Puch
19,475
156
438
1,798
7,696
2,826
443
3,035
4,661
40,991
0
L
Ymir
2,867
43
178
2,633
10,650
13,739
217
7,504
3,146
4,865
0
W
Hachiman
thegerthquake
Hachiman
3,507
2,331
774
404
8,154
2,844
924
4,065
4,089
0
10,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,616
Gold Earned
42,830
133
Minions Killed
133
0
Camps Cleared
0
1,012,113
Distance Traveled
940,407
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,707
882
40
4
0
186,012
0
W
Tyr
9,189
835
10
1
0
215,122
0
W
Sol
10,461
951
31
3
0
210,320
0
W
Eset
9,648
877
28
3
0
218,619
0
L
Baron Samedi
7,854
714
18
2
0
174,744
0
L
Cerberus
8,377
762
26
2
0
205,933
0
L
Raijin
8,855
805
45
4
0
181,021
0
W
Ah Puch
9,876
898
45
4
0
198,530
0
L
Ymir
8,037
731
4
0
0
192,697
0
W
Hachiman
9,442
858
19
2
0
169,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role