Player Matchup

King Arthur
King Arthur
Leescking
King Arthur
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 2
Nut
Nut
PsychoYeen69
Nut
Level 108
God Stats
2W - 2L
1,420 SR
Queue Stats
75W - 94L
1,382 Elo+
Solo
Loki
Loki
SlySasori1987
Loki
Level 109
God Stats
19W - 12L
1,631 SR
Queue Stats
405W - 390L
1,428 Elo+
Solo
Ymir
Ymir
temp-46321948
Ymir
Level 87
God Stats
42W - 53L
1,447 SR
Queue Stats
271W - 289L
1,415 Elo+
Solo
Baron Samedi
Baron Samedi
tewakher
Baron Samedi
Level 124
God Stats
1W - 0L
1,605 SR
Queue Stats
10W - 12L
1,427 Elo+
Party 2
Team Averages
Level 91
1,521 SR
1,430 Elo+

VS

Team Averages
Level 73
1,630 SR
1,426 Elo+
Da Ji
Da Ji
 
Da Ji
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Gian_Gus
Danzaburou
Level 83
God Stats
29W - 16L
1,663 SR
Queue Stats
96W - 96L
1,463 Elo+
Party 1
Bellona
Bellona
MauroGV04
Bellona
Level 28
God Stats
1W - 4L
1,734 SR
Queue Stats
15W - 34L
1,344 Elo+
Party 1
Cthulhu
Cthulhu
elchinoRC
Cthulhu
Level 96
God Stats
26W - 21L
1,689 SR
Queue Stats
137W - 160L
1,427 Elo+
Party 1
Zeus
Zeus
xXNICODJXx04
Zeus
Level 70
God Stats
39W - 38L
1,561 SR
Queue Stats
84W - 106L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Leescking
King Arthur
11
3 / 1 / 1
6,805
523
8,945
11,502
9,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 3 / 3
6,552
504
4,505
5,936
1,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
5 / 3 / 5
6,895
530
6,894
8,564
2,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 0 / 4
6,072
467
2,240
9,313
4,989
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Baron Samedi
tewakher
Baron Samedi
14
6 / 2 / 3
8,571
659
9,590
7,743
3,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
2 / 6 / 3
6,530
502
5,441
13,753
4,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
Gian_Gus
Danzaburou
11
4 / 4 / 3
7,365
567
9,602
9,793
2,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
MauroGV04
Bellona
11
0 / 5 / 0
6,563
505
4,723
11,889
9,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Cthulhu
elchinoRC
Cthulhu
10
1 / 2 / 3
6,902
531
6,266
8,450
6,858
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 1 / 1
7,014
540
4,475
6,303
1,854
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
19
18
Kills
9
9
Deaths
18
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
6
3
0.58
L
Danzaburou
Gian_Gus
Danzaburou
4
4
3
1.38
W
King Arthur
Leescking
King Arthur
3
1
1
3.5
L
Bellona
MauroGV04
Bellona
0
5
0
0
W
2
3
3
1.17
W
5
3
5
2.5
L
Cthulhu
elchinoRC
Cthulhu
1
2
3
1.25
W
2
0
4
4
W
Baron Samedi
tewakher
Baron Samedi
6
2
3
3.75
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,174
Damage
30,507
43,058
Taken
50,188
21,765
Mitigated
25,646
11,240
Healing
17,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
5,441
1,069
0
6,013
13,753
4,649
0
1,960
11,793
0
42,403
L
Danzaburou
Gian_Gus
Danzaburou
9,602
4,588
396
3,453
9,793
2,951
1,038
3,182
6,611
0
48,159
W
King Arthur
Leescking
King Arthur
8,945
616
0
1,386
11,502
9,056
13
3,334
8,168
454
38,285
L
Bellona
MauroGV04
Bellona
4,723
1,973
0
1,955
11,889
9,334
0
2,179
9,710
0
40,071
W
4,505
2,168
0
2,571
5,936
1,923
477
1,024
4,912
0
41,620
W
6,894
2,330
0
3,078
8,564
2,685
0
1,276
7,288
0
31,344
L
Cthulhu
elchinoRC
Cthulhu
6,266
496
1,654
1,427
8,450
6,858
105
1,426
7,024
20,298
0
W
2,240
201
0
950
9,313
4,989
0
2,904
6,409
21,561
0
W
Baron Samedi
tewakher
Baron Samedi
9,590
862
162
3,093
7,743
3,112
546
2,203
5,540
53,408
1,324
L
4,475
0
20
2,114
6,303
1,854
0
2,958
3,345
38,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,895
Gold Earned
34,374
283
Minions Killed
317
0
Camps Cleared
0
1,289,559
Distance Traveled
1,279,824
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,530
502
65
5
0
280,714
0
L
Danzaburou
7,365
567
66
5
0
252,601
3
W
King Arthur
6,805
523
43
3
0
230,602
0
L
Bellona
6,563
505
68
5
0
221,999
0
W
Nut
6,552
504
74
6
0
255,975
0
W
Loki
6,895
530
46
4
0
310,129
0
L
Cthulhu
6,902
531
34
3
0
261,708
0
W
Ymir
6,072
467
29
2
0
259,008
2
W
Baron Samedi
8,571
659
91
7
0
233,845
2
L
Zeus
7,014
540
84
6
0
262,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role