Player Matchup

Fenrir
Fenrir
Bearbee18
Fenrir
Level 65
God Stats
33W - 36L
1,562 SR
Queue Stats
133W - 174L
1,485 Elo+
Party 2
Charon
Charon
EffyGee
Charon
Level 145
God Stats
2W - 0L
1,718 SR
Queue Stats
149W - 164L
1,522 Elo+
Party 2
Janus
Janus
LegacyKeltix
Janus
Level 128
God Stats
2W - 7L
1,343 SR
Queue Stats
137W - 159L
1,475 Elo+
Party 2
Sol
Sol
Sutomukora
Sol
Level 107
God Stats
48W - 27L
1,726 SR
Queue Stats
145W - 171L
1,481 Elo+
Party 2
Heimdallr
Heimdallr
Zeusesgrog674
Heimdallr
Level 155
God Stats
19W - 9L
1,668 SR
Queue Stats
358W - 338L
1,548 Elo+
Solo
Team Averages
Level 120
1,603 SR
1,502 Elo+

VS

Team Averages
Level 93
1,678 SR
1,534 Elo+
Tyr
Tyr
Chmiken
Tyr
Level 109
God Stats
23W - 18L
1,575 SR
Queue Stats
103W - 102L
1,528 Elo+
Party 1
Ymir
Ymir
Dirtycorndog6
Ymir
Level 139
God Stats
149W - 137L
1,617 SR
Queue Stats
293W - 254L
1,588 Elo+
Solo
Bacchus
Bacchus
IMARACIST1
Bacchus
Level 17
God Stats
2W - 5L
1,715 SR
Queue Stats
4W - 8L
1,521 Elo+
Party 1
Tiamat
Tiamat
ItsHennyBigDog
Tiamat
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,497 Elo+
Party 1
Izanami
Izanami
Qu00t
Izanami
Level 131
God Stats
5W - 1L
1,985 SR
Queue Stats
142W - 138L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bearbee18
Fenrir
6
1 / 1 / 1
3,567
713
1,684
4,260
1,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
EffyGee
Charon
6
1 / 1 / 3
4,172
834
1,592
2,958
1,465
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 0 / 0
3,828
766
1,806
1,130
224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

8
3 / 0 / 0
5,189
1,038
2,022
2,162
463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Heimdallr
Zeusesgrog674
Heimdallr
7
2 / 1 / 1
3,888
778
2,958
3,238
873
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
6
1 / 2 / 0
3,442
688
1,468
4,530
1,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

3
0 / 3 / 0
2,799
560
1,081
2,676
843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
IMARACIST1
Bacchus
5
0 / 1 / 3
3,664
733
896
3,951
2,144
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

4
0 / 1 / 0
2,999
600
716
1,821
596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Izanami
Qu00t
Izanami
6
2 / 1 / 0
3,670
734
2,652
2,812
780
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
8
Kills
3
3
Deaths
8
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Bearbee18
Fenrir
1
1
1
1.5
L
Tyr
1
2
0
0.5
L
0
3
0
0
W
Charon
EffyGee
Charon
1
1
3
2.5
L
Bacchus
IMARACIST1
Bacchus
0
1
3
1.5
L
0
1
0
0
W
1
0
0
1
L
Izanami
Qu00t
Izanami
2
1
0
2
W
3
0
0
3
W
Heimdallr
Zeusesgrog674
Heimdallr
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,062
Damage
6,813
13,748
Taken
15,790
4,424
Mitigated
5,955
6,166
Healing
4,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Bearbee18
Fenrir
1,684
319
0
973
4,260
1,399
0
284
3,928
0
15,356
L
Tyr
1,468
119
0
1,069
4,530
1,592
0
573
3,875
0
14,650
L
1,081
552
0
290
2,676
843
0
1,851
825
5,750
0
W
Charon
EffyGee
Charon
1,592
297
0
1,389
2,958
1,465
0
479
2,479
9,212
0
L
Bacchus
IMARACIST1
Bacchus
896
216
0
1,440
3,951
2,144
0
959
2,992
3,855
0
L
716
86
0
410
1,821
596
0
1,183
356
8,782
0
W
1,806
193
0
682
1,130
224
0
284
746
16,606
231
L
Izanami
Qu00t
Izanami
2,652
2,190
0
864
2,812
780
0
319
2,493
0
25,489
W
2,022
1,254
0
1,851
2,162
463
598
973
1,081
22,825
4,742
W
Heimdallr
Zeusesgrog674
Heimdallr
2,958
1,542
117
1,154
3,238
873
0
417
2,821
0
16,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,644
Gold Earned
16,574
174
Minions Killed
124
0
Camps Cleared
0
538,051
Distance Traveled
482,111
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,567
713
28
6
0
131,594
0
L
Tyr
3,442
688
32
6
0
117,112
0
L
Ymir
2,799
560
14
3
0
46,578
0
W
Charon
4,172
834
12
2
0
108,133
0
L
Bacchus
3,664
733
3
1
0
129,756
0
L
Tiamat
2,999
600
22
4
0
95,903
0
W
Janus
3,828
766
35
7
0
110,484
1
L
Izanami
3,670
734
53
11
0
92,762
0
W
Sol
5,189
1,038
58
12
0
80,679
0
W
Heimdallr
3,888
778
41
8
0
107,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role