Player Matchup

Anhur
Anhur
Bronze III
Chiofo
Anhur
Bronze III
Level 77
God Stats
4W - 0L
1,763 SR
Queue Stats
7W - 3L
1,500 MMR
Solo
Tyr
Tyr
Gold II
Maanzu
Tyr
Gold II
Level 134
God Stats
1W - 1L
1,236 SR
Queue Stats
76W - 71L
1,471 MMR
Solo
Scylla
Scylla
Gold III
MrViking98
Scylla
Gold III
Level 82
God Stats
10W - 12L
1,500 SR
Queue Stats
164W - 157L
1,593 MMR
Solo
Khepri
Khepri
Gold IV
Retrovivity
Khepri
Gold IV
Level 140
God Stats
21W - 23L
1,545 SR
Queue Stats
718W - 741L
1,460 MMR
Solo
Ravana
Ravana
Gold II
SPEEDLESS306
Ravana
Gold II
Level 124
God Stats
17W - 11L
1,592 SR
Queue Stats
363W - 367L
1,494 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 111
1,527 SR
1,504 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 132
1,541 SR
1,473 MMR
King Arthur
King Arthur
Platinum V
MCGerson
King Arthur
Platinum V
Level 147
God Stats
30W - 45L
1,496 SR
Queue Stats
330W - 327L
1,509 MMR
Solo
Kuzenbo
Kuzenbo
Bronze V
SpeCross058
Kuzenbo
Bronze V
Level 87
God Stats
0W - 1L
1,628 SR
Queue Stats
2W - 4L
1,487 MMR
Party 1
Thoth
Thoth
Gold IV
TheFirstInDaZone
Thoth
Gold IV
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
231W - 247L
1,458 MMR
Solo
Rama
Rama
Gold V
UNR1K
Rama
Gold V
Level 181
God Stats
13W - 19L
1,498 SR
Queue Stats
126W - 138L
1,438 MMR
Solo
Loki
Loki
Bronze IV
yair117god
Loki
Bronze IV
Level 121
God Stats
1W - 2L
1,584 SR
Queue Stats
5W - 8L
1,471 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Chiofo
Anhur
17
5 / 1 / 4
9,863
548
13,296
8,204
3,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tyr
Maanzu
Tyr
15
3 / 0 / 5
9,393
522
10,769
16,506
16,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
MrViking98
Scylla
17
5 / 0 / 4
10,951
608
8,843
4,628
1,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Khepri
14
0 / 1 / 11
8,632
480
3,417
7,911
5,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
18
7 / 0 / 8
10,187
566
14,121
5,138
3,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Bans
ArtioArachneAwilixCthulhu

VS

Bans
HachimanAgniAmaterasuCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MCGerson
King Arthur
15
0 / 4 / 0
9,106
506
9,483
22,581
18,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kuzenbo
SpeCross058
Kuzenbo
11
0 / 3 / 1
7,659
426
3,197
11,088
11,748
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 6 / 0
7,542
419
2,157
8,928
2,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
UNR1K
Rama
14
0 / 4 / 1
8,383
466
6,128
13,691
3,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 3 / 1
7,483
416
4,273
14,712
4,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
5
20
Kills
2
2
Deaths
20
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
Chiofo
Anhur
5
1
4
7
L
King Arthur
MCGerson
King Arthur
0
4
0
0
W
Tyr
Maanzu
Tyr
3
0
5
5.5
W
Scylla
MrViking98
Scylla
5
0
4
7
W
Khepri
0
1
11
5.5
W
Ravana
7
0
8
11
L
Kuzenbo
SpeCross058
Kuzenbo
0
3
1
0.17
L
1
6
0
0.17
L
Rama
UNR1K
Rama
0
4
1
0.13
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,446
Damage
25,238
42,387
Taken
71,000
30,422
Mitigated
40,807
15,255
Healing
17,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Chiofo
Anhur
13,296
10,332
0
3,932
8,204
3,437
531
880
7,324
0
97,715
L
King Arthur
MCGerson
King Arthur
9,483
1,143
0
6,076
22,581
18,882
0
1,327
21,212
47
79,345
W
Tyr
Maanzu
Tyr
10,769
697
0
7,520
16,506
16,335
0
1,866
14,640
0
68,434
W
Scylla
MrViking98
Scylla
8,843
789
0
749
4,628
1,486
309
1,222
3,406
93,083
402
W
Khepri
3,417
103
0
2,344
7,911
5,859
0
1,630
6,281
21,711
0
W
Ravana
14,121
5,042
0
710
5,138
3,305
313
664
4,474
0
107,576
L
Kuzenbo
SpeCross058
Kuzenbo
3,197
1,264
0
2,047
11,088
11,748
9
3,285
7,651
16,296
1,830
L
2,157
215
0
520
8,928
2,189
0
2,721
5,987
41,566
0
L
Rama
UNR1K
Rama
6,128
5,180
0
5,353
13,691
3,803
0
1,146
12,545
0
75,711
L
4,273
886
0
3,978
14,712
4,185
0
3,088
11,473
0
59,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,026
Gold Earned
40,173
625
Minions Killed
506
0
Camps Cleared
0
1,931,638
Distance Traveled
1,794,365
30
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,863
548
150
8
0
327,275
7
L
King Arthur
9,106
506
130
7
0
348,220
4
W
Tyr
9,393
522
126
7
0
393,861
8
W
Scylla
10,951
608
186
10
0
375,950
3
W
Khepri
8,632
480
19
1
0
391,157
9
W
Ravana
10,187
566
144
8
0
443,395
3
L
Kuzenbo
7,659
426
20
1
0
381,658
9
L
Thoth
7,542
419
98
5
0
339,925
2
L
Rama
8,383
466
162
9
0
302,429
4
L
Loki
7,483
416
96
5
0
422,133
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role