Player Matchup

Thor
Thor
 
Thor
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
ApexLagombi
Hera
Level 145
God Stats
2W - 1L
1,557 SR
Queue Stats
126W - 120L
1,578 Elo+
Solo
Apollo
Apollo
Baghity
Apollo
Level 159
God Stats
1W - 0L
1,740 SR
Queue Stats
65W - 50L
1,557 Elo+
Solo
Sobek
Sobek
Ceaduez
Sobek
Level 188
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,536 Elo+
Solo
Hel
Hel
KitanoXD
Hel
Level 146
God Stats
1W - 0L
1,509 SR
Queue Stats
50W - 58L
1,519 Elo+
Solo
Team Averages
Level 159
1,561 SR
1,538 Elo+

VS

Team Averages
Level 156
1,491 SR
1,527 Elo+
Yemoja
Yemoja
 
Yemoja
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
BLOODSHARON
Chiron
Level 178
God Stats
15W - 12L
1,569 SR
Queue Stats
461W - 473L
1,487 Elo+
Solo
Serqet
Serqet
J0HNNY F1SH
Serqet
Level 203
God Stats
3W - 3L
1,670 SR
Queue Stats
218W - 211L
1,574 Elo+
Solo
Tiamat
Tiamat
LSU TIGER FAN94
Tiamat
Level 145
God Stats
1W - 6L
1,217 SR
Queue Stats
241W - 224L
1,556 Elo+
Solo
Athena
Athena
bdd_19891
Athena
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 172L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
1 / 1 / 6
8,515
774
10,166
10,549
4,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

16
2 / 2 / 4
9,074
825
14,183
9,045
3,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
Baghity
Apollo
15
5 / 3 / 4
9,199
836
8,846
9,924
3,247
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sobek
Ceaduez
Sobek
14
1 / 2 / 7
9,528
866
6,750
18,121
22,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

17
3 / 0 / 4
9,385
853
2,870
10,355
4,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
16
0 / 1 / 5
7,868
715
7,086
10,314
8,630
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Chiron
17
1 / 3 / 3
8,007
728
11,771
10,841
5,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serqet
14
4 / 4 / 2
7,711
701
9,151
13,482
11,605
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 2 / 5
7,651
696
6,896
10,738
11,556
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Athena
bdd_19891
Athena
3
0 / 2 / 2
3,430
312
0
1,304
357

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
12
Kills
5
8
Deaths
12
25
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
1
1
6
4
L
Yemoja
 
Yemoja
0
1
5
2.5
W
2
2
4
2
L
Chiron
1
3
3
0.83
W
Apollo
Baghity
Apollo
5
3
4
2.33
W
Sobek
Ceaduez
Sobek
1
2
7
2.25
L
Serqet
4
4
2
1.25
W
3
0
4
5
L
0
2
5
1.25
L
Athena
bdd_19891
Athena
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,815
Damage
34,904
57,994
Taken
46,679
38,289
Mitigated
37,379
36,026
Healing
18,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
10,166
501
481
518
10,549
4,451
175
2,876
7,445
0
21,241
L
Yemoja
 
Yemoja
7,086
473
9,044
4,145
10,314
8,630
0
4,005
6,309
15,940
0
W
14,183
2,253
838
1,023
9,045
3,768
62
2,230
6,625
26,778
0
L
Chiron
11,771
1,616
1,084
1,749
10,841
5,231
0
6,653
4,188
0
34,157
W
Apollo
Baghity
Apollo
8,846
3,333
974
1,490
9,924
3,247
3,782
2,559
5,432
0
25,430
W
Sobek
Ceaduez
Sobek
6,750
261
530
4,840
18,121
22,079
42
3,300
14,427
17,981
2,700
L
Serqet
9,151
941
1,051
477
13,482
11,605
0
6,294
7,188
0
10,922
W
2,870
287
16,738
8,594
10,355
4,744
512
2,782
6,962
8,992
0
L
6,896
619
81
1,089
10,738
11,556
0
5,639
5,099
15,677
475
L
Athena
bdd_19891
Athena
0
0
0
0
1,304
357
0
0
1,304
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,701
Gold Earned
34,667
145
Minions Killed
77
0
Camps Cleared
0
1,200,190
Distance Traveled
887,346
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,515
774
24
2
0
233,362
0
L
Yemoja
7,868
715
10
1
0
217,231
0
W
Hera
9,074
825
27
2
0
246,299
0
L
Chiron
8,007
728
48
4
0
216,044
0
W
Apollo
9,199
836
49
4
0
231,606
0
W
Sobek
9,528
866
26
2
0
240,058
0
L
Serqet
7,711
701
2
0
0
234,536
0
W
Hel
9,385
853
19
2
0
248,865
0
L
Tiamat
7,651
696
17
2
0
219,535
0
L
Athena
3,430
312
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role