Player Matchup

Nu Wa
Nu Wa
AlkaliRL9227
Nu Wa
Level 69
God Stats
181W - 234L
1,521 SR
Queue Stats
191W - 260L
1,461 Elo+
Party 2
Cerberus
Cerberus
Annual-Dragon10
Cerberus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,413 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Doomsaucers21
Kumbhakarna
Level 149
God Stats
9W - 17L
1,407 SR
Queue Stats
871W - 919L
1,458 Elo+
Party 2
Jing Wei
Jing Wei
SmartGuy52
Jing Wei
Level 158
God Stats
4W - 2L
1,616 SR
Queue Stats
420W - 494L
1,472 Elo+
Party 2
King Arthur
King Arthur
chipayy
King Arthur
Level 75
God Stats
7W - 4L
1,589 SR
Queue Stats
214W - 233L
1,484 Elo+
Party 2
Team Averages
Level 95
1,527 SR
1,457 Elo+

VS

Team Averages
Level 97
1,631 SR
1,516 Elo+
Ah Puch
Ah Puch
CallingBeast477
Ah Puch
Level 124
God Stats
22W - 21L
1,586 SR
Queue Stats
664W - 639L
1,502 Elo+
Party 1
Geb
Geb
DeLaRosaBJJ
Geb
Level 109
God Stats
2W - 2L
1,786 SR
Queue Stats
47W - 27L
1,599 Elo+
Party 3
Cthulhu
Cthulhu
Lythorus
Cthulhu
Level 29
God Stats
13W - 7L
1,769 SR
Queue Stats
46W - 48L
1,432 Elo+
Party 1
Vulcan
Vulcan
ghoultillmay
Vulcan
Level 125
God Stats
0W - 1L
1,381 SR
Queue Stats
113W - 88L
1,566 Elo+
Party 3
Ganesha
Ganesha
xTheAssassin135x
Ganesha
Level 96
God Stats
5W - 4L
1,633 SR
Queue Stats
174W - 170L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 3
7,500
577
2,722
4,556
1,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
10
1 / 3 / 1
6,538
503
2,951
8,856
5,434
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kumbhakarna
Doomsaucers21
Kumbhakarna
13
1 / 1 / 6
7,110
547
4,879
13,781
4,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
SmartGuy52
Jing Wei
15
8 / 3 / 2
8,919
686
9,137
10,917
3,459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
chipayy
King Arthur
14
7 / 1 / 0
9,360
720
8,667
12,900
8,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
7,143
549
6,965
7,220
2,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
3 / 5 / 1
7,078
544
5,099
11,993
4,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Lythorus
Cthulhu
11
2 / 2 / 1
6,666
513
4,425
10,675
7,033
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
11
3 / 4 / 3
6,868
528
8,574
5,663
1,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 6 / 1
5,410
416
2,829
9,802
7,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
19
Kills
9
9
Deaths
19
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
W
Cerberus
1
3
1
0.5
L
1
2
2
1
L
3
5
1
0.7
W
Kumbhakarna
Doomsaucers21
Kumbhakarna
1
1
6
4
L
Cthulhu
Lythorus
Cthulhu
2
2
1
1.25
W
Jing Wei
SmartGuy52
Jing Wei
8
3
2
3
W
King Arthur
chipayy
King Arthur
7
1
0
7
L
Vulcan
3
4
3
1.13
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,356
Damage
27,892
51,010
Taken
45,353
23,330
Mitigated
22,735
13,700
Healing
7,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,722
300
0
822
4,556
1,257
0
3,448
1,056
38,836
654
W
Cerberus
2,951
200
0
1,141
8,856
5,434
0
6,371
2,133
22,403
1,795
L
6,965
299
0
2,617
7,220
2,233
423
2,123
5,097
67,347
1,945
L
5,099
644
0
1,039
11,993
4,553
92
2,095
9,898
35,297
1,102
W
Kumbhakarna
Doomsaucers21
Kumbhakarna
4,879
375
0
4,746
13,781
4,708
0
5,347
8,170
42,920
0
L
Cthulhu
Lythorus
Cthulhu
4,425
821
0
1,543
10,675
7,033
135
3,859
6,816
23,671
1,393
W
Jing Wei
SmartGuy52
Jing Wei
9,137
7,116
0
3,553
10,917
3,459
675
7,866
2,575
0
64,516
W
King Arthur
chipayy
King Arthur
8,667
1,772
0
3,438
12,900
8,472
15
2,785
9,572
187
68,750
L
Vulcan
8,574
847
0
855
5,663
1,696
294
2,098
3,565
37,008
0
L
2,829
469
0
1,686
9,802
7,220
0
267
9,535
22,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,427
Gold Earned
33,165
446
Minions Killed
309
0
Camps Cleared
0
1,274,924
Distance Traveled
1,196,554
2
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,500
577
102
8
0
213,401
0
W
Cerberus
6,538
503
55
4
0
262,646
0
L
Ah Puch
7,143
549
121
9
0
252,880
6
L
Geb
7,078
544
70
5
0
261,334
0
W
Kumbhakarna
7,110
547
69
5
0
301,877
0
L
Cthulhu
6,666
513
34
3
0
264,194
3
W
Jing Wei
8,919
686
111
9
0
248,061
0
W
King Arthur
9,360
720
109
8
0
248,939
2
L
Vulcan
6,868
528
56
4
0
242,039
3
L
Ganesha
5,410
416
28
2
0
176,107
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role