Player Matchup

Tyr
Tyr
Silver I
 
Tyr
Silver I
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Silver II
DKNJ_Lexus
Athena
Silver II
Level 164
God Stats
8W - 7L
1,543 SR
Queue Stats
146W - 162L
1,020 MMR
Party 1
Charybdis
Charybdis
Silver V
Gremlinade
Charybdis
Silver V
Level 59
God Stats
1W - 2L
1,532 SR
Queue Stats
7W - 18L
1,037 MMR
Solo
Fenrir
Fenrir
Silver II
MasterAtroxYT
Fenrir
Silver II
Level 146
God Stats
10W - 6L
1,588 SR
Queue Stats
173W - 192L
1,111 MMR
Solo
Nu Wa
Nu Wa
Silver III
Venom_NO_CURE6
Nu Wa
Silver III
Level 173
God Stats
8W - 10L
1,411 SR
Queue Stats
463W - 497L
950 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 129
1,515 SR
1,123 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 97
1,455 SR
1,058 MMR
Hercules
Hercules
Silver II
Enqilsh
Hercules
Silver II
Level 124
God Stats
11W - 10L
1,565 SR
Queue Stats
265W - 312L
970 MMR
Solo
He Bo
He Bo
Silver II
JermaineLettuce
He Bo
Silver II
Level 69
God Stats
31W - 40L
1,489 SR
Queue Stats
200W - 213L
1,136 MMR
Solo
Chernobog
Chernobog
Silver II
Killah-Khy-999
Chernobog
Silver II
Level 109
God Stats
118W - 118L
1,434 SR
Queue Stats
279W - 316L
1,040 MMR
Solo
Chronos
Chronos
Silver II
NAtiive818LoKo
Chronos
Silver II
Level 47
God Stats
42W - 36L
1,520 SR
Queue Stats
119W - 134L
1,134 MMR
Solo
Janus
Janus
Silver II
jaruizm1
Janus
Silver II
Level 135
God Stats
6W - 20L
1,267 SR
Queue Stats
337W - 375L
1,008 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
2 / 2 / 0
7,937
567
5,819
11,384
8,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
DKNJ_Lexus
Athena
11
2 / 2 / 3
7,366
526
2,618
8,391
6,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Charybdis
Gremlinade
Charybdis
15
5 / 7 / 2
9,092
649
9,809
12,403
4,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 5 / 3
7,018
501
5,180
14,297
5,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

15
1 / 1 / 4
7,641
546
7,316
5,418
2,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
SurtrAwilixJormungandr

VS

Bans
CthulhuThanatosCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Enqilsh
Hercules
14
2 / 2 / 2
8,099
579
9,542
13,322
9,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

17
6 / 2 / 1
9,528
681
7,767
9,625
3,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
Killah-Khy-999
Chernobog
12
4 / 5 / 6
7,947
568
6,230
11,372
4,168
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 1 / 4
8,013
572
6,210
10,202
7,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
jaruizm1
Janus
9
0 / 2 / 2
5,962
426
1,878
4,151
1,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
32
12
Kills
17
17
Deaths
12
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
2
0
1
W
Athena
DKNJ_Lexus
Athena
2
2
3
1.75
L
Hercules
Enqilsh
Hercules
2
2
2
1.5
W
Charybdis
Gremlinade
Charybdis
5
7
2
0.86
L
6
2
1
3.25
L
Chernobog
Killah-Khy-999
Chernobog
4
5
6
1.4
W
2
5
3
0.7
L
5
1
4
7
W
1
1
4
3
L
Janus
jaruizm1
Janus
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,742
Damage
31,627
51,893
Taken
48,672
26,834
Mitigated
25,660
14,357
Healing
15,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
5,819
563
0
3,619
11,384
8,568
0
1,869
9,515
2,065
46,862
W
Athena
DKNJ_Lexus
Athena
2,618
905
0
2,582
8,391
6,401
0
1,942
6,339
14,862
0
L
Hercules
Enqilsh
Hercules
9,542
2,704
0
3,847
13,322
9,478
847
2,611
10,711
0
59,190
W
Charybdis
Gremlinade
Charybdis
9,809
4,481
0
3,365
12,403
4,096
0
5,429
6,972
0
62,026
L
7,767
688
0
3,962
9,625
3,124
0
3,001
6,624
92,747
1,017
L
Chernobog
Killah-Khy-999
Chernobog
6,230
4,853
0
2,847
11,372
4,168
572
1,004
10,368
0
46,884
W
5,180
899
0
3,728
14,297
5,738
0
3,489
10,772
0
47,789
L
6,210
2,153
0
3,138
10,202
7,721
390
1,933
8,269
49,120
4,460
W
7,316
1,714
0
1,063
5,418
2,031
222
2,455
2,887
61,874
2,394
L
Janus
jaruizm1
Janus
1,878
18
0
1,299
4,151
1,169
0
2,367
1,784
26,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,054
Gold Earned
39,549
399
Minions Killed
479
0
Camps Cleared
0
1,443,622
Distance Traveled
1,353,246
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,937
567
90
6
0
284,817
0
W
Athena
7,366
526
26
2
0
322,060
5
L
Hercules
8,099
579
113
8
0
277,390
1
W
Charybdis
9,092
649
116
8
0
269,324
0
L
He Bo
9,528
681
157
11
0
318,810
0
L
Chernobog
7,947
568
85
6
0
251,095
0
W
Fenrir
7,018
501
68
5
0
293,780
8
L
Chronos
8,013
572
81
6
0
305,801
1
W
Nu Wa
7,641
546
99
7
0
273,641
3
L
Janus
5,962
426
43
3
0
200,150
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role