Player Matchup

Horus
Horus
 
Horus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Blink
Sylvanus
Level 207
God Stats
0W - 1L
1,245 SR
Queue Stats
57W - 55L
1,578 Elo+
Solo
Kukulkan
Kukulkan
Burtieeee97
Kukulkan
Level 101
God Stats
2W - 4L
1,375 SR
Queue Stats
32W - 33L
1,529 Elo+
Solo
Fenrir
Fenrir
SmiteSucks69
Fenrir
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
214W - 236L
1,493 Elo+
Solo
Team Averages
Level 125
1,424 SR
1,520 Elo+

VS

Team Averages
Level 117
1,576 SR
1,506 Elo+
Agni
Agni
BarracudaBR
Agni
Level 167
God Stats
1W - 2L
1,668 SR
Queue Stats
94W - 74L
1,510 Elo+
Solo
Kumbhakarna
Kumbhakarna
Chadou9720
Kumbhakarna
Level 78
God Stats
7W - 8L
1,488 SR
Queue Stats
33W - 33L
1,501 Elo+
Party 1
Hades
Hades
NerfsAnubis
Hades
Level 129
God Stats
19W - 12L
1,610 SR
Queue Stats
58W - 49L
1,515 Elo+
Party 1
Set
Set
NerfsHades
Set
Level 146
God Stats
21W - 15L
1,650 SR
Queue Stats
416W - 407L
1,522 Elo+
Party 1
Neith
Neith
Proliixmoloko
Neith
Level 67
God Stats
14W - 13L
1,466 SR
Queue Stats
176W - 163L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 1 / 1
5,787
526
3,383
9,036
5,855
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
 
Medusa
9
1 / 2 / 0
5,534
503
5,857
7,181
2,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Blink
Sylvanus
12
2 / 2 / 0
7,002
637
5,119
9,876
5,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kukulkan
Burtieeee97
Kukulkan
12
1 / 3 / 0
6,821
620
3,562
5,148
1,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
10
0 / 0 / 2
5,531
503
2,338
6,483
2,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 1
7,730
703
6,820
6,145
1,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
Chadou9720
Kumbhakarna
10
0 / 0 / 3
5,755
523
3,460
6,966
4,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
2 / 0 / 1
5,995
545
4,448
6,778
2,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 2 / 3
6,674
607
4,427
8,761
5,581
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
2 / 1 / 1
5,623
511
5,940
6,133
1,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
4
Kills
8
8
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
1
0.5
L
Medusa
 
Medusa
1
2
0
0.5
W
4
1
1
4.5
L
Sylvanus
Blink
Sylvanus
2
2
0
1
L
Kukulkan
Burtieeee97
Kukulkan
1
3
0
0.33
W
Kumbhakarna
Chadou9720
Kumbhakarna
0
0
3
1.5
W
2
0
1
2.5
W
0
2
3
0.75
W
2
1
1
2.5
L
Fenrir
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,259
Damage
25,095
37,724
Taken
34,783
17,980
Mitigated
16,143
12,582
Healing
12,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,383
1,661
2,040
3,049
9,036
5,855
0
3,793
5,213
0
19,718
L
Medusa
 
Medusa
5,857
1,862
0
250
7,181
2,484
0
3,117
4,064
0
38,149
W
6,820
752
0
1,822
6,145
1,992
0
1,871
4,234
62,131
1,535
L
Sylvanus
Blink
Sylvanus
5,119
896
0
5,354
9,876
5,750
0
1,264
8,516
39,749
2,930
L
Kukulkan
Burtieeee97
Kukulkan
3,562
72
0
889
5,148
1,456
192
4,153
733
51,071
1,285
W
Kumbhakarna
Chadou9720
Kumbhakarna
3,460
751
0
2,016
6,966
4,001
0
0
6,966
14,630
0
W
4,448
479
453
4,754
6,778
2,618
0
1,802
4,976
49,260
965
W
4,427
2,176
0
2,305
8,761
5,581
0
4,350
3,981
0
50,475
W
5,940
1,028
0
1,366
6,133
1,951
0
0
6,133
0
40,501
L
Fenrir
2,338
210
0
1,000
6,483
2,435
0
1,828
4,603
0
39,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,675
Gold Earned
31,777
354
Minions Killed
383
0
Camps Cleared
0
1,158,453
Distance Traveled
1,218,719
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,787
526
23
2
0
226,043
3
L
Medusa
5,534
503
77
7
0
235,750
2
W
Agni
7,730
703
125
11
0
247,821
0
L
Sylvanus
7,002
637
85
8
0
174,179
0
L
Kukulkan
6,821
620
92
8
0
232,310
0
W
Kumbhakarna
5,755
523
14
1
0
247,884
4
W
Hades
5,995
545
90
8
0
262,231
0
W
Set
6,674
607
82
7
0
233,653
0
W
Neith
5,623
511
72
7
0
227,130
2
L
Fenrir
5,531
503
77
7
0
290,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role