Player Matchup

Shiva
Shiva
Christian CCP
Shiva
Level 160
God Stats
25W - 18L
1,527 SR
Queue Stats
374W - 349L
1,529 Elo+
Solo
Atlas
Atlas
I_Miss_N64
Atlas
Level 149
God Stats
9W - 1L
1,740 SR
Queue Stats
415W - 408L
1,469 Elo+
Solo
Ra
Ra
StudMuffin336
Ra
Level 126
God Stats
4W - 5L
1,430 SR
Queue Stats
264W - 253L
1,476 Elo+
Solo
Charybdis
Charybdis
SuperDuperOmar
Charybdis
Level 124
God Stats
1W - 1L
1,290 SR
Queue Stats
130W - 137L
1,511 Elo+
Solo
Lancelot
Lancelot
killerelite155
Lancelot
Level 235
God Stats
27W - 17L
1,709 SR
Queue Stats
299W - 265L
1,602 Elo+
Solo
Team Averages
Level 159
1,540 SR
1,517 Elo+

VS

Team Averages
Level 140
1,482 SR
1,504 Elo+
Raijin
Raijin
DespoticWoe
Raijin
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 88L
1,456 Elo+
Solo
Surtr
Surtr
Dot_It_BLUE
Surtr
Level 113
God Stats
568W - 498L
1,557 SR
Queue Stats
568W - 499L
1,511 Elo+
Solo
Sylvanus
Sylvanus
MidnightLiberty
Sylvanus
Level 146
God Stats
0W - 1L
1,271 SR
Queue Stats
9W - 11L
1,475 Elo+
Solo
Rama
Rama
Suqmidiq1337
Rama
Level 146
God Stats
33W - 42L
1,479 SR
Queue Stats
187W - 167L
1,582 Elo+
Solo
Thanatos
Thanatos
Thrøngler
Thanatos
Level 136
God Stats
91W - 67L
1,604 SR
Queue Stats
495W - 472L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
5,447
495
4,159
9,469
7,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Atlas
9
1 / 1 / 4
5,840
531
3,745
6,761
3,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
4 / 1 / 3
6,896
627
4,867
5,418
1,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
SuperDuperOmar
Charybdis
9
0 / 5 / 1
4,929
448
5,338
6,435
1,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
14
10 / 0 / 0
8,069
734
7,692
8,879
3,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
10
0 / 6 / 0
5,679
516
2,180
7,332
2,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 3 / 0
6,258
569
6,773
8,739
3,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sylvanus
9
2 / 2 / 4
6,154
559
3,166
8,797
6,847
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
5 / 2 / 2
6,604
600
6,437
7,355
2,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thanatos
Thrøngler
Thanatos
6
0 / 2 / 2
4,541
413
3,025
5,429
1,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
18
15
Kills
10
10
Deaths
15
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
3
1
0.17
L
Raijin
0
6
0
0
L
3
3
0
1
W
Atlas
1
1
4
3
L
Sylvanus
2
2
4
2
W
4
1
3
5.5
W
Charybdis
SuperDuperOmar
Charybdis
0
5
1
0.1
L
5
2
2
3
L
Thanatos
Thrøngler
Thanatos
0
2
2
0.5
W
Lancelot
10
0
0
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,801
Damage
21,581
36,962
Taken
37,652
17,827
Mitigated
16,755
12,767
Healing
13,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,159
132
0
2,292
9,469
7,217
0
414
8,430
0
35,801
L
Raijin
2,180
198
0
550
7,332
2,190
0
3,864
3,468
40,743
0
L
6,773
2,334
0
2,738
8,739
3,984
11
1,121
6,972
1,199
35,041
W
Atlas
3,745
1,311
0
1,238
6,761
3,928
0
1,661
5,060
20,324
1,830
L
Sylvanus
3,166
771
714
2,681
8,797
6,847
162
1,974
6,823
18,378
0
W
4,867
782
257
1,598
5,418
1,481
0
1,070
4,348
46,409
784
W
Charybdis
SuperDuperOmar
Charybdis
5,338
3,012
0
1,613
6,435
1,472
0
871
5,564
0
36,545
L
6,437
5,257
0
2,886
7,355
2,463
599
964
6,391
0
44,864
L
Thanatos
Thrøngler
Thanatos
3,025
1,156
0
4,280
5,429
1,271
0
259
5,170
0
17,434
W
Lancelot
7,692
2,746
0
5,769
8,879
3,729
0
1,744
7,096
0
65,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,181
Gold Earned
29,236
350
Minions Killed
285
0
Camps Cleared
0
1,156,014
Distance Traveled
928,069
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
5,447
495
56
5
0
198,782
1
L
Raijin
5,679
516
81
7
0
191,966
1
L
Surtr
6,258
569
61
6
0
203,523
2
W
Atlas
5,840
531
35
3
0
223,717
0
L
Sylvanus
6,154
559
23
2
0
213,570
5
W
Ra
6,896
627
84
8
0
236,077
0
W
Charybdis
4,929
448
60
5
0
203,385
0
L
Rama
6,604
600
84
8
0
186,312
1
L
Thanatos
4,541
413
36
3
0
132,698
0
W
Lancelot
8,069
734
115
10
0
294,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role