Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Healer114962
Tyr
Level 32
God Stats
2W - 0L
1,816 SR
Queue Stats
4W - 2L
1,583 Elo+
Solo
Bacchus
Bacchus
MNUGZ
Bacchus
Level 59
God Stats
4W - 5L
1,420 SR
Queue Stats
38W - 44L
1,450 Elo+
Party 2
Ne Zha
Ne Zha
Maloif
Ne Zha
Level 113
God Stats
5W - 4L
1,514 SR
Queue Stats
166W - 151L
1,484 Elo+
Solo
Medusa
Medusa
SergeantFatal2
Medusa
Level 35
God Stats
64W - 54L
1,539 SR
Queue Stats
123W - 133L
1,444 Elo+
Solo
Team Averages
Level 77
1,558 SR
1,492 Elo+

VS

Team Averages
Level 90
1,448 SR
1,509 Elo+
Olorun
Olorun
ASRENZO237
Olorun
Level 119
God Stats
31W - 51L
1,436 SR
Queue Stats
428W - 429L
1,488 Elo+
Solo
Cthulhu
Cthulhu
BiggunB
Cthulhu
Level 61
God Stats
10W - 5L
1,701 SR
Queue Stats
90W - 85L
1,517 Elo+
Solo
Sun Wukong
Sun Wukong
StunnedAndDead
Sun Wukong
Level 34
God Stats
15W - 25L
1,501 SR
Queue Stats
19W - 27L
1,515 Elo+
Solo
Achilles
Achilles
THATGAMER12210
Achilles
Level 109
God Stats
1W - 2L
1,516 SR
Queue Stats
96W - 91L
1,513 Elo+
Party 1
Ra
Ra
TemptingBark846
Ra
Level 126
God Stats
0W - 4L
1,088 SR
Queue Stats
101W - 114L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
2 / 1 / 1
6,149
615
4,411
4,049
1,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 0 / 2
6,344
634
4,165
8,578
5,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bacchus
MNUGZ
Bacchus
8
1 / 0 / 1
5,177
518
2,416
4,818
3,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ne Zha
Maloif
Ne Zha
10
3 / 2 / 1
5,622
562
2,975
10,689
3,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 1 / 0
5,682
568
4,199
4,824
1,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ASRENZO237
Olorun
10
0 / 3 / 1
5,352
535
3,699
7,030
2,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cthulhu
BiggunB
Cthulhu
9
2 / 1 / 0
5,590
559
3,849
6,263
3,076
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
StunnedAndDead
Sun Wukong
8
0 / 2 / 0
4,938
494
4,409
6,021
2,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Achilles
9
1 / 1 / 2
5,379
538
2,056
6,833
3,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 4 / 1
5,659
566
3,573
6,183
1,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
8
11
Kills
4
4
Deaths
11
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
2
1
1
2.5
L
Olorun
ASRENZO237
Olorun
0
3
1
0.17
L
Cthulhu
BiggunB
Cthulhu
2
1
0
2
W
3
0
2
4
W
Bacchus
MNUGZ
Bacchus
1
0
1
1.5
W
Ne Zha
Maloif
Ne Zha
3
2
1
1.75
W
2
1
0
2
L
Sun Wukong
StunnedAndDead
Sun Wukong
0
2
0
0
L
Achilles
1
1
2
2
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,166
Damage
17,586
32,958
Taken
32,330
15,203
Mitigated
12,600
14,391
Healing
10,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
4,411
436
0
415
4,049
1,068
0
1,515
2,386
42,703
1,670
L
Olorun
ASRENZO237
Olorun
3,699
1,302
275
1,547
7,030
2,084
0
943
6,087
38,428
3,238
L
Cthulhu
BiggunB
Cthulhu
3,849
286
1,365
1,610
6,263
3,076
0
1,740
4,523
16,547
0
W
4,165
245
0
4,647
8,578
5,582
0
889
7,613
0
40,432
W
Bacchus
MNUGZ
Bacchus
2,416
224
0
1,473
4,818
3,795
0
2,439
2,379
5,958
0
W
Ne Zha
Maloif
Ne Zha
2,975
837
0
6,462
10,689
3,162
0
2,148
8,335
0
35,174
W
4,199
1,473
0
1,394
4,824
1,596
0
3,306
1,518
0
43,361
L
Sun Wukong
StunnedAndDead
Sun Wukong
4,409
827
0
1,889
6,021
2,513
0
0
6,021
0
29,506
L
Achilles
2,056
619
0
3,357
6,833
3,079
0
1,193
5,640
0
20,556
L
3,573
234
113
836
6,183
1,848
0
2,849
3,334
36,477
889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,974
Gold Earned
26,918
290
Minions Killed
294
0
Camps Cleared
0
1,076,896
Distance Traveled
968,534
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,149
615
80
8
0
215,756
0
L
Olorun
5,352
535
79
8
0
182,557
2
L
Cthulhu
5,590
559
28
3
0
203,404
5
W
Tyr
6,344
634
66
7
0
237,053
3
W
Bacchus
5,177
518
13
1
0
208,592
0
W
Ne Zha
5,622
562
65
7
0
217,421
1
W
Medusa
5,682
568
66
7
0
198,074
2
L
Sun Wukong
4,938
494
53
5
0
141,611
0
L
Achilles
5,379
538
48
5
0
234,474
0
L
Ra
5,659
566
86
9
0
206,488
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role