Player Matchup

Achilles
Achilles
Silver III
AIRIK-0-
Achilles
Silver III
Level 109
God Stats
0W - 1L
1,180 SR
Queue Stats
21W - 33L
1,051 MMR
Solo
Neith
Neith
Silver IV
DW17KP42
Neith
Silver IV
Level 135
God Stats
4W - 4L
1,493 SR
Queue Stats
22W - 47L
1,068 MMR
Party 1
Janus
Janus
Silver V
Dirty_Nidhoggr
Janus
Silver V
Level 46
God Stats
7W - 15L
1,310 SR
Queue Stats
144W - 175L
823 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 97
1,328 SR
981 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 148
1,483 SR
915 MMR
Cernunnos
Cernunnos
Silver II
JohanDV77
Cernunnos
Silver II
Level 119
God Stats
5W - 11L
1,423 SR
Queue Stats
42W - 66L
864 MMR
Solo
Hera
Hera
Silver IV
LegendPro1
Hera
Silver IV
Level 129
God Stats
12W - 11L
1,525 SR
Queue Stats
46W - 69L
951 MMR
Solo
Guan Yu
Guan Yu
Silver II
TavoFinoVip
Guan Yu
Silver II
Level 195
God Stats
23W - 26L
1,500 SR
Queue Stats
824W - 935L
928 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AIRIK-0-
Achilles
10
0 / 2 / 0
6,456
646
4,509
9,372
7,659
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
DW17KP42
Neith
14
0 / 2 / 0
7,606
761
2,941
6,789
2,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 5 / 0
6,565
657
4,121
5,861
1,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AtlasCthulhuNu WaDiscordiaBastet

VS

Bans
AwilixXbalanqueAgniNe ZhaBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
JohanDV77
Cernunnos
16
2 / 0 / 7
9,028
903
6,688
6,631
2,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Bow

Short Bow

+15%
Attack Speed

14
4 / 0 / 3
8,853
885
7,383
4,173
1,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
TavoFinoVip
Guan Yu
14
3 / 0 / 4
8,294
829
4,939
8,097
5,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
23
0
Kills
9
9
Deaths
0
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Achilles
AIRIK-0-
Achilles
0
2
0
0
L
Neith
DW17KP42
Neith
0
2
0
0
L
0
5
0
0
W
Cernunnos
JohanDV77
Cernunnos
2
0
7
5.5
W
4
0
3
5.5
W
Guan Yu
TavoFinoVip
Guan Yu
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,571
Damage
19,010
22,022
Taken
18,901
11,366
Mitigated
9,416
4,358
Healing
6,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AIRIK-0-
Achilles
4,509
835
0
1,930
9,372
7,659
0
3,698
5,621
0
13,851
L
Neith
DW17KP42
Neith
2,941
1,310
0
1,930
6,789
2,115
0
837
5,930
0
21,184
L
4,121
417
0
498
5,861
1,592
0
3,280
2,517
23,647
0
W
Cernunnos
JohanDV77
Cernunnos
6,688
2,727
0
2,477
6,631
2,372
207
1,454
5,177
0
34,891
W
7,383
1,581
0
575
4,173
1,411
822
753
3,420
36,117
567
W
Guan Yu
TavoFinoVip
Guan Yu
4,939
710
1,604
1,359
8,097
5,633
0
1,946
6,151
692
20,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,627
Gold Earned
26,175
100
Minions Killed
154
0
Camps Cleared
0
482,468
Distance Traveled
586,792
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,456
646
20
2
0
145,367
0
L
Neith
7,606
761
44
4
0
181,220
1
L
Janus
6,565
657
36
4
0
155,881
5
W
Cernunnos
9,028
903
60
6
0
189,620
0
W
Hera
8,853
885
66
7
0
194,340
3
W
Guan Yu
8,294
829
28
3
0
202,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role