Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Ogabeg
Thor
Level 104
God Stats
1W - 2L
1,248 SR
Queue Stats
28W - 27L
1,421 Elo+
Solo
The Morrigan
The Morrigan
RipBellaa
The Morrigan
Level 88
God Stats
1W - 3L
1,406 SR
Queue Stats
205W - 173L
1,488 Elo+
Party 2
Cthulhu
Cthulhu
Tuhraino
Cthulhu
Level 46
God Stats
4W - 1L
1,608 SR
Queue Stats
37W - 37L
1,445 Elo+
Party 2
Baba Yaga
Baba Yaga
adriamwersa
Baba Yaga
Level 27
God Stats
0W - 2L
1,284 SR
Queue Stats
8W - 16L
1,385 Elo+
Solo
Team Averages
Level 64
1,409 SR
1,448 Elo+

VS

Team Averages
Level 114
1,526 SR
1,450 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
ElBuhoGP
Hun Batz
Level 146
God Stats
8W - 4L
1,579 SR
Queue Stats
559W - 562L
1,480 Elo+
Solo
Kukulkan
Kukulkan
Nemain8114
Kukulkan
Level 67
God Stats
4W - 1L
1,705 SR
Queue Stats
381W - 384L
1,424 Elo+
Solo
Cthulhu
Cthulhu
Nerodomas
Cthulhu
Level 88
God Stats
4W - 3L
1,385 SR
Queue Stats
178W - 209L
1,410 Elo+
Party 1
Sylvanus
Sylvanus
PlasticCutlery
Sylvanus
Level 93
God Stats
2W - 2L
1,462 SR
Queue Stats
220W - 242L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
1 / 5 / 2
7,604
845
3,364
13,692
11,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
Ogabeg
Thor
10
1 / 6 / 1
6,566
730
6,423
8,548
5,078
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

The Morrigan
RipBellaa
The Morrigan
13
1 / 5 / 2
7,119
791
5,483
7,236
2,693
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cthulhu
Tuhraino
Cthulhu
12
0 / 4 / 1
7,008
779
8,848
10,795
10,788
Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Baba Yaga
adriamwersa
Baba Yaga
11
0 / 4 / 1
5,995
666
3,513
6,598
2,801
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
5 / 1 / 15
8,445
938
10,844
7,668
3,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
ElBuhoGP
Hun Batz
15
8 / 1 / 13
9,163
1,018
11,823
8,283
6,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Nemain8114
Kukulkan
15
7 / 0 / 12
8,924
992
9,697
6,730
3,420
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Nerodomas
Cthulhu
14
3 / 1 / 19
9,069
1,008
6,015
13,509
11,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
14
1 / 0 / 17
8,896
988
4,957
9,050
8,790
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
100
3
Kills
24
24
Deaths
3
7
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
5
2
0.4
W
Morgan Le Fay
 
Morgan Le Fay
5
1
15
12.5
W
Hun Batz
ElBuhoGP
Hun Batz
8
1
13
14.5
W
Kukulkan
Nemain8114
Kukulkan
7
0
12
13
W
Cthulhu
Nerodomas
Cthulhu
3
1
19
12.5
L
Thor
Ogabeg
Thor
1
6
1
0.25
W
Sylvanus
1
0
17
9.5
L
The Morrigan
RipBellaa
The Morrigan
1
5
2
0.4
L
Cthulhu
Tuhraino
Cthulhu
0
4
1
0.13
L
Baba Yaga
adriamwersa
Baba Yaga
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,631
Damage
43,336
46,869
Taken
45,240
32,901
Mitigated
34,011
12,086
Healing
30,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,364
968
3,171
2,868
13,692
11,541
0
9,487
4,205
4,936
459
W
Morgan Le Fay
 
Morgan Le Fay
10,844
1,229
0
1,914
7,668
3,627
1,497
2,556
5,112
27,672
897
W
Hun Batz
ElBuhoGP
Hun Batz
11,823
1,287
892
557
8,283
6,360
1,422
2,220
6,063
0
30,649
W
Kukulkan
Nemain8114
Kukulkan
9,697
583
1,624
1,040
6,730
3,420
1,864
4,573
2,157
24,854
0
W
Cthulhu
Nerodomas
Cthulhu
6,015
194
947
2,408
13,509
11,814
587
4,955
8,554
16,240
649
L
Thor
Ogabeg
Thor
6,423
274
988
667
8,548
5,078
0
4,885
3,663
0
11,300
W
Sylvanus
4,957
921
14,479
6,216
9,050
8,790
730
6,272
2,778
9,870
0
L
The Morrigan
RipBellaa
The Morrigan
5,483
87
1,626
901
7,236
2,693
0
4,978
2,247
16,607
0
L
Cthulhu
Tuhraino
Cthulhu
8,848
180
138
797
10,795
10,788
0
7,056
3,739
23,545
0
L
Baba Yaga
adriamwersa
Baba Yaga
3,513
0
256
674
6,598
2,801
0
4,421
2,177
8,038
428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,292
Gold Earned
44,497
83
Minions Killed
134
0
Camps Cleared
0
745,065
Distance Traveled
860,353
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,604
845
13
1
0
127,153
0
W
Morgan Le Fay
8,445
938
35
4
0
140,205
0
W
Hun Batz
9,163
1,018
36
4
0
190,047
0
W
Kukulkan
8,924
992
28
3
0
174,904
0
W
Cthulhu
9,069
1,008
21
2
0
164,681
0
L
Thor
6,566
730
5
1
0
134,050
0
W
Sylvanus
8,896
988
14
2
0
190,516
0
L
The Morrigan
7,119
791
31
3
0
137,437
0
L
Cthulhu
7,008
779
28
3
0
158,701
0
L
Baba Yaga
5,995
666
6
1
0
187,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role