Player Matchup

Sol
Sol
Aleee9807
Sol
Level 124
God Stats
3W - 5L
1,115 SR
Queue Stats
115W - 94L
1,558 Elo+
Solo
Mercury
Mercury
Dao1
Mercury
Level 152
God Stats
3W - 2L
1,671 SR
Queue Stats
246W - 227L
1,654 Elo+
Solo
Gilgamesh
Gilgamesh
DeuxExXx
Gilgamesh
Level 158
God Stats
5W - 4L
1,350 SR
Queue Stats
113W - 95L
1,542 Elo+
Solo
Nu Wa
Nu Wa
MODELDANCE
Nu Wa
Level 84
God Stats
24W - 12L
1,621 SR
Queue Stats
133W - 120L
1,512 Elo+
Solo
Artio
Artio
ironDRAGON21
Artio
Level 131
God Stats
1W - 1L
1,315 SR
Queue Stats
197W - 188L
1,556 Elo+
Solo
Team Averages
Level 130
1,414 SR
1,565 Elo+

VS

Team Averages
Level 167
1,471 SR
1,505 Elo+
Osiris
Osiris
 
Osiris
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
The_VIGOROUS_Yam
Chang'e
Level 219
God Stats
1W - 5L
1,398 SR
Queue Stats
439W - 467L
1,498 Elo+
Solo
Jormungandr
Jormungandr
xfahyo
Jormungandr
Level 239
God Stats
0W - 3L
1,380 SR
Queue Stats
149W - 138L
1,575 Elo+
Solo
Ao Kuang
Ao Kuang
zarabanda6
Ao Kuang
Level 89
God Stats
1W - 2L
1,578 SR
Queue Stats
24W - 26L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 0
3,747
749
1,075
1,174
237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Mercury
Dao1
Mercury
6
1 / 1 / 1
3,770
754
1,168
3,244
935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
DeuxExXx
Gilgamesh
7
0 / 0 / 0
3,840
768
0
1,176
565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Nu Wa
4
0 / 2 / 0
2,874
575
316
2,215
559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 1 / 0
3,145
629
687
3,203
1,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
1
0 / 0 / 0
1,055
211
0
0
0
Danzaburou
 
Danzaburou
1
0 / 0 / 0
1,053
211
0
0
0
6
1 / 1 / 0
3,550
710
371
2,598
580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jormungandr
xfahyo
Jormungandr
7
2 / 0 / 1
3,849
770
2,291
2,290
1,215
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ao Kuang
zarabanda6
Ao Kuang
7
1 / 1 / 1
3,472
694
1,307
3,249
965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
6
2
Kills
4
4
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
0
0
0
L
Danzaburou
 
Danzaburou
0
0
0
0
W
1
0
0
1
W
Mercury
Dao1
Mercury
1
1
1
1.5
W
Gilgamesh
DeuxExXx
Gilgamesh
0
0
0
0
W
Nu Wa
0
2
0
0
L
1
1
0
1
W
0
1
0
0
L
Jormungandr
xfahyo
Jormungandr
2
0
1
2.5
L
Ao Kuang
zarabanda6
Ao Kuang
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,246
Damage
3,969
11,012
Taken
8,137
3,928
Mitigated
2,760
2,226
Healing
2,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
0
0
0
0
0
0
0
0
0
0
0
L
Danzaburou
 
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
1,075
449
0
290
1,174
237
0
168
1,006
13,953
2,570
W
Mercury
Dao1
Mercury
1,168
663
0
375
3,244
935
0
565
2,643
0
22,026
W
Gilgamesh
DeuxExXx
Gilgamesh
0
0
0
159
1,176
565
0
0
1,176
0
16,912
W
Nu Wa
316
130
0
0
2,215
559
0
1,678
537
6,180
505
L
371
82
120
1,151
2,598
580
0
977
1,621
11,065
1,235
W
687
166
0
1,402
3,203
1,632
0
1,352
1,851
11,081
0
L
Jormungandr
xfahyo
Jormungandr
2,291
668
0
517
2,290
1,215
0
998
1,292
15,934
134
L
Ao Kuang
zarabanda6
Ao Kuang
1,307
436
0
620
3,249
965
0
54
3,195
14,204
449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,376
Gold Earned
12,979
146
Minions Killed
104
0
Camps Cleared
0
479,859
Distance Traveled
277,697
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
1,055
211
0
0
0
0
0
L
Danzaburou
1,053
211
0
0
0
0
0
W
Sol
3,747
749
35
7
0
85,209
2
W
Mercury
3,770
754
39
8
0
135,503
0
W
Gilgamesh
3,840
768
38
8
0
72,139
0
W
Nu Wa
2,874
575
10
2
0
86,409
0
L
Chang'e
3,550
710
36
7
0
90,466
0
W
Artio
3,145
629
24
5
0
100,599
0
L
Jormungandr
3,849
770
31
6
0
90,336
2
L
Ao Kuang
3,472
694
37
7
0
96,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role