Player Matchup

Ra
Ra
TheOneBard
Ra
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,811 Elo+
Party 1
Hercules
Hercules
Veloky
Hercules
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 6L
1,775 Elo+
Party 1
Set
Set
XxDrTeenyTinyxX
Set
Level 68
God Stats
3W - 4L
1,427 SR
Queue Stats
78W - 62L
1,549 Elo+
Party 1
Team Averages
Level 77
1,476 SR
1,712 Elo+

VS

Team Averages
Level 66
1,502 SR
1,468 Elo+
Anhur
Anhur
Azaelgamer
Anhur
Level 89
God Stats
4W - 3L
1,538 SR
Queue Stats
130W - 132L
1,497 Elo+
Solo
Ah Puch
Ah Puch
OnJah87
Ah Puch
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 53L
1,410 Elo+
Solo
Ganesha
Ganesha
TTV_SociallyKobe
Ganesha
Level 64
God Stats
4W - 5L
1,469 SR
Queue Stats
79W - 73L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 9
9,514
865
8,006
8,741
2,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Veloky
Hercules
17
9 / 3 / 2
10,444
949
11,550
13,913
7,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 4 / 6
8,821
802
8,296
10,615
4,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
13
2 / 6 / 7
8,654
787
6,493
10,983
3,468
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ah Puch
OnJah87
Ah Puch
15
5 / 5 / 3
9,928
903
13,734
10,395
3,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
3 / 2 / 7
8,833
803
5,557
13,596
12,164
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
27
13
Kills
10
10
Deaths
13
17
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Anhur
2
6
7
0.92
L
Ah Puch
OnJah87
Ah Puch
5
5
3
1.3
L
3
2
7
3.25
W
2
3
9
2.17
W
Hercules
Veloky
Hercules
9
3
2
3.33
W
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,852
Damage
25,784
33,269
Taken
34,974
14,497
Mitigated
19,343
11,443
Healing
7,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
6,493
3,078
0
1,451
10,983
3,468
735
2,825
7,951
0
21,526
L
Ah Puch
OnJah87
Ah Puch
13,734
270
0
2,901
10,395
3,711
195
2,342
7,821
42,869
271
L
5,557
213
0
2,678
13,596
12,164
0
2,600
10,420
16,283
0
W
8,006
883
1,877
3,527
8,741
2,513
763
5,987
2,754
29,265
0
W
Hercules
Veloky
Hercules
11,550
3,953
0
4,426
13,913
7,627
1,912
8,745
5,168
0
35,820
W
8,296
3,001
0
1,613
10,615
4,357
321
4,378
6,237
0
21,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,779
Gold Earned
27,415
128
Minions Killed
114
0
Camps Cleared
0
582,156
Distance Traveled
558,054
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,654
787
53
5
0
160,893
0
L
Ah Puch
9,928
903
60
5
0
170,311
0
L
Ganesha
8,833
803
1
0
0
226,850
0
W
Ra
9,514
865
63
6
0
197,264
2
W
Hercules
10,444
949
42
4
0
206,594
0
W
Set
8,821
802
23
2
0
178,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role