Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
 
Vamana
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
AbledChart79273
Janus
Level 88
God Stats
4W - 3L
1,461 SR
Queue Stats
249W - 244L
1,476 Elo+
Solo
Hercules
Hercules
PantruALenda
Hercules
Level 126
God Stats
5W - 9L
1,379 SR
Queue Stats
273W - 342L
1,405 Elo+
Party 3
Team Averages
Level 142
1,468 SR
1,476 Elo+

VS

Team Averages
Level 122
1,539 SR
1,566 Elo+
Hun Batz
Hun Batz
JorgePlayer
Hun Batz
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 106L
1,535 Elo+
Party 2
Ishtar
Ishtar
Macury
Ishtar
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,628 Elo+
Party 4
Maui
Maui
TiagoWrong
Maui
Level 159
God Stats
18W - 13L
1,610 SR
Queue Stats
338W - 326L
1,516 Elo+
Party 2
Horus
Horus
dylanpizzi11
Horus
Level 139
God Stats
19W - 19L
1,562 SR
Queue Stats
689W - 694L
1,513 Elo+
Solo
Chronos
Chronos
readysoft
Chronos
Level 93
God Stats
1W - 1L
1,525 SR
Queue Stats
18W - 16L
1,636 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
5 / 1 / 3
7,328
733
5,869
2,256
713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bacchus
 
Bacchus
10
3 / 0 / 6
6,771
677
4,823
4,939
3,377
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Vamana
 
Vamana
9
1 / 2 / 2
5,794
579
5,049
8,658
6,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

12
3 / 2 / 2
6,492
649
4,595
5,644
1,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
PantruALenda
Hercules
10
3 / 0 / 3
5,657
566
2,332
4,284
1,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JorgePlayer
Hun Batz
8
0 / 4 / 0
4,499
450
2,603
6,231
1,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
Macury
Ishtar
8
1 / 4 / 0
4,751
475
695
6,608
1,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

6
0 / 1 / 1
4,328
433
533
3,643
2,027
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
2 / 3 / 0
5,605
561
6,100
9,251
4,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
readysoft
Chronos
11
1 / 3 / 1
6,157
616
2,579
6,876
1,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
15
Kills
4
5
Deaths
15
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
5
1
3
6.5
W
Bacchus
 
Bacchus
3
0
6
6
W
Vamana
 
Vamana
1
2
2
1
W
3
2
2
2
L
Hun Batz
JorgePlayer
Hun Batz
0
4
0
0
L
Ishtar
Macury
Ishtar
1
4
0
0.25
W
Hercules
PantruALenda
Hercules
3
0
3
4.5
L
0
1
1
0.5
L
2
3
0
0.67
L
Chronos
readysoft
Chronos
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,668
Damage
12,510
25,781
Taken
32,609
14,119
Mitigated
11,922
6,484
Healing
6,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
5,869
3,687
0
851
2,256
713
2,419
281
1,975
0
58,866
W
Bacchus
 
Bacchus
4,823
813
0
1,675
4,939
3,377
178
176
4,763
13,994
0
W
Vamana
 
Vamana
5,049
1,499
0
1,921
8,658
6,863
0
0
8,062
0
27,686
W
4,595
160
0
1,673
5,644
1,452
0
2,449
3,195
38,101
3,009
L
Hun Batz
JorgePlayer
Hun Batz
2,603
783
0
1,750
6,231
1,670
0
1,981
4,170
0
23,271
L
Ishtar
Macury
Ishtar
695
198
0
849
6,608
1,912
0
1,875
4,733
0
24,008
W
Hercules
PantruALenda
Hercules
2,332
846
0
364
4,284
1,714
0
206
4,045
0
33,773
L
533
322
0
943
3,643
2,027
0
523
3,120
7,431
0
L
6,100
2,807
40
2,563
9,251
4,415
0
902
7,712
0
29,806
L
Chronos
readysoft
Chronos
2,579
293
0
628
6,876
1,898
0
3,633
2,871
48,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,042
Gold Earned
25,340
318
Minions Killed
240
0
Camps Cleared
0
1,030,666
Distance Traveled
912,904
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,328
733
103
10
0
174,729
0
W
Bacchus
6,771
677
17
2
0
228,614
1
W
Vamana
5,794
579
54
5
0
189,873
0
W
Janus
6,492
649
80
8
0
206,685
1
L
Hun Batz
4,499
450
44
4
0
214,269
0
L
Ishtar
4,751
475
47
5
0
195,026
0
W
Hercules
5,657
566
64
6
0
230,765
0
L
Maui
4,328
433
15
2
0
112,677
2
L
Horus
5,605
561
44
4
0
193,674
0
L
Chronos
6,157
616
90
9
0
197,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role