Player Matchup

Janus
Janus
 
Janus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
IRushChamps
Nike
Level 96
God Stats
3W - 4L
1,511 SR
Queue Stats
172W - 166L
1,454 Elo+
Party 2
Ra
Ra
JossueJha
Ra
Level 177
God Stats
162W - 127L
1,650 SR
Queue Stats
217W - 207L
1,553 Elo+
Solo
Ymir
Ymir
SAVAGExDRIFTS
Ymir
Level 91
God Stats
2W - 0L
1,724 SR
Queue Stats
12W - 17L
1,365 Elo+
Party 1
Danzaburou
Danzaburou
waterlung
Danzaburou
Level 120
God Stats
25W - 12L
1,689 SR
Queue Stats
240W - 246L
1,426 Elo+
Party 2
Team Averages
Level 118
1,615 SR
1,460 Elo+

VS

Team Averages
Level 115
1,534 SR
1,498 Elo+
Fenrir
Fenrir
GILOSAN
Fenrir
Level 230
God Stats
3W - 2L
1,431 SR
Queue Stats
221W - 204L
1,519 Elo+
Solo
Medusa
Medusa
HAUNTEDSanta
Medusa
Level 108
God Stats
2W - 2L
1,664 SR
Queue Stats
82W - 64L
1,549 Elo+
Solo
Terra
Terra
Kingfish3of6
Terra
Level 84
God Stats
8W - 11L
1,424 SR
Queue Stats
169W - 168L
1,481 Elo+
Solo
Cthulhu
Cthulhu
SeVazX22
Cthulhu
Level 45
God Stats
2W - 2L
1,710 SR
Queue Stats
96W - 90L
1,453 Elo+
Solo
Ra
Ra
raulux007
Ra
Level 109
God Stats
9W - 14L
1,442 SR
Queue Stats
225W - 213L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
0 / 3 / 3
7,199
480
4,850
7,666
2,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
1 / 2 / 2
8,403
560
7,713
11,800
6,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
3 / 0 / 1
9,862
657
4,122
4,736
1,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 2 / 6
7,408
494
4,611
15,048
10,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
waterlung
Danzaburou
14
5 / 1 / 1
8,704
580
8,702
6,822
2,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GILOSAN
Fenrir
13
5 / 4 / 0
7,582
505
6,050
14,369
6,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
13
0 / 3 / 3
6,747
450
9,986
9,626
3,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
1 / 0 / 1
7,399
493
3,287
6,878
3,503
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cthulhu
SeVazX22
Cthulhu
13
1 / 1 / 3
7,911
527
6,627
9,776
8,609
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 1 / 1
8,064
538
3,601
6,600
1,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
9
Kills
8
8
Deaths
9
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
3
3
0.5
L
Fenrir
GILOSAN
Fenrir
5
4
0
1.25
L
Medusa
0
3
3
0.5
W
1
2
2
1
W
3
0
1
3.5
L
1
0
1
1.5
W
0
2
6
1.5
L
Cthulhu
SeVazX22
Cthulhu
1
1
3
2.5
L
1
1
1
1.5
W
Danzaburou
waterlung
Danzaburou
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,998
Damage
29,551
46,072
Taken
47,249
22,960
Mitigated
23,045
16,011
Healing
14,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,850
502
0
730
7,666
2,135
0
1,809
5,773
39,959
9
L
Fenrir
GILOSAN
Fenrir
6,050
1,018
0
4,821
14,369
6,065
0
2,875
10,895
0
49,050
L
Medusa
9,986
3,685
0
1,753
9,626
3,033
301
4,159
5,181
0
61,015
W
7,713
1,258
0
4,746
11,800
6,042
23
2,532
9,262
0
62,327
W
4,122
333
556
2,698
4,736
1,675
0
1,475
3,069
87,066
144
L
3,287
430
0
3,521
6,878
3,503
0
174
6,300
43,247
3,885
W
4,611
675
0
3,873
15,048
10,392
155
4,654
10,384
30,480
0
L
Cthulhu
SeVazX22
Cthulhu
6,627
601
294
1,997
9,776
8,609
0
2,141
7,515
39,429
976
L
3,601
149
204
1,412
6,600
1,835
0
3,089
3,121
62,448
944
W
Danzaburou
waterlung
Danzaburou
8,702
2,846
0
3,408
6,822
2,716
756
2,092
4,720
0
55,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,576
Gold Earned
37,703
533
Minions Killed
467
0
Camps Cleared
0
1,571,740
Distance Traveled
1,412,209
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,199
480
74
5
0
289,688
0
L
Fenrir
7,582
505
81
5
0
293,634
0
L
Medusa
6,747
450
87
6
0
291,238
1
W
Nike
8,403
560
114
8
0
292,101
0
W
Ra
9,862
657
206
14
0
376,859
7
L
Terra
7,399
493
88
6
0
203,811
2
W
Ymir
7,408
494
43
3
0
304,086
2
L
Cthulhu
7,911
527
78
5
0
311,016
0
L
Ra
8,064
538
133
9
0
312,510
2
W
Danzaburou
8,704
580
96
6
0
309,006
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role