Player Matchup

Amaterasu
Amaterasu
Ramcirculs
Amaterasu
Level 101
God Stats
11W - 8L
1,665 SR
Queue Stats
84W - 81L
1,518 Elo+
Solo
Ullr
Ullr
Salgadao442
Ullr
Level 127
God Stats
9W - 6L
1,601 SR
Queue Stats
279W - 287L
1,408 Elo+
Party 2
Heimdallr
Heimdallr
SeVazX22
Heimdallr
Level 45
God Stats
2W - 2L
1,500 SR
Queue Stats
75W - 77L
1,440 Elo+
Solo
Mercury
Mercury
annewu
Mercury
Level 111
God Stats
5W - 4L
1,537 SR
Queue Stats
376W - 331L
1,453 Elo+
Solo
Baron Samedi
Baron Samedi
franciscomaia28
Baron Samedi
Level 245
God Stats
4W - 1L
1,667 SR
Queue Stats
185W - 203L
1,435 Elo+
Party 2
Team Averages
Level 126
1,594 SR
1,451 Elo+

VS

Team Averages
Level 88
1,431 SR
1,489 Elo+
Shiva
Shiva
MetooSun54
Shiva
Level 65
God Stats
2W - 3L
1,595 SR
Queue Stats
163W - 178L
1,517 Elo+
Party 3
Nemesis
Nemesis
Smithboys420
Nemesis
Level 29
God Stats
21W - 25L
1,492 SR
Queue Stats
66W - 81L
1,484 Elo+
Party 3
Heimdallr
Heimdallr
Vzxip
Heimdallr
Level 128
God Stats
12W - 13L
1,101 SR
Queue Stats
48W - 40L
1,393 Elo+
Solo
Ymir
Ymir
Wylliams0906
Ymir
Level 87
God Stats
6W - 5L
1,658 SR
Queue Stats
266W - 267L
1,500 Elo+
Party 1
Merlin
Merlin
el3m3ntar1a
Merlin
Level 133
God Stats
5W - 13L
1,311 SR
Queue Stats
748W - 728L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Ramcirculs
Amaterasu
11
3 / 2 / 2
6,954
695
4,967
10,877
4,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 1 / 0
6,298
630
3,115
6,202
2,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
SeVazX22
Heimdallr
10
2 / 0 / 2
5,638
564
4,648
2,935
951
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
annewu
Mercury
10
4 / 3 / 6
6,130
613
6,730
8,097
2,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Baron Samedi
franciscomaia28
Baron Samedi
10
1 / 1 / 4
6,072
607
4,257
8,194
5,145
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
8
0 / 4 / 1
4,741
474
3,897
9,916
4,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nemesis
Smithboys420
Nemesis
7
1 / 3 / 2
4,815
482
4,145
6,096
2,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
Vzxip
Heimdallr
9
3 / 1 / 0
5,203
520
5,714
5,856
1,962
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 3 / 4
4,988
499
2,899
9,985
5,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Merlin
12
3 / 1 / 0
6,543
654
5,264
3,275
1,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
12
Kills
7
7
Deaths
12
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Shiva
0
4
1
0.13
W
Amaterasu
Ramcirculs
Amaterasu
3
2
2
2
W
2
1
0
2
W
Heimdallr
SeVazX22
Heimdallr
2
0
2
3
L
Nemesis
Smithboys420
Nemesis
1
3
2
0.67
L
Heimdallr
Vzxip
Heimdallr
3
1
0
3
L
0
3
4
0.67
W
Mercury
annewu
Mercury
4
3
6
2.33
L
Merlin
3
1
0
3
W
Baron Samedi
franciscomaia28
Baron Samedi
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,717
Damage
21,919
36,305
Taken
35,128
15,868
Mitigated
15,866
15,652
Healing
9,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
3,897
1,462
0
3,911
9,916
4,702
0
0
9,916
0
22,623
W
Amaterasu
Ramcirculs
Amaterasu
4,967
2,127
0
6,014
10,877
4,940
63
2,530
8,167
0
44,035
W
3,115
689
0
1,951
6,202
2,015
0
1,893
4,029
0
40,090
W
Heimdallr
SeVazX22
Heimdallr
4,648
2,112
0
1,191
2,935
951
933
38
2,897
0
40,535
L
Nemesis
Smithboys420
Nemesis
4,145
1,157
0
471
6,096
2,061
0
550
5,546
0
17,162
L
Heimdallr
Vzxip
Heimdallr
5,714
2,985
0
2,833
5,856
1,962
0
1,664
4,192
0
32,656
L
2,899
584
0
1,522
9,985
5,862
0
1,688
8,297
10,366
0
W
Mercury
annewu
Mercury
6,730
3,276
0
1,582
8,097
2,817
0
1,532
6,489
0
28,009
L
Merlin
5,264
215
0
980
3,275
1,279
0
215
3,060
36,558
2,299
W
Baron Samedi
franciscomaia28
Baron Samedi
4,257
254
578
4,336
8,194
5,145
69
1,308
6,886
17,005
1,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,092
Gold Earned
26,290
298
Minions Killed
206
0
Camps Cleared
0
1,077,507
Distance Traveled
1,034,416
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
4,741
474
38
4
0
153,098
0
W
Amaterasu
6,954
695
79
8
0
193,522
0
W
Ullr
6,298
630
77
8
0
216,849
0
W
Heimdallr
5,638
564
64
6
0
225,625
0
L
Nemesis
4,815
482
30
3
0
257,884
0
L
Heimdallr
5,203
520
40
4
0
198,168
2
L
Ymir
4,988
499
17
2
0
205,805
0
W
Mercury
6,130
613
48
5
0
247,765
0
L
Merlin
6,543
654
81
8
0
219,461
0
W
Baron Samedi
6,072
607
30
3
0
193,746
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role