Player Matchup

Ullr
Ullr
GenLeeAroused
Ullr
Level 127
God Stats
2W - 0L
1,384 SR
Queue Stats
75W - 65L
1,521 Elo+
Party 3
Eset
Eset
TheDrFoot
Eset
Level 113
God Stats
78W - 60L
1,619 SR
Queue Stats
236W - 250L
1,506 Elo+
Party 1
Cerberus
Cerberus
UltInstnctShaggy
Cerberus
Level 121
God Stats
1W - 3L
1,474 SR
Queue Stats
273W - 272L
1,423 Elo+
Party 3
Fenrir
Fenrir
XX_sonicfan_XX
Fenrir
Level 123
God Stats
105W - 109L
1,524 SR
Queue Stats
139W - 156L
1,476 Elo+
Party 1
Surtr
Surtr
tedrosity1097
Surtr
Level 16
God Stats
2W - 0L
1,727 SR
Queue Stats
32W - 27L
1,538 Elo+
Party 1
Team Averages
Level 100
1,546 SR
1,493 Elo+

VS

Team Averages
Level 102
1,662 SR
1,551 Elo+
Sylvanus
Sylvanus
AndresArcy5
Sylvanus
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 17L
1,460 Elo+
Party 2
Danzaburou
Danzaburou
SantyArcy5
Danzaburou
Level 85
God Stats
4W - 2L
1,734 SR
Queue Stats
8W - 7L
1,767 Elo+
Party 2
Jormungandr
Jormungandr
XmmortaI
Jormungandr
Level 68
God Stats
66W - 36L
1,617 SR
Queue Stats
286W - 284L
1,440 Elo+
Solo
Kali
Kali
caesarc6
Kali
Level 105
God Stats
1W - 1L
1,748 SR
Queue Stats
104W - 79L
1,521 Elo+
Solo
Ra
Ra
iStrelz
Ra
Level 125
God Stats
33W - 21L
1,712 SR
Queue Stats
490W - 470L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
5,060
460
3,016
5,353
1,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Eset
13
5 / 1 / 3
8,000
727
7,522
4,647
1,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 1
5,404
491
2,055
10,855
5,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 2 / 4
6,569
597
7,386
9,091
2,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 3 / 1
5,910
537
4,072
8,088
5,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AndresArcy5
Sylvanus
11
3 / 1 / 5
7,162
651
5,230
9,690
8,704
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
SantyArcy5
Danzaburou
12
4 / 1 / 1
6,991
636
5,560
5,404
1,993
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
XmmortaI
Jormungandr
11
3 / 2 / 1
6,500
591
5,877
8,314
3,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Kali
12
2 / 4 / 1
6,249
568
2,293
10,433
4,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

5
0 / 2 / 0
4,306
391
1,107
2,296
540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
20
10
Kills
12
12
Deaths
10
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
AndresArcy5
Sylvanus
3
1
5
5.5
W
1
3
0
0.33
L
Danzaburou
SantyArcy5
Danzaburou
4
1
1
4.5
W
Eset
5
1
3
6.5
W
0
3
1
0.17
W
3
2
4
2.5
L
Jormungandr
XmmortaI
Jormungandr
3
2
1
1.75
L
Kali
2
4
1
0.63
L
0
2
0
0
W
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,051
Damage
20,067
38,034
Taken
36,137
16,503
Mitigated
18,756
11,264
Healing
10,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
AndresArcy5
Sylvanus
5,230
1,351
268
2,365
9,690
8,704
0
3,162
6,312
21,039
0
W
3,016
904
0
895
5,353
1,208
403
1,213
4,140
0
25,095
L
Danzaburou
SantyArcy5
Danzaburou
5,560
2,919
0
1,272
5,404
1,993
478
1,404
4,000
0
51,185
W
Eset
7,522
774
0
883
4,647
1,484
394
2,107
2,540
58,095
1,195
W
2,055
293
0
3,755
10,855
5,719
0
1,161
9,694
25,070
0
W
7,386
2,423
0
3,940
9,091
2,897
0
3,117
5,974
0
42,192
L
Jormungandr
XmmortaI
Jormungandr
5,877
2,080
0
3,288
8,314
3,278
0
610
7,662
40,491
1,475
L
Kali
2,293
1,200
0
2,042
10,433
4,241
5
2,830
7,431
0
38,021
L
1,107
43
156
772
2,296
540
0
767
1,405
9,408
0
W
4,072
1,542
0
1,791
8,088
5,195
317
4,579
3,509
594
29,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,943
Gold Earned
31,208
380
Minions Killed
282
0
Camps Cleared
0
1,004,623
Distance Traveled
885,844
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,162
651
22
2
0
192,428
0
W
Ullr
5,060
460
44
4
0
160,083
0
L
Danzaburou
6,991
636
95
9
0
221,308
2
W
Eset
8,000
727
115
10
0
220,818
0
W
Cerberus
5,404
491
93
8
0
203,669
3
W
Fenrir
6,569
597
71
6
0
241,893
0
L
Jormungandr
6,500
591
72
7
0
151,041
0
L
Kali
6,249
568
71
6
0
239,987
0
L
Ra
4,306
391
22
2
0
81,080
0
W
Surtr
5,910
537
57
5
0
178,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role