Player Matchup

Merlin
Merlin
AHO Achilles
Merlin
Level 134
God Stats
8W - 4L
1,532 SR
Queue Stats
270W - 258L
1,415 Elo+
Solo
Janus
Janus
FknSUDSblet
Janus
Level 69
God Stats
8W - 3L
1,748 SR
Queue Stats
274W - 297L
1,425 Elo+
Solo
Cerberus
Cerberus
WhereYaAtJak
Cerberus
Level 159
God Stats
17W - 9L
1,682 SR
Queue Stats
580W - 606L
1,509 Elo+
Party 2
Erlang Shen
Erlang Shen
anty-up
Erlang Shen
Level 154
God Stats
13W - 10L
1,638 SR
Queue Stats
346W - 361L
1,474 Elo+
Party 2
Mulan
Mulan
bkfish94
Mulan
Level 118
God Stats
2W - 0L
1,715 SR
Queue Stats
210W - 205L
1,502 Elo+
Party 2
Team Averages
Level 127
1,663 SR
1,465 Elo+

VS

Team Averages
Level 112
1,368 SR
1,482 Elo+
Tiamat
Tiamat
Casvaru
Tiamat
Level 141
God Stats
0W - 2L
1,223 SR
Queue Stats
46W - 38L
1,533 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
IAmPrometheusX
Morgan Le Fay
Level 160
God Stats
0W - 3L
1,180 SR
Queue Stats
142W - 160L
1,521 Elo+
Solo
Medusa
Medusa
Mike_D_Marshall
Medusa
Level 101
God Stats
8W - 14L
1,438 SR
Queue Stats
781W - 893L
1,389 Elo+
Solo
Odin
Odin
SexyBrownBeast
Odin
Level 83
God Stats
4W - 2L
1,500 SR
Queue Stats
128W - 131L
1,487 Elo+
Party 1
Ullr
Ullr
boblosboat
Ullr
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 43L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
3 / 4 / 9
10,307
736
14,682
8,990
3,047
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
5 / 6 / 12
11,286
806
12,709
11,574
3,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cerberus
WhereYaAtJak
Cerberus
18
6 / 6 / 11
12,124
866
13,207
21,819
20,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Erlang Shen
anty-up
Erlang Shen
17
5 / 4 / 12
10,673
762
12,005
16,633
14,846
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Mulan
bkfish94
Mulan
16
2 / 4 / 10
9,519
680
8,984
18,456
12,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Casvaru
Tiamat
19
7 / 4 / 9
10,831
774
17,844
12,635
9,720
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Morgan Le Fay
IAmPrometheusX
Morgan Le Fay
20
14 / 2 / 6
12,971
927
24,568
14,665
4,671
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 2 / 5
8,692
621
5,174
6,280
1,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
0 / 5 / 11
8,748
625
8,686
19,155
15,002
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
0 / 8 / 10
8,760
626
5,899
14,473
3,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
65
21
Kills
24
24
Deaths
21
54
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Merlin
3
4
9
1.88
L
Tiamat
Casvaru
Tiamat
7
4
9
2.88
W
5
6
12
1.83
L
Morgan Le Fay
IAmPrometheusX
Morgan Le Fay
14
2
6
8.5
L
3
2
5
2.75
L
0
5
11
1.1
W
Cerberus
WhereYaAtJak
Cerberus
6
6
11
1.92
W
Erlang Shen
anty-up
Erlang Shen
5
4
12
2.75
W
Mulan
bkfish94
Mulan
2
4
10
1.75
L
0
8
10
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,587
Damage
62,171
77,472
Taken
67,208
54,523
Mitigated
35,034
23,676
Healing
20,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
14,682
1,037
1,759
1,029
8,990
3,047
0
6,524
2,466
35,793
0
L
Tiamat
Casvaru
Tiamat
17,844
3,270
639
5,125
12,635
9,720
0
7,805
4,454
32,314
0
W
12,709
276
721
1,611
11,574
3,781
0
7,413
4,161
34,887
0
L
Morgan Le Fay
IAmPrometheusX
Morgan Le Fay
24,568
1,110
1,478
5,330
14,665
4,671
0
9,349
5,028
50,956
0
L
5,174
1,107
731
1,654
6,280
1,807
0
3,976
2,147
0
16,285
L
8,686
1,072
99
3,359
19,155
15,002
0
12,237
6,386
4,049
9,320
W
Cerberus
WhereYaAtJak
Cerberus
13,207
377
847
5,549
21,819
20,700
0
11,117
10,702
33,112
1,251
W
Erlang Shen
anty-up
Erlang Shen
12,005
1,988
1,462
4,631
16,633
14,846
20
9,787
6,846
2,018
17,603
W
Mulan
bkfish94
Mulan
8,984
425
1,891
4,176
18,456
12,149
0
10,292
8,164
0
13,992
L
5,899
2,585
877
1,317
14,473
3,834
495
7,756
6,384
0
14,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,909
Gold Earned
50,002
224
Minions Killed
140
0
Camps Cleared
0
1,375,674
Distance Traveled
1,233,411
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,307
736
51
4
0
270,099
0
L
Tiamat
10,831
774
30
2
0
263,089
0
W
Janus
11,286
806
69
5
0
289,166
0
L
Morgan Le Fay
12,971
927
65
5
0
292,614
0
L
Medusa
8,692
621
19
1
0
145,590
0
L
Odin
8,748
625
11
1
0
265,226
0
W
Cerberus
12,124
866
66
5
0
244,467
2
W
Erlang Shen
10,673
762
17
1
0
293,484
0
W
Mulan
9,519
680
21
2
0
278,458
2
L
Ullr
8,760
626
15
1
0
266,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role