Player Matchup

Sol
Sol
DanMosely
Sol
Level 159
God Stats
2W - 3L
1,650 SR
Queue Stats
48W - 40L
1,566 Elo+
Solo
Sun Wukong
Sun Wukong
Ranian
Sun Wukong
Level 208
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 13L
1,649 Elo+
Party 1
Chaac
Chaac
doctaorlawya
Chaac
Level 47
God Stats
2W - 1L
1,771 SR
Queue Stats
58W - 32L
1,665 Elo+
Party 1
Ix Chel
Ix Chel
jabessevilan
Ix Chel
Level 156
God Stats
5W - 5L
1,709 SR
Queue Stats
728W - 754L
1,516 Elo+
Solo
Kumbhakarna
Kumbhakarna
lsolated
Kumbhakarna
Level 107
God Stats
2W - 2L
1,967 SR
Queue Stats
62W - 33L
1,669 Elo+
Party 1
Team Averages
Level 135
1,719 SR
1,613 Elo+

VS

Team Averages
Level 164
1,517 SR
1,577 Elo+
Morgan Le Fay
Morgan Le Fay
Danksunny
Morgan Le Fay
Level 128
God Stats
3W - 4L
1,446 SR
Queue Stats
433W - 401L
1,520 Elo+
Solo
Terra
Terra
DarkRumorz
Terra
Level 156
God Stats
18W - 18L
1,568 SR
Queue Stats
1,072W - 1,114L
1,486 Elo+
Solo
Nemesis
Nemesis
Esthephany
Nemesis
Level 166
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 127L
1,542 Elo+
Solo
Mulan
Mulan
FunkyTiki
Mulan
Level 157
God Stats
2W - 0L
1,404 SR
Queue Stats
15W - 8L
1,797 Elo+
Solo
Cu Chulainn
Cu Chulainn
Jarl Rokkr
Cu Chulainn
Level 211
God Stats
81W - 55L
1,666 SR
Queue Stats
1,306W - 1,341L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 4
8,036
670
12,780
13,649
4,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sun Wukong
Ranian
Sun Wukong
14
3 / 8 / 8
8,909
742
8,997
14,504
8,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
4 / 3 / 7
10,003
834
18,637
22,117
15,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ix Chel
jabessevilan
Ix Chel
15
3 / 3 / 9
8,726
727
10,753
12,800
5,443
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Kumbhakarna
lsolated
Kumbhakarna
15
2 / 5 / 10
9,240
770
6,661
31,182
23,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Danksunny
Morgan Le Fay
18
8 / 2 / 13
11,018
918
26,153
12,483
7,428
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
17
5 / 3 / 13
10,111
843
16,127
18,254
20,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Esthephany
Nemesis
16
2 / 3 / 15
10,057
838
14,126
17,289
10,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mulan
FunkyTiki
Mulan
15
2 / 3 / 16
9,231
769
11,974
13,699
18,268
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cu Chulainn
Jarl Rokkr
Cu Chulainn
18
9 / 3 / 14
10,989
916
16,517
13,959
13,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
97
13
Kills
26
26
Deaths
14
38
Assists
71
Player
Kills
Deaths
Assists
KDA
L
1
7
4
0.43
W
Morgan Le Fay
Danksunny
Morgan Le Fay
8
2
13
7.25
W
Terra
5
3
13
3.83
W
Nemesis
Esthephany
Nemesis
2
3
15
3.17
W
Mulan
FunkyTiki
Mulan
2
3
16
3.33
W
Cu Chulainn
Jarl Rokkr
Cu Chulainn
9
3
14
5.33
L
Sun Wukong
Ranian
Sun Wukong
3
8
8
0.88
L
4
3
7
2.5
L
Ix Chel
jabessevilan
Ix Chel
3
3
9
2.5
L
Kumbhakarna
lsolated
Kumbhakarna
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,828
Damage
84,897
94,252
Taken
75,684
57,984
Mitigated
70,443
38,755
Healing
28,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,780
4,132
0
2,591
13,649
4,728
0
5,613
7,825
22,251
193
W
Morgan Le Fay
Danksunny
Morgan Le Fay
26,153
1,824
1,496
4,577
12,483
7,428
1,137
3,940
8,543
44,749
1,296
W
Terra
16,127
844
6,326
5,919
18,254
20,978
116
6,528
11,726
22,330
1,280
W
Nemesis
Esthephany
Nemesis
14,126
4,197
1,430
3,578
17,289
10,686
1,002
8,739
8,550
0
24,623
W
Mulan
FunkyTiki
Mulan
11,974
977
926
2,040
13,699
18,268
646
4,444
9,255
1,135
17,097
W
Cu Chulainn
Jarl Rokkr
Cu Chulainn
16,517
1,237
1,331
780
13,959
13,083
116
6,394
7,565
3,812
34,634
L
Sun Wukong
Ranian
Sun Wukong
8,997
1,161
1,165
1,531
14,504
8,429
0
5,820
8,602
0
20,482
L
18,637
1,980
96
7,268
22,117
15,697
0
9,098
12,852
0
38,436
L
Ix Chel
jabessevilan
Ix Chel
10,753
1,207
10,295
6,132
12,800
5,443
0
5,151
7,467
24,337
0
L
Kumbhakarna
lsolated
Kumbhakarna
6,661
898
776
8,901
31,182
23,687
0
15,797
14,730
9,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,914
Gold Earned
51,406
131
Minions Killed
150
0
Camps Cleared
0
1,197,411
Distance Traveled
1,285,002
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,036
670
31
3
0
182,137
0
W
Morgan Le Fay
11,018
918
37
3
0
278,269
0
W
Terra
10,111
843
11
1
0
248,610
0
W
Nemesis
10,057
838
40
3
0
263,349
0
W
Mulan
9,231
769
16
1
0
249,263
0
W
Cu Chulainn
10,989
916
46
4
0
245,511
0
L
Sun Wukong
8,909
742
29
2
0
267,438
0
L
Chaac
10,003
834
36
3
0
282,959
0
L
Ix Chel
8,726
727
30
3
0
231,012
0
L
Kumbhakarna
9,240
770
5
0
0
233,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role