Player Matchup

Ne Zha
Ne Zha
BirSan
Ne Zha
Level 62
God Stats
29W - 33L
1,562 SR
Queue Stats
164W - 184L
1,529 Elo+
Solo
Terra
Terra
Kingfish3of6
Terra
Level 83
God Stats
8W - 11L
1,449 SR
Queue Stats
160W - 163L
1,506 Elo+
Solo
Janus
Janus
MataBurros664
Janus
Level 125
God Stats
14W - 19L
1,428 SR
Queue Stats
495W - 496L
1,437 Elo+
Solo
Sylvanus
Sylvanus
Saburito
Sylvanus
Level 86
God Stats
3W - 6L
1,465 SR
Queue Stats
226W - 243L
1,409 Elo+
Solo
Anhur
Anhur
Saucy Diablo
Anhur
Level 107
God Stats
13W - 24L
1,408 SR
Queue Stats
84W - 98L
1,374 Elo+
Solo
Team Averages
Level 93
1,462 SR
1,451 Elo+

VS

Team Averages
Level 93
1,468 SR
1,448 Elo+
Persephone
Persephone
NyanOfYaBusiness
Persephone
Level 84
God Stats
5W - 12L
1,245 SR
Queue Stats
227W - 199L
1,434 Elo+
Solo
Neith
Neith
RevoITU
Neith
Level 113
God Stats
26W - 16L
1,542 SR
Queue Stats
98W - 101L
1,473 Elo+
Solo
Tyr
Tyr
Spectro-57
Tyr
Level 89
God Stats
2W - 2L
1,594 SR
Queue Stats
39W - 44L
1,431 Elo+
Solo
Sylvanus
Sylvanus
Sunraku1992
Sylvanus
Level 100
God Stats
4W - 4L
1,491 SR
Queue Stats
302W - 296L
1,483 Elo+
Solo
Olorun
Olorun
vakacool11
Olorun
Level 78
God Stats
24W - 20L
1,467 SR
Queue Stats
147W - 161L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BirSan
Ne Zha
13
0 / 4 / 0
6,504
500
2,964
11,472
4,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 0 / 0
7,652
589
3,646
4,739
3,119
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
0 / 4 / 0
5,769
444
5,748
7,217
1,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sylvanus
Saburito
Sylvanus
9
0 / 3 / 1
5,704
439
8,268
13,106
9,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

9
1 / 6 / 0
5,752
442
4,239
8,840
2,639
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
NyanOfYaBusiness
Persephone
13
5 / 0 / 2
7,569
582
7,956
5,345
1,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
RevoITU
Neith
12
4 / 0 / 4
6,722
517
4,886
7,955
2,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
0 / 0 / 1
6,411
493
2,067
9,268
6,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Sylvanus
Sunraku1992
Sylvanus
11
3 / 0 / 7
7,302
562
5,943
13,806
10,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Olorun
vakacool11
Olorun
11
5 / 1 / 4
6,759
520
8,018
11,072
3,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
1
Kills
17
17
Deaths
1
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
BirSan
Ne Zha
0
4
0
0
L
0
0
0
0
L
0
4
0
0
W
Persephone
NyanOfYaBusiness
Persephone
5
0
2
6
W
Neith
RevoITU
Neith
4
0
4
6
L
Sylvanus
Saburito
Sylvanus
0
3
1
0.17
L
1
6
0
0.17
W
0
0
1
0.5
W
Sylvanus
Sunraku1992
Sylvanus
3
0
7
6.5
W
Olorun
vakacool11
Olorun
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,865
Damage
28,870
45,374
Taken
47,446
21,592
Mitigated
24,576
12,996
Healing
22,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
BirSan
Ne Zha
2,964
610
0
2,783
11,472
4,598
0
3,626
7,551
0
50,843
L
3,646
907
0
2,718
4,739
3,119
0
0
4,448
55,732
2,141
L
5,748
88
0
569
7,217
1,911
0
4,502
2,387
37,624
0
W
Persephone
NyanOfYaBusiness
Persephone
7,956
114
0
2,016
5,345
1,502
0
1,703
3,358
46,792
467
W
Neith
RevoITU
Neith
4,886
1,962
0
2,634
7,955
2,884
0
1,702
6,075
0
40,472
L
Sylvanus
Saburito
Sylvanus
8,268
2,637
978
4,294
13,106
9,325
0
7,768
5,286
20,586
2,471
L
4,239
2,218
0
1,654
8,840
2,639
0
5,116
3,671
0
32,765
W
2,067
451
0
3,191
9,268
6,614
0
3,505
5,763
0
37,047
W
Sylvanus
Sunraku1992
Sylvanus
5,943
1,715
2,303
5,750
13,806
10,115
0
4,500
8,581
20,422
3,852
W
Olorun
vakacool11
Olorun
8,018
4,247
720
5,472
11,072
3,461
888
3,869
6,771
37,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,381
Gold Earned
34,763
347
Minions Killed
317
0
Camps Cleared
0
1,221,153
Distance Traveled
1,244,442
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,504
500
88
7
0
256,887
2
L
Terra
7,652
589
113
9
0
239,894
1
L
Janus
5,769
444
59
5
0
285,042
2
W
Persephone
7,569
582
86
7
0
269,550
4
W
Neith
6,722
517
65
5
0
259,092
4
L
Sylvanus
5,704
439
28
2
0
226,079
2
L
Anhur
5,752
442
59
5
0
213,251
0
W
Tyr
6,411
493
79
6
0
248,974
1
W
Sylvanus
7,302
562
37
3
0
226,469
2
W
Olorun
6,759
520
50
4
0
240,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role