Player Matchup

Mulan
Mulan
DAVE LIFAEN
Mulan
Level 171
God Stats
8W - 15L
1,443 SR
Queue Stats
321W - 308L
1,486 Elo+
Solo
Geb
Geb
Luckod
Geb
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,530 Elo+
Solo
Jormungandr
Jormungandr
OttoP_95
Jormungandr
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 89L
1,561 Elo+
Solo
Eset
Eset
Paizadas
Eset
Level 118
God Stats
6W - 3L
1,716 SR
Queue Stats
318W - 296L
1,561 Elo+
Party 2
Bakasura
Bakasura
Zebriu
Bakasura
Level 156
God Stats
24W - 34L
1,442 SR
Queue Stats
398W - 367L
1,531 Elo+
Party 2
Team Averages
Level 128
1,520 SR
1,534 Elo+

VS

Team Averages
Level 140
1,504 SR
1,486 Elo+
Janus
Janus
 
Janus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
LVPuika
Da Ji
Level 98
God Stats
5W - 6L
1,463 SR
Queue Stats
62W - 51L
1,498 Elo+
Solo
Nike
Nike
TheScults
Nike
Level 146
God Stats
3W - 2L
1,470 SR
Queue Stats
84W - 73L
1,514 Elo+
Solo
Geb
Geb
limite84
Geb
Level 158
God Stats
1W - 0L
1,587 SR
Queue Stats
32W - 33L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 0
6,076
467
2,970
12,520
5,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Geb
Luckod
Geb
10
1 / 0 / 0
6,118
471
3,369
10,633
5,349
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jormungandr
OttoP_95
Jormungandr
10
0 / 5 / 3
5,955
458
2,900
10,851
5,558
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Eset
13
4 / 5 / 3
7,524
579
7,363
9,382
2,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
Zebriu
Bakasura
13
3 / 3 / 3
7,240
557
6,660
14,603
6,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
5 / 3 / 2
8,548
658
7,792
9,056
2,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
 
Cupid
12
3 / 2 / 2
7,129
548
10,142
8,407
2,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
LVPuika
Da Ji
12
4 / 4 / 0
6,807
524
3,900
9,134
3,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nike
15
6 / 1 / 1
9,117
701
11,088
11,396
6,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
1 / 0 / 5
7,275
560
6,338
7,560
4,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
29
9
Kills
19
20
Deaths
10
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
3
2
2
W
Cupid
 
Cupid
3
2
2
2
L
1
7
0
0.14
W
Da Ji
LVPuika
Da Ji
4
4
0
1
L
Geb
Luckod
Geb
1
0
0
1
L
Jormungandr
OttoP_95
Jormungandr
0
5
3
0.3
L
Eset
4
5
3
1.1
W
Nike
6
1
1
6.5
L
Bakasura
Zebriu
Bakasura
3
3
3
1.5
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,262
Damage
39,260
57,989
Taken
45,553
25,848
Mitigated
19,520
16,763
Healing
11,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,792
566
0
2,001
9,056
2,607
369
4,587
4,289
56,366
0
W
Cupid
 
Cupid
10,142
5,631
1,103
4,197
8,407
2,824
456
2,756
5,399
0
51,379
L
2,970
581
0
2,518
12,520
5,743
0
871
11,649
0
31,765
W
Da Ji
LVPuika
Da Ji
3,900
1,206
0
1,067
9,134
3,141
0
2,284
6,573
0
36,175
L
Geb
Luckod
Geb
3,369
253
2,314
3,064
10,633
5,349
0
3,268
7,271
14,701
0
L
Jormungandr
OttoP_95
Jormungandr
2,900
595
0
988
10,851
5,558
0
1,890
8,961
30,600
0
L
Eset
7,363
205
307
1,493
9,382
2,856
0
4,700
4,333
49,786
1,332
W
Nike
11,088
1,161
0
1,002
11,396
6,561
0
745
10,191
0
70,294
L
Bakasura
Zebriu
Bakasura
6,660
5,161
0
6,079
14,603
6,342
0
2,301
12,128
0
43,181
W
6,338
313
293
1,666
7,560
4,387
0
3,325
4,165
24,725
2,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,913
Gold Earned
38,876
323
Minions Killed
384
0
Camps Cleared
0
1,296,742
Distance Traveled
1,251,936
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,548
658
104
8
0
245,286
2
W
Cupid
7,129
548
82
6
0
240,338
0
L
Mulan
6,076
467
67
5
0
225,451
0
W
Da Ji
6,807
524
57
4
0
262,488
0
L
Geb
6,118
471
14
1
0
277,263
2
L
Jormungandr
5,955
458
46
4
0
224,357
0
L
Eset
7,524
579
100
8
0
268,108
2
W
Nike
9,117
701
114
9
0
246,050
2
L
Bakasura
7,240
557
96
7
0
301,563
0
W
Geb
7,275
560
27
2
0
257,774
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role