Player Matchup

Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Daris666T
Set
Level 13
God Stats
7W - 11L
1,524 SR
Queue Stats
26W - 30L
1,225 Elo+
Party 1
Athena
Athena
Mullcih1
Athena
Level 144
God Stats
16W - 30L
1,363 SR
Queue Stats
764W - 771L
1,504 Elo+
Solo
Sun Wukong
Sun Wukong
SDR_amadeo
Sun Wukong
Level 126
God Stats
19W - 16L
1,585 SR
Queue Stats
134W - 138L
1,476 Elo+
Solo
Rama
Rama
TerraRaptor4
Rama
Level 46
God Stats
1W - 2L
1,729 SR
Queue Stats
39W - 44L
1,285 Elo+
Party 1
Team Averages
Level 91
1,540 SR
1,398 Elo+

VS

Team Averages
Level 128
1,478 SR
1,468 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 220
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
Darknubis333
Xing Tian
Level 129
God Stats
4W - 5L
1,354 SR
Queue Stats
81W - 99L
1,454 Elo+
Solo
Medusa
Medusa
Magicherb
Medusa
Level 82
God Stats
4W - 1L
1,789 SR
Queue Stats
145W - 139L
1,481 Elo+
Solo
Da Ji
Da Ji
PewPew_MDF
Da Ji
Level 88
God Stats
1W - 0L
1,248 SR
Queue Stats
237W - 240L
1,410 Elo+
Party 2
Cabrakan
Cabrakan
logan69350
Cabrakan
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 38L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 1 / 1
5,324
532
5,085
5,664
1,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
0 / 4 / 1
4,673
467
2,829
8,051
3,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
Mullcih1
Athena
9
1 / 3 / 0
4,995
500
2,512
9,934
7,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
SDR_amadeo
Sun Wukong
12
1 / 0 / 0
6,702
670
3,273
7,350
3,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 5 / 1
5,464
546
3,514
6,453
1,857
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
4 / 0 / 1
6,345
635
5,329
5,216
1,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
Darknubis333
Xing Tian
9
0 / 0 / 8
6,215
622
3,620
8,522
6,545
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
Magicherb
Medusa
11
7 / 0 / 0
6,760
676
9,322
6,271
2,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
11
2 / 2 / 4
5,642
564
2,284
6,517
2,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cabrakan
logan69350
Cabrakan
12
0 / 1 / 0
6,440
644
2,692
7,126
5,181
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
3
Kills
13
13
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
1
0.5
W
Morgan Le Fay
 
Morgan Le Fay
4
0
1
4.5
L
0
4
1
0.13
W
Xing Tian
Darknubis333
Xing Tian
0
0
8
4
W
Medusa
Magicherb
Medusa
7
0
0
7
L
Athena
Mullcih1
Athena
1
3
0
0.33
W
Da Ji
2
2
4
2
L
Sun Wukong
SDR_amadeo
Sun Wukong
1
0
0
1
L
1
5
1
0.3
W
Cabrakan
logan69350
Cabrakan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,213
Damage
23,247
37,452
Taken
33,652
17,267
Mitigated
18,073
10,443
Healing
8,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,085
1,228
0
3,064
5,664
1,363
0
3,562
1,768
38,260
2,724
W
Morgan Le Fay
 
Morgan Le Fay
5,329
882
0
1,608
5,216
1,850
376
3,470
1,746
40,040
1,374
L
2,829
1,643
0
100
8,051
3,069
0
3,150
4,801
0
27,775
W
Xing Tian
Darknubis333
Xing Tian
3,620
422
0
2,014
8,522
6,545
0
2,613
5,909
14,060
1,070
W
Medusa
Magicherb
Medusa
9,322
4,222
0
2,116
6,271
2,023
579
745
5,526
0
44,276
L
Athena
Mullcih1
Athena
2,512
947
0
2,619
9,934
7,545
0
1,560
8,294
14,004
0
W
Da Ji
2,284
685
0
265
6,517
2,474
463
735
5,782
0
31,347
L
Sun Wukong
SDR_amadeo
Sun Wukong
3,273
335
0
3,058
7,350
3,433
0
1,927
5,423
0
49,589
L
3,514
2,715
0
1,602
6,453
1,857
48
920
5,533
0
34,566
W
Cabrakan
logan69350
Cabrakan
2,692
461
0
2,774
7,126
5,181
0
0
7,126
49,540
1,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,158
Gold Earned
31,402
307
Minions Killed
318
0
Camps Cleared
0
1,061,873
Distance Traveled
1,044,585
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,324
532
69
7
0
206,027
2
W
Morgan Le Fay
6,345
635
90
9
0
206,799
0
L
Set
4,673
467
47
5
0
221,659
0
W
Xing Tian
6,215
622
16
2
0
225,444
0
W
Medusa
6,760
676
57
6
0
203,831
1
L
Athena
4,995
500
13
1
0
244,208
0
W
Da Ji
5,642
564
53
5
0
239,875
2
L
Sun Wukong
6,702
670
116
12
0
199,356
0
L
Rama
5,464
546
62
6
0
190,623
0
W
Cabrakan
6,440
644
102
10
0
168,636
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role