Player Matchup

Thor
Thor
Bromitus
Thor
Level 123
God Stats
2W - 0L
1,728 SR
Queue Stats
6W - 4L
1,571 Elo+
Solo
Hou Yi
Hou Yi
Dragon_Elite9
Hou Yi
Level 179
God Stats
23W - 11L
1,693 SR
Queue Stats
282W - 265L
1,522 Elo+
Solo
Tiamat
Tiamat
Frostyin9730
Tiamat
Level 122
God Stats
10W - 5L
1,637 SR
Queue Stats
189W - 172L
1,490 Elo+
Solo
Aphrodite
Aphrodite
nWraith_
Aphrodite
Level 157
God Stats
72W - 47L
1,641 SR
Queue Stats
452W - 452L
1,548 Elo+
Solo
King Arthur
King Arthur
speczs_
King Arthur
Level 157
God Stats
14W - 9L
1,659 SR
Queue Stats
58W - 37L
1,650 Elo+
Solo
Team Averages
Level 148
1,671 SR
1,556 Elo+

VS

Team Averages
Level 137
1,471 SR
1,523 Elo+
Thanatos
Thanatos
AngelFlow19
Thanatos
Level 60
God Stats
0W - 3L
1,176 SR
Queue Stats
177W - 153L
1,526 Elo+
Solo
Ares
Ares
Ced_Corliss
Ares
Level 128
God Stats
29W - 29L
1,514 SR
Queue Stats
301W - 278L
1,506 Elo+
Solo
Cupid
Cupid
EragonAXEL
Cupid
Level 124
God Stats
0W - 3L
1,293 SR
Queue Stats
10W - 17L
1,362 Elo+
Solo
Thoth
Thoth
Malysera
Thoth
Level 215
God Stats
0W - 1L
1,707 SR
Queue Stats
39W - 24L
1,656 Elo+
Solo
Surtr
Surtr
NikTakinYoCookie
Surtr
Level 159
God Stats
8W - 5L
1,666 SR
Queue Stats
209W - 210L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
1 / 3 / 4
6,479
498
3,071
10,397
3,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
7 / 1 / 2
8,162
628
9,256
9,858
3,978
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Tiamat
12
0 / 2 / 0
6,458
497
3,255
8,678
2,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Aphrodite
nWraith_
Aphrodite
12
3 / 1 / 3
7,397
569
4,616
8,906
3,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
speczs_
King Arthur
15
5 / 1 / 1
8,524
656
10,189
12,654
8,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AngelFlow19
Thanatos
11
3 / 4 / 2
6,169
475
6,076
10,531
3,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 2 / 3
6,708
516
5,707
10,238
8,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cupid
11
1 / 5 / 0
6,500
500
4,605
8,668
3,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thoth
Malysera
Thoth
14
3 / 0 / 1
7,923
609
9,823
4,773
1,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 5 / 0
6,075
467
7,336
13,729
8,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
16
Kills
8
8
Deaths
16
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thanatos
AngelFlow19
Thanatos
3
4
2
1
W
Thor
1
3
4
1
L
1
2
3
1.25
W
7
1
2
8
L
Cupid
1
5
0
0.2
W
Tiamat
0
2
0
0
L
Thoth
Malysera
Thoth
3
0
1
3.5
L
0
5
0
0
W
Aphrodite
nWraith_
Aphrodite
3
1
3
4.5
W
King Arthur
speczs_
King Arthur
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,387
Damage
33,547
50,493
Taken
47,939
22,930
Mitigated
25,196
23,769
Healing
18,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
AngelFlow19
Thanatos
6,076
1,713
0
7,168
10,531
3,454
0
839
9,692
0
34,917
W
Thor
3,071
368
0
3,397
10,397
3,367
0
1,683
8,604
0
42,931
L
5,707
585
0
3,165
10,238
8,719
0
2,721
7,517
27,023
1,576
W
9,256
5,883
0
3,321
9,858
3,978
744
2,707
7,071
0
60,658
L
Cupid
4,605
2,950
0
2,134
8,668
3,153
0
1,069
7,599
0
41,780
W
Tiamat
3,255
358
0
2,359
8,678
2,902
0
5,091
2,956
43,795
0
L
Thoth
Malysera
Thoth
9,823
207
0
750
4,773
1,464
0
3,173
1,592
59,610
2,157
L
7,336
2,496
0
5,332
13,729
8,406
0
170
13,559
1,337
41,073
W
Aphrodite
nWraith_
Aphrodite
4,616
157
4,484
6,090
8,906
3,998
0
3,722
4,962
27,931
1,898
W
King Arthur
speczs_
King Arthur
10,189
1,314
0
4,118
12,654
8,685
0
1,346
10,490
491
65,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,020
Gold Earned
33,375
433
Minions Killed
397
0
Camps Cleared
0
1,320,574
Distance Traveled
1,274,025
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,169
475
56
4
0
270,136
0
W
Thor
6,479
498
66
5
0
282,663
0
L
Ares
6,708
516
30
2
0
252,370
5
W
Hou Yi
8,162
628
99
8
0
233,845
0
L
Cupid
6,500
500
83
6
0
252,553
2
W
Tiamat
6,458
497
89
7
0
267,207
0
L
Thoth
7,923
609
150
12
0
283,819
0
L
Surtr
6,075
467
78
6
0
215,147
0
W
Aphrodite
7,397
569
57
4
0
269,146
0
W
King Arthur
8,524
656
122
9
0
267,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role