Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
CokedOutFox
Hera
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 29L
1,310 Elo+
Solo
Neith
Neith
God_Of_Feeding
Neith
Level 105
God Stats
11W - 6L
1,646 SR
Queue Stats
113W - 98L
1,537 Elo+
Solo
Ne Zha
Ne Zha
MoistNakedMoose
Ne Zha
Level 69
God Stats
17W - 18L
1,386 SR
Queue Stats
76W - 57L
1,476 Elo+
Solo
Cu Chulainn
Cu Chulainn
Shuckamuxus
Cu Chulainn
Level 122
God Stats
168W - 111L
1,651 SR
Queue Stats
515W - 505L
1,445 Elo+
Solo
Team Averages
Level 83
1,537 SR
1,454 Elo+

VS

Team Averages
Level 108
1,461 SR
1,469 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
EragonAXEL
Cupid
Level 124
God Stats
0W - 3L
1,500 SR
Queue Stats
10W - 17L
1,404 Elo+
Solo
Baron Samedi
Baron Samedi
GrimBearer
Baron Samedi
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 21L
1,525 Elo+
Solo
Geb
Geb
RhinoStampedes
Geb
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,436 Elo+
Solo
Achilles
Achilles
wmd2099
Achilles
Level 146
God Stats
5W - 5L
1,303 SR
Queue Stats
205W - 191L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
1 / 2 / 1
4,726
591
2,146
6,496
3,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 0 / 1
5,998
750
1,841
2,210
598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
3 / 1 / 1
5,063
633
4,548
4,036
1,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
1 / 0 / 0
4,538
567
1,271
5,024
1,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cu Chulainn
Shuckamuxus
Cu Chulainn
11
5 / 3 / 0
6,132
767
7,086
7,498
4,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
2 / 2 / 1
5,117
640
2,608
5,873
2,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cupid
8
1 / 1 / 1
4,705
588
4,927
4,973
1,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Baron Samedi
GrimBearer
Baron Samedi
9
1 / 1 / 0
5,152
644
1,306
2,946
1,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

4
0 / 3 / 0
3,531
441
417
2,640
1,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
wmd2099
Achilles
9
2 / 4 / 1
5,424
678
4,801
9,916
4,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
11
Kills
6
6
Deaths
11
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
2
1
0.75
L
Ao Kuang
 
Ao Kuang
2
2
1
1.25
W
1
0
1
1.5
L
Cupid
1
1
1
1.5
W
3
1
1
3.5
L
Baron Samedi
GrimBearer
Baron Samedi
1
1
0
1
W
1
0
0
1
L
0
3
0
0
W
Cu Chulainn
Shuckamuxus
Cu Chulainn
5
3
0
1.67
L
Achilles
wmd2099
Achilles
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,892
Damage
14,059
25,264
Taken
26,348
10,330
Mitigated
10,628
8,283
Healing
8,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
2,146
189
0
1,515
6,496
3,200
0
1,134
5,314
13,226
2,071
L
Ao Kuang
 
Ao Kuang
2,608
543
0
962
5,873
2,038
0
756
5,117
37,693
2,125
W
1,841
618
0
1,059
2,210
598
0
859
1,259
42,471
1,048
L
Cupid
4,927
3,397
0
2,135
4,973
1,279
0
1,248
3,725
0
26,612
W
4,548
1,238
0
950
4,036
1,100
0
961
3,075
0
30,908
L
Baron Samedi
GrimBearer
Baron Samedi
1,306
38
110
828
2,946
1,080
0
979
1,967
27,830
0
W
1,271
172
0
2,828
5,024
1,331
0
480
4,434
0
22,826
L
417
29
0
115
2,640
1,236
0
815
1,825
1,500
0
W
Cu Chulainn
Shuckamuxus
Cu Chulainn
7,086
1,998
0
1,931
7,498
4,101
0
1,090
5,926
543
36,141
L
Achilles
wmd2099
Achilles
4,801
1,366
0
4,273
9,916
4,995
0
170
9,221
609
26,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,457
Gold Earned
23,929
307
Minions Killed
247
0
Camps Cleared
0
868,716
Distance Traveled
783,087
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,726
591
31
4
0
156,641
3
L
Ao Kuang
5,117
640
62
8
0
199,279
0
W
Hera
5,998
750
104
13
0
196,936
3
L
Cupid
4,705
588
47
6
0
166,490
4
W
Neith
5,063
633
60
8
0
147,867
0
L
Baron Samedi
5,152
644
82
10
0
157,200
0
W
Ne Zha
4,538
567
45
6
0
204,962
4
L
Geb
3,531
441
1
0
0
82,288
0
W
Cu Chulainn
6,132
767
67
8
0
162,310
0
L
Achilles
5,424
678
55
7
0
177,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role