Player Matchup

Bacchus
Bacchus
KnigthSilver
Bacchus
Level 109
God Stats
0W - 3L
1,235 SR
Queue Stats
111W - 118L
1,468 Elo+
Party 1
Hercules
Hercules
beneton68
Hercules
Level 126
God Stats
4W - 11L
1,319 SR
Queue Stats
97W - 105L
1,480 Elo+
Party 1
Danzaburou
Danzaburou
stephdave
Danzaburou
Level 53
God Stats
39W - 47L
1,428 SR
Queue Stats
57W - 84L
1,321 Elo+
Solo
Team Averages
Level 96
1,327 SR
1,423 Elo+

VS

Team Averages
Level 104
1,648 SR
1,401 Elo+
Nu Wa
Nu Wa
BlackVoidOilOG
Nu Wa
Level 85
God Stats
3W - 6L
1,685 SR
Queue Stats
3W - 9L
1,133 Elo+
Solo
Izanami
Izanami
DrepexTheApexx
Izanami
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,561 Elo+
Solo
Tyr
Tyr
TheBlood_Omen
Tyr
Level 128
God Stats
2W - 0L
1,758 SR
Queue Stats
112W - 113L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KnigthSilver
Bacchus
14
4 / 5 / 4
9,746
812
8,800
11,120
6,167
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Hercules
beneton68
Hercules
15
5 / 5 / 4
10,588
882
9,574
16,491
15,676
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
stephdave
Danzaburou
15
0 / 7 / 5
9,478
790
4,474
9,403
3,228
Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 5 / 3
10,970
914
9,803
9,639
2,965
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
4 / 4 / 5
10,943
912
8,697
10,533
3,860
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

17
6 / 1 / 7
11,645
970
12,208
14,842
13,808
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
32
9
Kills
17
17
Deaths
10
13
Assists
15
Player
Kills
Deaths
Assists
KDA
W
7
5
3
1.7
W
4
4
5
1.63
L
Bacchus
KnigthSilver
Bacchus
4
5
4
1.2
W
6
1
7
9.5
L
Hercules
beneton68
Hercules
5
5
4
1.4
L
Danzaburou
stephdave
Danzaburou
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,848
Damage
30,708
37,014
Taken
35,014
25,071
Mitigated
20,633
5,598
Healing
3,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,803
2,835
0
408
9,639
2,965
1,302
3,188
6,451
42,794
661
W
8,697
5,907
0
845
10,533
3,860
1,522
2,710
7,823
0
47,582
L
Bacchus
KnigthSilver
Bacchus
8,800
758
0
758
11,120
6,167
675
3,672
7,426
22,779
1,042
W
12,208
1,684
0
2,065
14,842
13,808
511
4,425
10,155
0
24,534
L
Hercules
beneton68
Hercules
9,574
1,317
0
4,163
16,491
15,676
246
3,433
13,006
11,088
22,967
L
Danzaburou
stephdave
Danzaburou
4,474
1,290
170
507
9,403
3,228
693
2,425
6,978
0
29,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,812
Gold Earned
33,558
141
Minions Killed
150
0
Camps Cleared
0
569,705
Distance Traveled
617,174
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,970
914
48
4
0
190,201
7
W
Izanami
10,943
912
70
6
0
190,198
0
L
Bacchus
9,746
812
30
3
0
206,958
0
W
Tyr
11,645
970
32
3
0
236,775
0
L
Hercules
10,588
882
53
4
0
224,428
0
L
Danzaburou
9,478
790
58
5
0
138,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role