Player Matchup

Geb
Geb
Kirapuro
Geb
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 19L
1,195 Elo+
Solo
Apollo
Apollo
Krueptus
Apollo
Level 152
God Stats
1W - 0L
1,016 SR
Queue Stats
238W - 248L
1,483 Elo+
Party 1
Medusa
Medusa
NaGi-SaKi-
Medusa
Level 87
God Stats
19W - 18L
1,442 SR
Queue Stats
61W - 74L
1,363 Elo+
Party 1
Mulan
Mulan
valkyree
Mulan
Level 124
God Stats
19W - 19L
1,529 SR
Queue Stats
226W - 232L
1,488 Elo+
Party 1
Ix Chel
Ix Chel
xX_Pascal_7_Xx
Ix Chel
Level 157
God Stats
4W - 8L
1,435 SR
Queue Stats
102W - 116L
1,416 Elo+
Party 1
Team Averages
Level 134
1,385 SR
1,389 Elo+

VS

Team Averages
Level 85
1,400 SR
1,261 Elo+
Horus
Horus
BocatGeneral
Horus
Level 99
God Stats
4W - 8L
1,344 SR
Queue Stats
42W - 91L
1,262 Elo+
Party 2
Sol
Sol
CAMZ_ART
Sol
Level 95
God Stats
2W - 2L
1,500 SR
Queue Stats
45W - 92L
1,284 Elo+
Party 2
Surtr
Surtr
Lamarh123
Surtr
Level 96
God Stats
6W - 16L
1,328 SR
Queue Stats
38W - 86L
1,274 Elo+
Party 2
Raijin
Raijin
ajokeade
Raijin
Level 67
God Stats
1W - 2L
1,554 SR
Queue Stats
30W - 79L
1,243 Elo+
Party 2
Bacchus
Bacchus
subblxckgamer
Bacchus
Level 66
God Stats
18W - 49L
1,275 SR
Queue Stats
22W - 64L
1,240 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 3
5,412
541
2,282
7,397
3,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
Krueptus
Apollo
11
1 / 1 / 1
6,358
636
4,641
6,031
1,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Medusa
NaGi-SaKi-
Medusa
8
0 / 3 / 0
4,817
482
2,935
5,946
1,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mulan
valkyree
Mulan
12
2 / 2 / 3
6,213
621
4,318
8,736
4,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
8 / 0 / 0
6,794
679
5,886
5,474
1,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 2
5,178
518
3,482
8,875
4,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
4 / 0 / 1
6,007
601
7,035
3,596
886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Surtr
Lamarh123
Surtr
11
0 / 1 / 2
5,305
531
4,454
8,044
4,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
ajokeade
Raijin
8
0 / 5 / 1
4,885
489
3,582
5,705
1,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
9
1 / 1 / 2
5,526
553
4,215
6,776
5,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
14
11
Kills
6
6
Deaths
11
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
L
4
0
1
4.5
W
0
0
3
1.5
W
Apollo
Krueptus
Apollo
1
1
1
1.5
L
Surtr
Lamarh123
Surtr
0
1
2
1
W
Medusa
NaGi-SaKi-
Medusa
0
3
0
0
L
Raijin
ajokeade
Raijin
0
5
1
0.1
L
Bacchus
1
1
2
2
W
Mulan
valkyree
Mulan
2
2
3
1.75
W
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,062
Damage
22,768
33,584
Taken
32,996
12,831
Mitigated
16,587
13,233
Healing
8,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,482
1,783
200
1,183
8,875
4,161
0
1,453
7,274
0
33,897
L
7,035
3,681
0
1,573
3,596
886
0
764
2,832
38,084
3,523
W
2,282
138
0
3,238
7,397
3,765
81
4,752
2,543
16,472
0
W
Apollo
Krueptus
Apollo
4,641
2,461
0
2,606
6,031
1,850
0
1,388
4,643
0
40,142
L
Surtr
Lamarh123
Surtr
4,454
1,213
0
2,052
8,044
4,375
0
0
8,044
372
28,926
W
Medusa
NaGi-SaKi-
Medusa
2,935
510
0
1,424
5,946
1,471
0
3,866
2,080
0
27,930
L
Raijin
ajokeade
Raijin
3,582
241
0
487
5,705
1,487
0
3,586
1,755
22,240
1,008
L
Bacchus
4,215
565
0
2,524
6,776
5,678
0
1,567
5,159
13,613
2,554
W
Mulan
valkyree
Mulan
4,318
627
0
2,623
8,736
4,295
0
1,511
7,139
0
54,918
W
5,886
1,092
468
2,874
5,474
1,450
123
2,072
2,850
30,611
1,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,594
Gold Earned
26,901
321
Minions Killed
229
0
Camps Cleared
0
997,224
Distance Traveled
973,905
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,178
518
49
5
0
213,586
1
L
Sol
6,007
601
66
7
0
194,139
0
W
Geb
5,412
541
13
1
0
210,107
0
W
Apollo
6,358
636
103
10
0
184,505
0
L
Surtr
5,305
531
38
4
0
195,917
3
W
Medusa
4,817
482
54
5
0
178,366
0
L
Raijin
4,885
489
53
5
0
182,191
0
L
Bacchus
5,526
553
23
2
0
188,072
2
W
Mulan
6,213
621
94
9
0
218,736
0
W
Ix Chel
6,794
679
57
6
0
205,510
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role