Player Matchup

Odin
Odin
AshPhaltPrime567
Odin
Level 78
God Stats
2W - 3L
1,441 SR
Queue Stats
273W - 276L
1,424 Elo+
Solo
Bastet
Bastet
JammyJimbo1
Bastet
Level 83
God Stats
8W - 10L
1,465 SR
Queue Stats
203W - 206L
1,426 Elo+
Solo
Sol
Sol
PsychRN5976
Sol
Level 129
God Stats
16W - 27L
1,361 SR
Queue Stats
540W - 531L
1,404 Elo+
Solo
Danzaburou
Danzaburou
Sempai_leo
Danzaburou
Level 124
God Stats
46W - 51L
1,538 SR
Queue Stats
131W - 160L
1,476 Elo+
Solo
Tiamat
Tiamat
zXBREUXz
Tiamat
Level 49
God Stats
2W - 2L
1,363 SR
Queue Stats
74W - 101L
1,372 Elo+
Solo
Team Averages
Level 93
1,433 SR
1,420 Elo+

VS

Team Averages
Level 85
1,488 SR
1,455 Elo+
Zeus
Zeus
 
Zeus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
HillyStarkiller
Chernobog
Level 103
God Stats
1W - 1L
1,717 SR
Queue Stats
11W - 14L
1,495 Elo+
Solo
Charon
Charon
Kingfire2008
Charon
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 47L
1,397 Elo+
Party 1
Cliodhna
Cliodhna
MavrickCross
Cliodhna
Level 61
God Stats
3W - 2L
1,283 SR
Queue Stats
141W - 172L
1,417 Elo+
Solo
Sun Wukong
Sun Wukong
apolobertino
Sun Wukong
Level 49
God Stats
3W - 6L
1,438 SR
Queue Stats
66W - 62L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 4
8,232
549
5,723
16,347
12,412
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bastet
13
2 / 3 / 1
7,295
486
5,116
11,582
3,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
3 / 1 / 3
8,816
588
8,058
8,477
2,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Sempai_leo
Danzaburou
14
3 / 1 / 3
8,394
560
5,956
10,079
3,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
zXBREUXz
Tiamat
13
1 / 3 / 3
7,639
509
5,563
9,852
4,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
8 / 4 / 1
8,079
539
15,363
9,381
3,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
HillyStarkiller
Chernobog
6
0 / 2 / 0
5,262
351
1,337
3,034
822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charon
11
0 / 1 / 5
6,724
448
4,848
11,331
8,491
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
MavrickCross
Cliodhna
13
1 / 2 / 5
6,912
461
5,323
12,158
4,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sun Wukong
apolobertino
Sun Wukong
11
0 / 2 / 3
6,559
437
6,232
10,321
7,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
23
11
Kills
9
9
Deaths
11
14
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
8
4
1
2.13
W
2
1
4
4
L
Chernobog
HillyStarkiller
Chernobog
0
2
0
0
W
Bastet
2
3
1
0.83
L
Charon
0
1
5
2.5
L
Cliodhna
MavrickCross
Cliodhna
1
2
5
1.75
W
3
1
3
4.5
W
Danzaburou
Sempai_leo
Danzaburou
3
1
3
4.5
L
Sun Wukong
apolobertino
Sun Wukong
0
2
3
0.75
W
Tiamat
zXBREUXz
Tiamat
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,416
Damage
33,103
56,337
Taken
46,225
27,142
Mitigated
24,320
21,881
Healing
11,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
15,363
1,894
0
1,202
9,381
3,199
622
4,140
5,241
50,453
0
W
5,723
1,746
0
4,509
16,347
12,412
0
7,084
9,066
3,199
22,950
L
Chernobog
HillyStarkiller
Chernobog
1,337
447
0
712
3,034
822
0
0
3,034
0
16,322
W
Bastet
5,116
916
0
3,683
11,582
3,853
1,738
2,638
8,866
0
47,580
L
Charon
4,848
462
0
1,574
11,331
8,491
0
3,624
7,707
24,289
0
L
Cliodhna
MavrickCross
Cliodhna
5,323
1,001
0
6,276
12,158
4,462
0
3,071
9,087
0
55,894
W
8,058
2,323
0
4,887
8,477
2,420
2,706
2,615
5,761
54,642
409
W
Danzaburou
Sempai_leo
Danzaburou
5,956
2,749
0
4,817
10,079
3,519
1,405
3,919
6,036
0
58,103
L
Sun Wukong
apolobertino
Sun Wukong
6,232
661
0
2,161
10,321
7,346
0
3,764
6,557
737
36,726
W
Tiamat
zXBREUXz
Tiamat
5,563
292
0
3,985
9,852
4,938
0
4,064
5,761
43,674
1,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,376
Gold Earned
33,536
367
Minions Killed
308
0
Camps Cleared
0
1,446,074
Distance Traveled
1,307,253
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,079
539
72
5
0
257,163
0
W
Odin
8,232
549
33
2
0
304,571
2
L
Chernobog
5,262
351
35
2
0
149,411
0
W
Bastet
7,295
486
66
4
0
292,506
0
L
Charon
6,724
448
41
3
0
295,531
0
L
Cliodhna
6,912
461
93
6
0
344,568
0
W
Sol
8,816
588
89
6
0
264,065
0
W
Danzaburou
8,394
560
86
6
0
273,949
0
L
Sun Wukong
6,559
437
67
4
0
260,580
2
W
Tiamat
7,639
509
93
6
0
310,983
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role