Player Matchup

Discordia
Discordia
 
Discordia
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
DRILL-INSTRUTOR
Nike
Level 119
God Stats
2W - 2L
1,412 SR
Queue Stats
10W - 7L
1,534 Elo+
Solo
Cliodhna
Cliodhna
Drafo
Cliodhna
Level 146
God Stats
27W - 28L
1,552 SR
Queue Stats
286W - 294L
1,471 Elo+
Solo
Bacchus
Bacchus
HyDRAAchRoniC
Bacchus
Level 231
God Stats
13W - 11L
1,579 SR
Queue Stats
297W - 319L
1,444 Elo+
Solo
Cupid
Cupid
Regurgitate
Cupid
Level 127
God Stats
14W - 16L
1,668 SR
Queue Stats
204W - 185L
1,576 Elo+
Solo
Team Averages
Level 150
1,542 SR
1,505 Elo+

VS

Team Averages
Level 132
1,475 SR
1,512 Elo+
Hel
Hel
Bondu
Hel
Level 108
God Stats
1W - 2L
1,400 SR
Queue Stats
240W - 227L
1,524 Elo+
Solo
Gilgamesh
Gilgamesh
CalamarMalo
Gilgamesh
Level 159
God Stats
0W - 2L
1,306 SR
Queue Stats
371W - 376L
1,533 Elo+
Solo
Ymir
Ymir
Chugeranian
Ymir
Level 108
God Stats
2W - 5L
1,647 SR
Queue Stats
235W - 187L
1,574 Elo+
Solo
Serqet
Serqet
Kungfumagoo
Serqet
Level 126
God Stats
3W - 4L
1,522 SR
Queue Stats
32W - 32L
1,448 Elo+
Solo
Olorun
Olorun
misaelol
Olorun
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 66L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
18
5 / 0 / 1
10,651
1,065
10,406
4,964
1,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 0 / 6
8,879
888
5,862
8,388
6,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cliodhna
Drafo
Cliodhna
15
2 / 4 / 6
9,137
914
6,123
9,635
3,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
14
3 / 3 / 3
9,087
909
6,580
12,165
10,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 1 / 5
9,257
926
10,174
9,155
2,819
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Bondu
Hel
14
1 / 3 / 2
8,636
864
5,879
10,204
2,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gilgamesh
CalamarMalo
Gilgamesh
15
3 / 3 / 2
9,040
904
7,387
15,358
13,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 0 / 1
7,704
770
400
732
310
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Serqet
13
0 / 1 / 4
8,188
819
10,262
10,447
6,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
misaelol
Olorun
16
4 / 5 / 3
9,553
955
6,963
10,776
4,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
20
12
Kills
8
8
Deaths
12
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
5
0
1
5.5
L
Hel
Bondu
Hel
1
3
2
0.67
L
Gilgamesh
CalamarMalo
Gilgamesh
3
3
2
1.33
L
0
0
1
0.5
W
0
0
6
3
W
Cliodhna
Drafo
Cliodhna
2
4
6
1.25
W
Bacchus
3
3
3
1.5
L
Serqet
0
1
4
2
W
2
1
5
4.5
L
Olorun
misaelol
Olorun
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,145
Damage
30,891
44,307
Taken
47,517
24,670
Mitigated
26,535
11,281
Healing
13,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
10,406
228
0
500
4,964
1,657
114
668
3,916
51,898
0
L
Hel
Bondu
Hel
5,879
258
4,850
3,611
10,204
2,998
0
4,957
4,947
24,462
0
L
Gilgamesh
CalamarMalo
Gilgamesh
7,387
1,272
0
1,301
15,358
13,135
0
3,980
10,335
0
25,324
L
400
96
0
382
732
310
0
89
603
4,919
0
W
5,862
474
0
1,512
8,388
6,599
143
2,540
5,353
0
16,075
W
Cliodhna
Drafo
Cliodhna
6,123
351
0
664
9,635
3,238
0
2,946
6,344
0
20,088
W
Bacchus
6,580
198
0
528
12,165
10,357
0
2,747
8,327
11,444
0
L
Serqet
10,262
1,491
0
513
10,447
6,027
0
2,327
7,887
0
19,478
W
10,174
6,127
3,068
5,009
9,155
2,819
1,407
4,184
4,734
0
35,027
L
Olorun
misaelol
Olorun
6,963
1,895
982
2,299
10,776
4,065
0
4,611
5,830
27,760
570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,011
Gold Earned
43,121
238
Minions Killed
183
0
Camps Cleared
0
1,191,156
Distance Traveled
888,727
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,651
1,065
101
10
0
237,602
0
L
Hel
8,636
864
46
5
0
214,894
0
L
Gilgamesh
9,040
904
45
5
0
210,099
0
L
Ymir
7,704
770
11
1
0
48,445
0
W
Nike
8,879
888
31
3
0
239,603
0
W
Cliodhna
9,137
914
42
4
0
272,799
0
W
Bacchus
9,087
909
14
1
0
233,408
2
L
Serqet
8,188
819
19
2
0
238,536
0
W
Cupid
9,257
926
50
5
0
207,744
0
L
Olorun
9,553
955
62
6
0
176,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role