Player Matchup

Hera
Hera
Platinum II
 
Hera
Platinum II
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver I
TheGodNamedNut
Sobek
Silver I
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,708 MMR
Solo
Anhur
Anhur
Platinum IV
bingbong109
Anhur
Platinum IV
Level 126
God Stats
3W - 6L
1,172 SR
Queue Stats
121W - 129L
1,708 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 78
1,391 SR
1,638 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 122
1,524 SR
1,715 MMR
Horus
Horus
Diamond V
DiIly Dylan
Horus
Diamond V
Level 154
God Stats
1W - 5L
1,336 SR
Queue Stats
384W - 417L
1,799 MMR
Solo
Ix Chel
Ix Chel
Platinum III
Huntertranz69ovo
Ix Chel
Platinum III
Level 56
God Stats
4W - 6L
1,529 SR
Queue Stats
140W - 133L
1,695 MMR
Party 1
Cthulhu
Cthulhu
Platinum IV
amgosek
Cthulhu
Platinum IV
Level 157
God Stats
56W - 37L
1,706 SR
Queue Stats
462W - 448L
1,650 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
3 / 1 / 3
8,445
845
5,552
4,717
1,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
1 / 1 / 6
8,538
854
7,311
8,808
7,675
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
5 / 1 / 2
9,183
918
8,470
6,310
2,041
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
KumbhakarnaCerberusSerqetFafnirKuzenbo

VS

Bans
ChironShivaGebMulanXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 2
6,915
692
3,501
9,906
8,424
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

14
1 / 2 / 1
7,972
797
3,522
4,842
1,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
amgosek
Cthulhu
12
1 / 3 / 2
7,628
763
6,527
10,785
7,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
9
Kills
2
3
Deaths
9
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
3
1
3
4.5
L
0
4
2
0.25
L
1
2
1
0.75
W
1
1
6
4
L
Cthulhu
amgosek
Cthulhu
1
3
2
0.67
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,333
Damage
13,550
19,835
Taken
25,533
11,244
Mitigated
17,741
7,956
Healing
5,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
5,552
959
0
1,476
4,717
1,528
305
2,957
1,422
32,909
0
L
3,501
817
472
1,428
9,906
8,424
0
5,949
3,940
2,431
4,416
L
3,522
412
891
1,188
4,842
1,529
0
2,159
2,663
25,687
0
W
7,311
234
0
4,745
8,808
7,675
182
4,206
3,868
20,253
3,947
L
Cthulhu
amgosek
Cthulhu
6,527
159
299
735
10,785
7,788
0
4,098
6,607
23,213
1,101
W
8,470
4,619
0
1,735
6,310
2,041
965
2,448
3,494
0
26,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,166
Gold Earned
22,515
128
Minions Killed
106
0
Camps Cleared
0
576,336
Distance Traveled
539,300
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,445
845
50
5
0
191,838
0
L
Horus
6,915
692
5
1
0
179,222
0
L
Ix Chel
7,972
797
63
6
0
171,970
0
W
Sobek
8,538
854
33
3
0
205,468
0
L
Cthulhu
7,628
763
38
4
0
188,108
0
W
Anhur
9,183
918
45
5
0
179,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role