Player Matchup

Janus
Janus
 
Janus
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Chris_svart258
Set
Level 128
God Stats
3W - 6L
1,214 SR
Queue Stats
264W - 251L
1,480 Elo+
Solo
Jing Wei
Jing Wei
DarcikBC
Jing Wei
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 38L
1,511 Elo+
Solo
Ymir
Ymir
ImMugî
Ymir
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,494 Elo+
Solo
Tyr
Tyr
RyRy K 101
Tyr
Level 159
God Stats
4W - 16L
1,354 SR
Queue Stats
127W - 118L
1,552 Elo+
Solo
Team Averages
Level 130
1,414 SR
1,508 Elo+

VS

Team Averages
Level 158
1,407 SR
1,528 Elo+
Olorun
Olorun
AbruptVipahz
Olorun
Level 158
God Stats
0W - 2L
1,257 SR
Queue Stats
335W - 396L
1,464 Elo+
Solo
Amaterasu
Amaterasu
Anti_Sober_
Amaterasu
Level 129
God Stats
0W - 2L
1,284 SR
Queue Stats
610W - 553L
1,546 Elo+
Solo
Bacchus
Bacchus
KidTrunksz
Bacchus
Level 157
God Stats
22W - 14L
1,587 SR
Queue Stats
184W - 191L
1,549 Elo+
Solo
Awilix
Awilix
ViceXVI
Awilix
Level 102
God Stats
4W - 9L
1,429 SR
Queue Stats
656W - 605L
1,544 Elo+
Solo
Chronos
Chronos
Wiis_1021
Chronos
Level 242
God Stats
3W - 5L
1,481 SR
Queue Stats
72W - 63L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
2 / 2 / 3
8,377
644
5,367
6,752
2,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 3 / 5
8,155
627
5,182
8,898
4,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
DarcikBC
Jing Wei
14
7 / 2 / 4
9,259
712
7,189
7,101
2,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Ymir
ImMugî
Ymir
12
4 / 1 / 9
8,433
649
5,686
9,052
6,125
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
0 / 1 / 1
8,229
633
2,645
7,670
4,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
4 / 3 / 0
7,396
569
5,298
7,366
2,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Amaterasu
Anti_Sober_
Amaterasu
13
0 / 0 / 2
6,713
516
4,058
8,554
5,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
KidTrunksz
Bacchus
10
0 / 5 / 3
5,769
444
7,462
10,730
8,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
ViceXVI
Awilix
11
3 / 5 / 4
6,474
498
5,452
9,342
2,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chronos
Wiis_1021
Chronos
10
2 / 5 / 1
6,358
489
3,307
7,500
2,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
18
Kills
9
9
Deaths
18
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
2
3
1.75
L
Olorun
4
3
0
1.33
L
Amaterasu
Anti_Sober_
Amaterasu
0
0
2
1
W
5
3
5
2.5
W
Jing Wei
DarcikBC
Jing Wei
7
2
4
4.5
W
Ymir
ImMugî
Ymir
4
1
9
8.5
L
Bacchus
KidTrunksz
Bacchus
0
5
3
0.3
W
0
1
1
0.5
L
Awilix
ViceXVI
Awilix
3
5
4
1
L
Chronos
Wiis_1021
Chronos
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,069
Damage
25,577
39,473
Taken
43,492
19,269
Mitigated
22,441
9,646
Healing
12,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,367
349
0
1,418
6,752
2,169
351
2,257
4,495
65,548
373
L
Olorun
5,298
2,420
0
2,824
7,366
2,549
264
2,736
4,548
46,635
6,218
L
Amaterasu
Anti_Sober_
Amaterasu
4,058
830
0
4,054
8,554
5,955
0
1,161
7,317
0
48,140
W
5,182
2,068
0
1,096
8,898
4,015
0
2,298
6,461
0
54,472
W
Jing Wei
DarcikBC
Jing Wei
7,189
5,807
0
2,252
7,101
2,499
870
4,913
1,900
0
62,088
W
Ymir
ImMugî
Ymir
5,686
1,195
0
1,892
9,052
6,125
29
5,255
3,550
15,831
1,394
L
Bacchus
KidTrunksz
Bacchus
7,462
762
0
2,584
10,730
8,560
0
2,068
8,624
33,692
0
W
2,645
321
0
2,988
7,670
4,461
0
396
7,274
2,687
56,535
L
Awilix
ViceXVI
Awilix
5,452
2,056
0
910
9,342
2,792
0
3,508
5,608
0
36,719
L
Chronos
Wiis_1021
Chronos
3,307
1,215
0
1,935
7,500
2,585
602
1,024
6,476
37,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,453
Gold Earned
32,710
448
Minions Killed
378
0
Camps Cleared
0
1,439,865
Distance Traveled
1,212,484
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,377
644
127
10
0
310,876
4
L
Olorun
7,396
569
99
8
0
227,637
0
L
Amaterasu
6,713
516
90
7
0
281,368
0
W
Set
8,155
627
79
6
0
300,053
0
W
Jing Wei
9,259
712
115
9
0
287,556
0
W
Ymir
8,433
649
16
1
0
290,761
4
L
Bacchus
5,769
444
47
4
0
253,494
0
W
Tyr
8,229
633
111
9
0
250,619
3
L
Awilix
6,474
498
62
5
0
245,925
0
L
Chronos
6,358
489
80
6
0
204,060
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role