Player Matchup

Chiron
Chiron
 
Chiron
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
 
Khepri
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
Fαłcø
Cliodhna
Level 158
God Stats
23W - 9L
1,730 SR
Queue Stats
642W - 416L
1,800 Elo+
Party 1
Tiamat
Tiamat
almanaquezumbi
Tiamat
Level 182
God Stats
10W - 4L
1,732 SR
Queue Stats
393W - 313L
1,776 Elo+
Party 1
Chang'e
Chang'e
αIphα
Chang'e
Level 174
God Stats
1W - 0L
1,684 SR
Queue Stats
163W - 38L
1,905 Elo+
Party 1
Team Averages
Level 162
1,629 SR
1,696 Elo+

VS

Team Averages
Level 135
1,548 SR
1,532 Elo+
Ares
Ares
 
Ares
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Aleeexxis
Ullr
Level 179
God Stats
4W - 1L
1,788 SR
Queue Stats
537W - 493L
1,585 Elo+
Solo
Arachne
Arachne
Guih604
Arachne
Level 155
God Stats
5W - 7L
1,381 SR
Queue Stats
252W - 260L
1,476 Elo+
Solo
Sun Wukong
Sun Wukong
Gustavo1920
Sun Wukong
Level 88
God Stats
79W - 66L
1,573 SR
Queue Stats
383W - 346L
1,556 Elo+
Solo
Nu Wa
Nu Wa
Jipster12
Nu Wa
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
5 / 0 / 2
7,010
701
3,042
2,185
705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Khepri
 
Khepri
10
1 / 0 / 7
5,994
599
2,426
4,228
2,759
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cliodhna
Fαłcø
Cliodhna
12
6 / 0 / 3
6,373
637
6,398
7,153
2,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
2 / 0 / 0
5,948
595
4,685
7,326
4,487
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
αIphα
Chang'e
12
4 / 1 / 4
6,853
685
5,391
6,033
1,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
6
0 / 3 / 0
4,378
438
528
4,201
2,597
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ullr
7
0 / 5 / 0
4,301
430
1,734
6,171
1,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Arachne
Guih604
Arachne
6
1 / 2 / 0
4,283
428
1,391
4,630
1,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sun Wukong
Gustavo1920
Sun Wukong
10
0 / 3 / 0
5,734
573
6,350
9,351
4,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nu Wa
Jipster12
Nu Wa
9
0 / 5 / 1
4,960
496
2,746
5,879
1,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
2
18
Kills
1
1
Deaths
18
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
5
0
2
6
W
Khepri
 
Khepri
1
0
7
4.5
L
Ares
 
Ares
0
3
0
0
L
Ullr
0
5
0
0
W
Cliodhna
Fαłcø
Cliodhna
6
0
3
7.5
L
Arachne
Guih604
Arachne
1
2
0
0.5
L
Sun Wukong
Gustavo1920
Sun Wukong
0
3
0
0
L
Nu Wa
Jipster12
Nu Wa
0
5
1
0.1
W
2
0
0
2
W
Chang'e
αIphα
Chang'e
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,942
Damage
12,749
26,925
Taken
30,232
12,112
Mitigated
11,173
16,153
Healing
3,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
3,042
1,804
184
922
2,185
705
552
181
2,004
0
51,951
W
Khepri
 
Khepri
2,426
468
0
1,242
4,228
2,759
0
288
3,940
10,902
0
L
Ares
 
Ares
528
96
0
192
4,201
2,597
0
894
3,307
9,968
0
L
Ullr
1,734
844
0
425
6,171
1,431
0
992
5,135
0
21,111
W
Cliodhna
Fαłcø
Cliodhna
6,398
1,321
0
5,212
7,153
2,224
0
1,001
6,152
0
48,038
L
Arachne
Guih604
Arachne
1,391
759
0
940
4,630
1,331
0
1,591
2,857
0
13,505
L
Sun Wukong
Gustavo1920
Sun Wukong
6,350
538
0
1,854
9,351
4,376
0
5,453
3,425
0
45,807
L
Nu Wa
Jipster12
Nu Wa
2,746
773
0
335
5,879
1,438
0
2,703
3,006
28,440
243
W
4,685
567
0
4,536
7,326
4,487
0
89
7,237
40,021
0
W
Chang'e
αIphα
Chang'e
5,391
605
620
3,437
6,033
1,937
0
1,612
4,421
47,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,178
Gold Earned
23,656
384
Minions Killed
213
0
Camps Cleared
0
1,033,825
Distance Traveled
886,800
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,010
701
95
10
0
196,754
4
W
Khepri
5,994
599
18
2
0
211,257
4
L
Ares
4,378
438
19
2
0
192,370
2
L
Ullr
4,301
430
36
4
0
172,958
1
W
Cliodhna
6,373
637
85
9
0
241,223
0
L
Arachne
4,283
428
27
3
0
133,351
0
L
Sun Wukong
5,734
573
80
8
0
207,838
0
L
Nu Wa
4,960
496
51
5
0
180,283
0
W
Tiamat
5,948
595
80
8
0
173,030
0
W
Chang'e
6,853
685
106
11
0
211,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role