Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
BogdanMB
Da Ji
Level 144
God Stats
8W - 6L
1,665 SR
Queue Stats
60W - 62L
1,476 Elo+
Solo
Vamana
Vamana
Marut19
Vamana
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 51L
1,401 Elo+
Solo
Hera
Hera
Pyro121
Hera
Level 123
God Stats
5W - 4L
1,467 SR
Queue Stats
1,062W - 1,008L
1,498 Elo+
Solo
Anhur
Anhur
SpiritVisage
Anhur
Level 61
God Stats
2W - 2L
1,500 SR
Queue Stats
16W - 16L
1,158 Elo+
Party 2
Team Averages
Level 83
1,526 SR
1,407 Elo+

VS

Team Averages
Level 102
1,471 SR
1,411 Elo+
Susano
Susano
 
Susano
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
Akuma1086
Poseidon
Level 150
God Stats
242W - 223L
1,551 SR
Queue Stats
243W - 226L
1,523 Elo+
Solo
Geb
Geb
NewTimes96
Geb
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,093 Elo+
Party 1
Erlang Shen
Erlang Shen
SpeedyCR
Erlang Shen
Level 105
God Stats
15W - 17L
1,524 SR
Queue Stats
124W - 117L
1,508 Elo+
Solo
Rama
Rama
Striker71001
Rama
Level 128
God Stats
4W - 11L
1,282 SR
Queue Stats
528W - 512L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 1 / 4
5,076
508
2,548
5,592
3,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
BogdanMB
Da Ji
9
3 / 1 / 0
5,330
533
3,618
6,076
2,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
Marut19
Vamana
10
1 / 0 / 1
6,009
601
4,982
6,938
5,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Hera
Pyro121
Hera
12
4 / 1 / 2
7,050
705
4,696
3,372
1,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
3 / 4 / 0
5,625
563
4,999
6,621
1,711
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
9
2 / 4 / 2
5,209
521
1,965
8,673
2,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
Akuma1086
Poseidon
9
0 / 3 / 0
4,828
483
927
3,577
848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

6
1 / 1 / 3
4,849
485
2,298
4,804
2,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Erlang Shen
SpeedyCR
Erlang Shen
10
0 / 1 / 0
5,468
547
3,453
8,642
3,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
4 / 2 / 1
5,900
590
6,858
6,632
1,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
13
11
Kills
7
7
Deaths
11
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
1
4
2
L
Susano
 
Susano
2
4
2
0.75
L
Poseidon
Akuma1086
Poseidon
0
3
0
0
W
Da Ji
BogdanMB
Da Ji
3
1
0
3
W
Vamana
Marut19
Vamana
1
0
1
1.5
L
1
1
3
2.5
W
Hera
Pyro121
Hera
4
1
2
5
L
Erlang Shen
SpeedyCR
Erlang Shen
0
1
0
0
W
3
4
0
0.75
L
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,843
Damage
15,501
28,599
Taken
32,328
14,066
Mitigated
10,703
7,016
Healing
11,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,548
366
0
1,816
5,592
3,722
0
842
4,750
8,458
0
L
Susano
 
Susano
1,965
550
0
3,786
8,673
2,296
0
1,415
7,021
0
24,376
L
Poseidon
Akuma1086
Poseidon
927
98
0
0
3,577
848
0
2,239
1,139
30,801
886
W
Da Ji
BogdanMB
Da Ji
3,618
972
0
475
6,076
2,251
0
395
5,681
0
31,070
W
Vamana
Marut19
Vamana
4,982
1,516
0
2,617
6,938
5,355
0
0
6,938
0
34,471
L
2,298
346
0
600
4,804
2,404
0
1,353
3,410
5,638
0
W
Hera
Pyro121
Hera
4,696
942
0
500
3,372
1,027
704
836
2,536
44,435
977
L
Erlang Shen
SpeedyCR
Erlang Shen
3,453
1,572
0
4,056
8,642
3,491
0
412
7,804
0
32,096
W
4,999
3,043
0
1,608
6,621
1,711
0
1,142
5,479
0
30,867
L
6,858
5,336
0
3,214
6,632
1,664
0
1,383
5,249
0
36,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,090
Gold Earned
26,254
284
Minions Killed
232
0
Camps Cleared
0
1,051,777
Distance Traveled
972,622
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,076
508
9
1
0
197,996
0
L
Susano
5,209
521
44
4
0
208,534
6
L
Poseidon
4,828
483
58
6
0
156,342
2
W
Da Ji
5,330
533
51
5
0
212,272
2
W
Vamana
6,009
601
66
7
0
207,994
1
L
Geb
4,849
485
4
0
0
232,366
4
W
Hera
7,050
705
102
10
0
251,284
0
L
Erlang Shen
5,468
547
69
7
0
204,072
0
W
Anhur
5,625
563
56
6
0
182,231
0
L
Rama
5,900
590
57
6
0
171,308
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role