Player Matchup

Thanatos
Thanatos
Silver IV
 
Thanatos
Silver IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
AlanMalik
Baron Samedi
Silver I
Level 140
God Stats
8W - 12L
1,532 SR
Queue Stats
15W - 23L
1,406 MMR
Party 1
Izanami
Izanami
Silver II
Alexischido
Izanami
Silver II
Level 114
God Stats
3W - 9L
1,511 SR
Queue Stats
23W - 40L
1,085 MMR
Party 1
Artemis
Artemis
Bronze II
YaDadJoe
Artemis
Bronze II
Level 135
God Stats
23W - 34L
1,377 SR
Queue Stats
40W - 79L
192 MMR
Solo
Mulan
Mulan
Bronze I
Yellowstone6634
Mulan
Bronze I
Level 47
God Stats
15W - 17L
1,408 SR
Queue Stats
23W - 45L
681 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,465 SR
973 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 129
1,544 SR
833 MMR
Olorun
Olorun
Silver I
 
Olorun
Silver I
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Silver III
BIGforn
Erlang Shen
Silver III
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 31L
1,272 MMR
Solo
Atlas
Atlas
Bronze II
Godof3acon
Atlas
Bronze II
Level 108
God Stats
0W - 1L
1,492 SR
Queue Stats
24W - 58L
501 MMR
Solo
Zeus
Zeus
Silver V
MGSLyonhardt
Zeus
Silver V
Level 122
God Stats
11W - 9L
1,581 SR
Queue Stats
64W - 91L
432 MMR
Solo
Pele
Pele
Silver V
ll Caged ll
Pele
Silver V
Level 103
God Stats
12W - 8L
1,647 SR
Queue Stats
75W - 96L
462 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
3 / 2 / 1
6,155
616
1,162
8,615
3,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
AlanMalik
Baron Samedi
10
3 / 1 / 1
6,331
633
4,104
4,776
1,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Alexischido
Izanami
11
5 / 1 / 3
6,836
684
3,514
4,346
1,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
YaDadJoe
Artemis
10
1 / 3 / 0
5,336
534
3,895
6,528
1,826
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
4 / 2 / 3
5,732
573
5,478
6,400
3,692
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bans
AresNu WaPoseidonArachne

VS

Bans
ApolloHeraKumbhakarnaBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
10
1 / 5 / 2
5,582
558
2,413
6,510
1,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
BIGforn
Erlang Shen
11
4 / 2 / 0
6,811
681
5,117
7,777
3,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
5
0 / 4 / 1
4,350
435
1,169
4,350
2,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
3 / 4 / 0
5,619
562
4,943
5,363
1,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 1 / 2
6,188
619
1,699
6,932
2,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
16
Kills
9
9
Deaths
16
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
3
2
1
1.75
L
Olorun
 
Olorun
1
5
2
0.4
W
Baron Samedi
AlanMalik
Baron Samedi
3
1
1
3.5
W
Izanami
Alexischido
Izanami
5
1
3
6.5
L
Erlang Shen
BIGforn
Erlang Shen
4
2
0
2
L
Atlas
0
4
1
0.13
L
3
4
0
0.75
W
Artemis
YaDadJoe
Artemis
1
3
0
0.33
W
4
2
3
2.75
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,153
Damage
15,341
30,665
Taken
30,932
11,409
Mitigated
10,956
12,413
Healing
7,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
1,162
235
0
5,854
8,615
3,054
73
1,398
7,085
0
40,409
L
Olorun
 
Olorun
2,413
794
132
1,147
6,510
1,723
0
0
6,510
29,388
0
W
Baron Samedi
AlanMalik
Baron Samedi
4,104
96
0
1,996
4,776
1,613
559
2,359
2,123
30,188
1,447
W
Izanami
Alexischido
Izanami
3,514
2,004
0
1,272
4,346
1,224
1,017
1,715
2,631
0
40,420
L
Erlang Shen
BIGforn
Erlang Shen
5,117
2,416
0
3,451
7,777
3,235
548
246
7,491
0
40,756
L
Atlas
1,169
764
0
298
4,350
2,256
0
221
4,089
4,865
0
L
4,943
446
0
862
5,363
1,368
0
2,152
2,941
21,174
0
W
Artemis
YaDadJoe
Artemis
3,895
1,814
0
2,251
6,528
1,826
238
0
6,528
0
22,616
W
5,478
1,447
78
962
6,400
3,692
0
2,505
3,773
0
20,323
L
1,699
208
0
1,529
6,932
2,374
0
917
5,877
0
44,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,390
Gold Earned
28,550
284
Minions Killed
245
0
Camps Cleared
0
993,196
Distance Traveled
885,423
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,155
616
72
7
0
227,645
2
L
Olorun
5,582
558
55
6
0
159,184
2
W
Baron Samedi
6,331
633
70
7
0
188,151
3
W
Izanami
6,836
684
85
9
0
195,685
2
L
Erlang Shen
6,811
681
69
7
0
188,437
0
L
Atlas
4,350
435
7
1
0
133,509
2
L
Zeus
5,619
562
40
4
0
184,927
0
W
Artemis
5,336
534
31
3
0
165,513
0
W
Mulan
5,732
573
26
3
0
216,202
4
L
Pele
6,188
619
74
7
0
219,366
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role