Player Matchup

Cthulhu
Cthulhu
Trompyy
Cthulhu
Level 155
God Stats
1W - 0L
1,435 SR
Queue Stats
2W - 7L
1,029 Elo+
Party 1
Zhong Kui
Zhong Kui
ssunnyydee
Zhong Kui
Level 48
God Stats
1W - 5L
1,478 SR
Queue Stats
6W - 9L
1,363 Elo+
Party 1
Arachne
Arachne
xLegend of Chad
Arachne
Level 60
God Stats
15W - 5L
1,476 SR
Queue Stats
30W - 32L
1,385 Elo+
Solo
Team Averages
Level 88
1,463 SR
1,259 Elo+

VS

Team Averages
Level 105
1,551 SR
1,356 Elo+
Anubis
Anubis
Raleith
Anubis
Level 159
God Stats
69W - 55L
1,509 SR
Queue Stats
602W - 601L
1,427 Elo+
Solo
Hachiman
Hachiman
Valentinbrouch
Hachiman
Level 33
God Stats
0W - 4L
1,500 SR
Queue Stats
43W - 65L
1,221 Elo+
Solo
Chaac
Chaac
backfliphi5
Chaac
Level 123
God Stats
15W - 9L
1,644 SR
Queue Stats
122W - 110L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Trompyy
Cthulhu
17
3 / 2 / 7
10,133
921
13,107
14,281
15,030
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
ssunnyydee
Zhong Kui
15
1 / 2 / 8
9,187
835
5,818
9,969
6,633
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

16
8 / 3 / 3
10,929
994
10,459
10,119
7,354
Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Raleith
Anubis
15
4 / 5 / 3
10,246
931
11,483
13,164
6,819
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Hachiman
16
2 / 3 / 4
9,525
866
7,910
6,913
2,753
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 4 / 5
9,027
821
6,810
12,994
13,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
12
Kills
7
7
Deaths
12
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anubis
Raleith
Anubis
4
5
3
1.1
W
Cthulhu
Trompyy
Cthulhu
3
2
7
3.25
L
Hachiman
2
3
4
1.33
L
1
4
5
0.88
W
Zhong Kui
ssunnyydee
Zhong Kui
1
2
8
2.5
W
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,384
Damage
26,203
34,369
Taken
33,071
29,017
Mitigated
23,257
6,337
Healing
7,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Raleith
Anubis
11,483
589
0
4,176
13,164
6,819
0
7,185
5,916
49,718
1,558
W
Cthulhu
Trompyy
Cthulhu
13,107
613
200
1,310
14,281
15,030
553
5,603
8,446
43,090
1,045
L
Hachiman
7,910
4,641
0
106
6,913
2,753
1,658
2,916
3,962
0
30,368
L
6,810
1,125
0
2,911
12,994
13,685
360
7,705
5,237
0
26,440
W
Zhong Kui
ssunnyydee
Zhong Kui
5,818
490
0
3,035
9,969
6,633
1,147
3,327
6,395
20,068
0
W
10,459
6,868
0
1,792
10,119
7,354
1,385
2,407
7,440
0
30,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,249
Gold Earned
28,798
146
Minions Killed
185
0
Camps Cleared
0
644,524
Distance Traveled
549,696
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,246
931
92
8
0
164,659
4
W
Cthulhu
10,133
921
60
5
0
214,347
0
L
Hachiman
9,525
866
50
5
0
176,555
0
L
Chaac
9,027
821
43
4
0
208,482
0
W
Zhong Kui
9,187
835
43
4
0
211,501
0
W
Arachne
10,929
994
43
4
0
218,676
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role