Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BogdanMB
Fenrir
Level 144
God Stats
3W - 1L
1,875 SR
Queue Stats
60W - 62L
1,485 Elo+
Solo
Ne Zha
Ne Zha
EZclap69
Ne Zha
Level 57
God Stats
14W - 11L
1,745 SR
Queue Stats
172W - 106L
1,566 Elo+
Party 1
Sylvanus
Sylvanus
Pyro121
Sylvanus
Level 123
God Stats
19W - 11L
1,747 SR
Queue Stats
1,062W - 1,008L
1,507 Elo+
Solo
Ix Chel
Ix Chel
badame
Ix Chel
Level 146
God Stats
22W - 18L
1,596 SR
Queue Stats
726W - 662L
1,541 Elo+
Party 1
Team Averages
Level 120
1,693 SR
1,520 Elo+

VS

Team Averages
Level 129
1,546 SR
1,525 Elo+
Bacchus
Bacchus
 
Bacchus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
 
King Arthur
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
SpeedyCR
Sol
Level 105
God Stats
14W - 11L
1,505 SR
Queue Stats
124W - 117L
1,497 Elo+
Solo
Poseidon
Poseidon
Sαιкσ
Poseidon
Level 121
God Stats
5W - 3L
1,646 SR
Queue Stats
57W - 33L
1,630 Elo+
Party 2
Charybdis
Charybdis
Yetiicoco
Charybdis
Level 128
God Stats
32W - 21L
1,579 SR
Queue Stats
502W - 480L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
4
0 / 2 / 0
3,180
530
2,626
2,777
765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Fenrir
BogdanMB
Fenrir
7
1 / 1 / 0
3,849
642
1,366
4,773
1,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
EZclap69
Ne Zha
8
2 / 0 / 0
4,944
824
3,185
4,154
1,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
Pyro121
Sylvanus
7
0 / 1 / 1
3,518
586
1,652
5,059
1,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ix Chel
badame
Ix Chel
8
0 / 0 / 0
4,301
717
2,800
2,124
628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
0 / 0 / 3
4,142
690
2,775
5,456
3,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
 
King Arthur
7
0 / 2 / 0
3,510
585
1,642
6,128
2,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

7
0 / 0 / 0
3,550
592
1,553
3,920
813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Poseidon
Sαιкσ
Poseidon
4
0 / 1 / 0
2,952
492
792
1,729
271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Yetiicoco
Charybdis
7
3 / 1 / 0
3,974
662
3,383
3,166
662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
3
Kills
3
4
Deaths
4
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
2
0
0
W
Bacchus
 
Bacchus
0
0
3
1.5
W
King Arthur
 
King Arthur
0
2
0
0
L
Fenrir
BogdanMB
Fenrir
1
1
0
1
L
Ne Zha
EZclap69
Ne Zha
2
0
0
2
L
Sylvanus
Pyro121
Sylvanus
0
1
1
0.5
W
0
0
0
0
W
Poseidon
Sαιкσ
Poseidon
0
1
0
0
W
Charybdis
Yetiicoco
Charybdis
3
1
0
3
L
Ix Chel
badame
Ix Chel
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,629
Damage
10,145
18,887
Taken
20,399
5,903
Mitigated
7,393
6,434
Healing
7,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,626
739
0
827
2,777
765
0
1,160
1,617
0
12,215
W
Bacchus
 
Bacchus
2,775
347
0
2,339
5,456
3,189
0
1,029
4,427
11,505
137
W
King Arthur
 
King Arthur
1,642
68
0
1,680
6,128
2,458
0
0
6,128
0
18,127
L
Fenrir
BogdanMB
Fenrir
1,366
459
0
1,214
4,773
1,577
0
1,514
3,259
0
18,790
L
Ne Zha
EZclap69
Ne Zha
3,185
1,101
0
1,777
4,154
1,056
0
0
4,154
0
28,509
L
Sylvanus
Pyro121
Sylvanus
1,652
761
244
1,329
5,059
1,877
0
942
4,117
9,594
3,750
W
1,553
276
0
1,826
3,920
813
0
2,303
1,425
17,592
0
W
Poseidon
Sαιкσ
Poseidon
792
336
0
884
1,729
271
0
261
1,444
8,041
175
W
Charybdis
Yetiicoco
Charybdis
3,383
2,571
0
1,150
3,166
662
0
487
2,679
0
22,081
L
Ix Chel
badame
Ix Chel
2,800
567
100
943
2,124
628
0
1,475
649
23,967
941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,792
Gold Earned
18,128
187
Minions Killed
136
0
Camps Cleared
0
598,970
Distance Traveled
563,516
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,180
530
23
4
0
67,233
0
W
Bacchus
4,142
690
14
2
0
136,088
0
W
King Arthur
3,510
585
29
5
0
132,929
1
L
Fenrir
3,849
642
37
6
0
126,151
0
L
Ne Zha
4,944
824
47
8
0
134,521
0
L
Sylvanus
3,518
586
21
4
0
140,043
4
W
Sol
3,550
592
33
6
0
109,006
0
W
Poseidon
2,952
492
13
2
0
71,361
0
W
Charybdis
3,974
662
47
8
0
114,132
0
L
Ix Chel
4,301
717
59
10
0
131,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role