Player Matchup

Cthulhu
Cthulhu
ClsupremeX
Cthulhu
Level 109
God Stats
49W - 52L
1,561 SR
Queue Stats
157W - 145L
1,511 Elo+
Party 2
Olorun
Olorun
RamThaGoat
Olorun
Level 157
God Stats
7W - 3L
1,500 SR
Queue Stats
56W - 49L
1,507 Elo+
Solo
Neith
Neith
m4riflegirl
Neith
Level 69
God Stats
15W - 15L
1,436 SR
Queue Stats
79W - 73L
1,450 Elo+
Party 2
Team Averages
Level 112
1,499 SR
1,489 Elo+

VS

Team Averages
Level 73
1,445 SR
1,480 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
ACEtheOG4912
Pele
Level 63
God Stats
2W - 5L
1,308 SR
Queue Stats
170W - 168L
1,478 Elo+
Solo
Neith
Neith
MATRIXCB
Neith
Level 28
God Stats
16W - 17L
1,527 SR
Queue Stats
74W - 75L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ClsupremeX
Cthulhu
15
3 / 0 / 7
8,780
878
8,500
9,474
9,254
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
RamThaGoat
Olorun
15
6 / 3 / 4
9,314
931
8,299
8,500
3,680
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

12
1 / 2 / 4
7,573
757
3,106
5,515
2,003
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
14
2 / 2 / 2
8,411
841
5,103
6,559
3,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
1 / 5 / 2
7,335
734
7,393
9,159
3,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
MATRIXCB
Neith
13
2 / 3 / 3
7,693
769
5,465
7,083
2,690
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
10
Kills
5
5
Deaths
10
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
2
2
2
1.5
L
1
5
2
0.4
W
Cthulhu
ClsupremeX
Cthulhu
3
0
7
6.5
L
Neith
MATRIXCB
Neith
2
3
3
1.17
W
Olorun
RamThaGoat
Olorun
6
3
4
2.67
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,905
Damage
17,961
23,489
Taken
22,801
14,937
Mitigated
9,155
5,221
Healing
6,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
5,103
309
2,314
2,572
6,559
3,114
0
5,148
1,411
24,487
457
L
7,393
777
0
1,488
9,159
3,351
0
5,737
3,422
0
21,576
W
Cthulhu
ClsupremeX
Cthulhu
8,500
162
565
265
9,474
9,254
56
2,162
7,292
20,263
706
L
Neith
MATRIXCB
Neith
5,465
1,425
0
598
7,083
2,690
210
5,201
1,871
0
23,441
W
Olorun
RamThaGoat
Olorun
8,299
2,865
274
3,258
8,500
3,680
772
1,458
7,028
29,677
1,559
W
3,106
1,194
0
859
5,515
2,003
612
1,406
4,092
0
14,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,667
Gold Earned
23,439
117
Minions Killed
105
0
Camps Cleared
0
518,517
Distance Traveled
548,414
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,411
841
42
4
0
192,658
0
L
Pele
7,335
734
27
3
0
174,287
0
W
Cthulhu
8,780
878
29
3
0
207,289
5
L
Neith
7,693
769
36
4
0
181,469
2
W
Olorun
9,314
931
54
5
0
150,330
2
W
Neith
7,573
757
34
3
0
160,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role