Player Matchup

Neith
Neith
F3doraTipp3r
Neith
Level 122
God Stats
19W - 18L
1,488 SR
Queue Stats
182W - 153L
1,537 Elo+
Party 1
Bellona
Bellona
JoSeSkA98
Bellona
Level 89
God Stats
3W - 4L
1,428 SR
Queue Stats
128W - 130L
1,436 Elo+
Solo
Jormungandr
Jormungandr
JuanSArvelo
Jormungandr
Level 129
God Stats
38W - 34L
1,529 SR
Queue Stats
250W - 229L
1,502 Elo+
Solo
Tiamat
Tiamat
Olympus883
Tiamat
Level 204
God Stats
0W - 4L
1,216 SR
Queue Stats
192W - 166L
1,532 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Shredzys
Tsukuyomi
Level 127
God Stats
3W - 3L
1,597 SR
Queue Stats
113W - 137L
1,467 Elo+
Solo
Team Averages
Level 134
1,452 SR
1,495 Elo+

VS

Team Averages
Level 135
1,562 SR
1,515 Elo+
Medusa
Medusa
 
Medusa
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Bracus777
Fenrir
Level 108
God Stats
16W - 11L
1,683 SR
Queue Stats
164W - 146L
1,515 Elo+
Solo
He Bo
He Bo
Donmondny
He Bo
Level 161
God Stats
8W - 3L
1,660 SR
Queue Stats
26W - 25L
1,485 Elo+
Party 2
Ah Puch
Ah Puch
Jeffz1616
Ah Puch
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 28L
1,485 Elo+
Party 2
Mulan
Mulan
Kangaboo
Mulan
Level 143
God Stats
8W - 9L
1,468 SR
Queue Stats
206W - 185L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 2
8,049
503
5,872
8,005
2,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bellona
JoSeSkA98
Bellona
13
2 / 6 / 3
7,481
468
3,691
12,914
5,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
JuanSArvelo
Jormungandr
11
1 / 5 / 5
7,736
484
10,465
16,855
14,425
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
Olympus883
Tiamat
15
5 / 5 / 1
9,350
584
9,782
10,936
5,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tsukuyomi
Shredzys
Tsukuyomi
12
0 / 10 / 0
7,003
438
5,099
14,709
6,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
1 / 2 / 4
8,231
514
5,596
5,238
1,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
Bracus777
Fenrir
17
15 / 1 / 5
10,401
650
15,166
13,811
6,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

He Bo
Donmondny
He Bo
13
0 / 3 / 8
7,554
472
5,754
10,455
2,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
Jeffz1616
Ah Puch
13
3 / 4 / 5
8,105
507
6,228
10,515
6,112
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mulan
Kangaboo
Mulan
17
10 / 1 / 3
11,209
701
13,244
12,801
15,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
54
11
Kills
29
29
Deaths
11
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
2
4
1.5
W
Fenrir
Bracus777
Fenrir
15
1
5
17.5
W
He Bo
Donmondny
He Bo
0
3
8
1.33
L
3
3
2
1.33
W
Ah Puch
Jeffz1616
Ah Puch
3
4
5
1.38
L
Bellona
JoSeSkA98
Bellona
2
6
3
0.58
L
Jormungandr
JuanSArvelo
Jormungandr
1
5
5
0.7
W
Mulan
Kangaboo
Mulan
10
1
3
11.5
L
Tiamat
Olympus883
Tiamat
5
5
1
1.1
L
Tsukuyomi
Shredzys
Tsukuyomi
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,909
Damage
45,988
63,419
Taken
52,820
34,614
Mitigated
32,564
12,960
Healing
12,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,596
2,425
0
1,888
5,238
1,997
840
1,600
3,598
0
64,750
W
Fenrir
Bracus777
Fenrir
15,166
5,631
0
1,893
13,811
6,412
0
3,841
9,874
0
83,121
W
He Bo
Donmondny
He Bo
5,754
174
0
909
10,455
2,638
0
6,171
3,744
33,618
0
L
5,872
547
0
2,459
8,005
2,527
263
1,803
5,941
0
53,239
W
Ah Puch
Jeffz1616
Ah Puch
6,228
319
0
1,787
10,515
6,112
0
6,225
4,056
30,918
0
L
Bellona
JoSeSkA98
Bellona
3,691
324
0
3,395
12,914
5,149
0
2,044
10,606
0
44,030
L
Jormungandr
JuanSArvelo
Jormungandr
10,465
1,801
279
2,608
16,855
14,425
0
5,837
10,565
41,565
583
W
Mulan
Kangaboo
Mulan
13,244
1,501
0
5,610
12,801
15,405
107
1,287
10,960
17,606
65,320
L
Tiamat
Olympus883
Tiamat
9,782
568
0
2,053
10,936
5,831
184
1,860
8,847
57,455
543
L
Tsukuyomi
Shredzys
Tsukuyomi
5,099
1,257
0
2,166
14,709
6,682
0
2,082
11,940
0
42,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,619
Gold Earned
45,500
463
Minions Killed
440
0
Camps Cleared
0
1,598,982
Distance Traveled
1,578,401
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,231
514
113
7
0
277,049
3
W
Fenrir
10,401
650
98
6
0
375,621
0
W
He Bo
7,554
472
78
5
0
318,234
0
L
Neith
8,049
503
105
7
0
306,567
3
W
Ah Puch
8,105
507
29
2
0
315,480
6
L
Bellona
7,481
468
79
5
0
364,251
0
L
Jormungandr
7,736
484
83
5
0
310,326
1
W
Mulan
11,209
701
122
8
0
292,017
3
L
Tiamat
9,350
584
127
8
0
307,659
4
L
Tsukuyomi
7,003
438
69
4
0
310,179
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role