Player Matchup

Sun Wukong
Sun Wukong
AncientOx
Sun Wukong
Level 159
God Stats
0W - 2L
1,305 SR
Queue Stats
477W - 435L
1,555 Elo+
Solo
Janus
Janus
AngelAmado
Janus
Level 143
God Stats
3W - 2L
1,889 SR
Queue Stats
89W - 61L
1,664 Elo+
Solo
Izanami
Izanami
CLEM_DAD420
Izanami
Level 109
God Stats
1W - 1L
1,858 SR
Queue Stats
385W - 326L
1,551 Elo+
Solo
Guan Yu
Guan Yu
Chris45835238
Guan Yu
Level 45
God Stats
31W - 32L
1,533 SR
Queue Stats
71W - 83L
1,527 Elo+
Solo
Hun Batz
Hun Batz
TheFrsXx
Hun Batz
Level 84
God Stats
0W - 2L
1,517 SR
Queue Stats
339W - 342L
1,473 Elo+
Solo
Team Averages
Level 108
1,621 SR
1,554 Elo+

VS

Team Averages
Level 148
1,492 SR
1,497 Elo+
Charybdis
Charybdis
DamnThySouls
Charybdis
Level 136
God Stats
5W - 9L
1,395 SR
Queue Stats
445W - 467L
1,429 Elo+
Party 1
Mulan
Mulan
Ghostwarriorx25
Mulan
Level 155
God Stats
1W - 0L
1,497 SR
Queue Stats
23W - 25L
1,472 Elo+
Solo
Yemoja
Yemoja
LuckyKingMO
Yemoja
Level 161
God Stats
2W - 0L
1,777 SR
Queue Stats
894W - 773L
1,587 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
keyblade_corps
Morgan Le Fay
Level 127
God Stats
1W - 0L
1,229 SR
Queue Stats
90W - 80L
1,470 Elo+
Party 1
Zhong Kui
Zhong Kui
tisjken_1992
Zhong Kui
Level 162
God Stats
5W - 4L
1,562 SR
Queue Stats
291W - 253L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AncientOx
Sun Wukong
15
3 / 3 / 2
8,981
528
14,091
19,537
13,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
16
7 / 4 / 3
9,690
570
11,224
10,243
3,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
CLEM_DAD420
Izanami
14
1 / 4 / 1
8,696
512
6,736
10,031
2,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
11
0 / 6 / 6
6,667
392
6,671
16,650
11,680
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Hun Batz
TheFrsXx
Hun Batz
14
1 / 6 / 3
7,588
446
5,594
15,096
5,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DamnThySouls
Charybdis
15
4 / 1 / 4
9,268
545
5,730
7,631
2,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

16
3 / 4 / 5
9,686
570
15,068
21,147
18,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yemoja
14
5 / 2 / 9
9,715
571
15,759
14,755
9,041
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
keyblade_corps
Morgan Le Fay
15
3 / 4 / 4
9,209
542
8,145
7,938
2,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Zhong Kui
tisjken_1992
Zhong Kui
17
8 / 1 / 3
10,040
591
9,736
10,052
6,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
48
12
Kills
23
23
Deaths
12
15
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AncientOx
Sun Wukong
3
3
2
1.33
L
Janus
7
4
3
2.13
L
Izanami
CLEM_DAD420
Izanami
1
4
1
0.38
L
Guan Yu
0
6
6
0.5
W
Charybdis
DamnThySouls
Charybdis
4
1
4
6
W
3
4
5
1.38
W
Yemoja
5
2
9
4.75
L
Hun Batz
TheFrsXx
Hun Batz
1
6
3
0.42
W
Morgan Le Fay
keyblade_corps
Morgan Le Fay
3
4
4
1.25
W
Zhong Kui
tisjken_1992
Zhong Kui
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,316
Damage
54,438
71,557
Taken
61,523
37,427
Mitigated
38,293
19,883
Healing
20,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AncientOx
Sun Wukong
14,091
4,280
0
7,893
19,537
13,785
0
4,838
14,699
0
68,006
L
Janus
11,224
506
0
1,280
10,243
3,610
152
6,172
4,071
71,202
949
L
Izanami
CLEM_DAD420
Izanami
6,736
3,432
0
1,488
10,031
2,926
0
5,737
4,294
0
66,968
L
Guan Yu
6,671
666
1,422
6,686
16,650
11,680
0
8,339
8,311
0
26,428
W
Charybdis
DamnThySouls
Charybdis
5,730
2,982
0
2,123
7,631
2,532
732
936
6,625
0
61,987
W
15,068
1,827
0
6,432
21,147
18,363
532
1,837
18,321
0
75,092
W
Yemoja
15,759
3,240
969
2,264
14,755
9,041
183
2,360
12,097
45,068
1,677
L
Hun Batz
TheFrsXx
Hun Batz
5,594
954
0
1,114
15,096
5,426
0
7,534
7,562
0
62,566
W
Morgan Le Fay
keyblade_corps
Morgan Le Fay
8,145
679
0
339
7,938
2,245
0
2,995
4,666
59,150
1,124
W
Zhong Kui
tisjken_1992
Zhong Kui
9,736
1,445
189
7,732
10,052
6,112
0
2,350
7,432
58,963
21,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,622
Gold Earned
47,918
482
Minions Killed
544
0
Camps Cleared
0
1,708,774
Distance Traveled
1,616,830
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,981
528
117
7
0
303,212
0
L
Janus
9,690
570
138
8
0
374,323
2
L
Izanami
8,696
512
128
8
0
304,802
2
L
Guan Yu
6,667
392
17
1
0
349,067
0
W
Charybdis
9,268
545
130
8
0
320,383
0
W
Mulan
9,686
570
117
7
0
287,479
0
W
Yemoja
9,715
571
58
3
0
345,930
6
L
Hun Batz
7,588
446
82
5
0
377,370
1
W
Morgan Le Fay
9,209
542
118
7
0
339,364
0
W
Zhong Kui
10,040
591
121
7
0
323,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role